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Returning 35 results for 'barrier building diffusing charged resort'.
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Monsters
Spelljammer: Adventures in Space
also spew acid, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave.
A braxat projects an invisible psychic barrier around itself that enhances its
barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5 bonus to AC, including against the triggering attack, and prevents magic missile
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
, providing protection or advice.A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron mother to use the following
Monsters
Baldur’s Gate: Descent into Avernus
appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
a DC 26 Wisdom saving throw or take 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollDamageType":"fire"} fire damage.
Teleport. Zariel uses her Teleport action.Once a mighty angel charged
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
", "rollType":"damage", "rollAction":"Immolating Gaze", "rollDamageType":"fire"} fire damage.Once a mighty angel charged with watching the tides of the Blood War, Zariel succumbed to the corrupting influence
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V6: Elysian Springs Beside a small alpine lake, an elegant mansion stands untouched by wildfire. A handful of armed people patrol around the building, keeping a nervous watch on the fires to the
south and the sky overhead.
Elysian Springs is a luxury resort that attracts rich clients who seek to relax in beautiful surroundings. The fires have not yet reached it, but the mansion is mostly
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V6: Elysian Springs Beside a small alpine lake, an elegant mansion stands untouched by wildfire. A handful of armed people patrol around the building, keeping a nervous watch on the fires to the
south and the sky overhead.
Elysian Springs is a luxury resort that attracts rich clients who seek to relax in beautiful surroundings. The fires have not yet reached it, but the mansion is mostly
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V6: Elysian Springs Beside a small alpine lake, an elegant mansion stands untouched by wildfire. A handful of armed people patrol around the building, keeping a nervous watch on the fires to the
south and the sky overhead.
Elysian Springs is a luxury resort that attracts rich clients who seek to relax in beautiful surroundings. The fires have not yet reached it, but the mansion is mostly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
charged by the elders of your faith with establishing a shrine here. You live in the building and have a staff of 1d4 locals who have already been recruited to your faith. Your Shelter of the Faithful feature applies to a temple located in Seaton, the provincial capital east of Saltmarsh.
. Wellgar Brinehanded is your friend and mentor. He expects you to represent the temple in all you do. Missionary If you revere a different deity, you own a small building in Saltmarsh and have been
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
charged by the elders of your faith with establishing a shrine here. You live in the building and have a staff of 1d4 locals who have already been recruited to your faith. Your Shelter of the Faithful feature applies to a temple located in Seaton, the provincial capital east of Saltmarsh.
. Wellgar Brinehanded is your friend and mentor. He expects you to represent the temple in all you do. Missionary If you revere a different deity, you own a small building in Saltmarsh and have been
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
originates from a source the braxat can see, the braxat can create an invisible barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Summary The characters are charged with locating Kwalish’s long-lost laboratory and the magical technology that might be found there. As they start their search, they’re first directed to
an accomplished gnome map merchant named Anaxi Zephries, known as “the Cartophile.” Information collected by Anaxi over the years has traced Kwalish’s route into the Barrier Peaks — at least up to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
charged by the elders of your faith with establishing a shrine here. You live in the building and have a staff of 1d4 locals who have already been recruited to your faith. Your Shelter of the Faithful feature applies to a temple located in Seaton, the provincial capital east of Saltmarsh.
. Wellgar Brinehanded is your friend and mentor. He expects you to represent the temple in all you do. Missionary If you revere a different deity, you own a small building in Saltmarsh and have been
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
originates from a source the braxat can see, the braxat can create an invisible barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Summary The characters are charged with locating Kwalish’s long-lost laboratory and the magical technology that might be found there. As they start their search, they’re first directed to
an accomplished gnome map merchant named Anaxi Zephries, known as “the Cartophile.” Information collected by Anaxi over the years has traced Kwalish’s route into the Barrier Peaks — at least up to the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
originates from a source the braxat can see, the braxat can create an invisible barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Summary The characters are charged with locating Kwalish’s long-lost laboratory and the magical technology that might be found there. As they start their search, they’re first directed to
an accomplished gnome map merchant named Anaxi Zephries, known as “the Cartophile.” Information collected by Anaxi over the years has traced Kwalish’s route into the Barrier Peaks — at least up to the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
exploration of the mountains, building an ambulatory craft capable of crawling up and down mountainous slopes to travel farther into the Barrier Peaks, and other tasks of your devising. Completing any such
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
exploration of the mountains, building an ambulatory craft capable of crawling up and down mountainous slopes to travel farther into the Barrier Peaks, and other tasks of your devising. Completing any such
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
exploration of the mountains, building an ambulatory craft capable of crawling up and down mountainous slopes to travel farther into the Barrier Peaks, and other tasks of your devising. Completing any such
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
troubled Baldur’s Gate afterward. Each push for renewal saw a conflict between Gondan engineers advocating for new building techniques and materials, and patriars and preservationists striving to protect the
original architecture. Meanwhile, smugglers and Guild agents bribed building crews, altered blueprints, and otherwise put their fingers in the plans at every turn to steer reinforcement efforts away
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of electricity arcs from a metal tower in the middle of the district to similar towers in other districts.
The electrically charged metal tower is attached to the roof of the power station (area L6
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of electricity arcs from a metal tower in the middle of the district to similar towers in other districts.
The electrically charged metal tower is attached to the roof of the power station (area L6
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Barrier Peaks. His studies of an ancient, crashed planar craft set him on a path that might have seen him rival Ioun and Heward — until his experiments overtook him, and he became lost to the ages
. All that’s left of his legacy is a single example of his earliest work — the apparatus of Kwalish that is the only way most folk now know his name. It was Kwalish’s foray into the Barrier Peaks that set
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of electricity arcs from a metal tower in the middle of the district to similar towers in other districts.
The electrically charged metal tower is attached to the roof of the power station (area L6
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Barrier Peaks. His studies of an ancient, crashed planar craft set him on a path that might have seen him rival Ioun and Heward — until his experiments overtook him, and he became lost to the ages
. All that’s left of his legacy is a single example of his earliest work — the apparatus of Kwalish that is the only way most folk now know his name. It was Kwalish’s foray into the Barrier Peaks that set
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Barrier Peaks. His studies of an ancient, crashed planar craft set him on a path that might have seen him rival Ioun and Heward — until his experiments overtook him, and he became lost to the ages
. All that’s left of his legacy is a single example of his earliest work — the apparatus of Kwalish that is the only way most folk now know his name. It was Kwalish’s foray into the Barrier Peaks that set
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Grimoire Yes Uncommon+ Barrier Tattoo Yes Uncommon+ Bloodwell Vial Yes Uncommon Coiling Grasp Tattoo Yes Uncommon Eldritch Claw Tattoo Yes Uncommon Feywild Shard Yes Uncommon Guardian Emblem Yes Uncommon
Libram of Souls and Flesh Yes Rare Lyre of Building Yes Rare Outer Essence Shard Yes Rare Planecaller’s Codex Yes Rare Protective Verses Yes Rare Reveler’s Concertina Yes Rare Shadowfell Brand Tattoo






