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Returning 35 results for 'barrier burdens diffusing complex regarded'.
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Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophile’s maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalish’s original
, “Random Encounters,” for more information. If you don’t want to incorporate random encounters into the journey to the Barrier Peaks, read the following: The mountains of the Barrier Peaks have grown
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophile’s maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalish’s original
, “Random Encounters,” for more information. If you don’t want to incorporate random encounters into the journey to the Barrier Peaks, read the following: The mountains of the Barrier Peaks have grown
Artificer
Legacy
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Classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophile’s maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalish’s original
, “Random Encounters,” for more information. If you don’t want to incorporate random encounters into the journey to the Barrier Peaks, read the following: The mountains of the Barrier Peaks have grown
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Termalaine Founded by Calishite settlers who appreciated beauty, Termalaine is widely regarded as the most picturesque town in Icewind Dale, spreading out from the shore of Maer Dualdon and bordered
the town to harry fishers on the southern half of the lake. In addition to fishers, shipbuilders, and scrimshanders, Termalaine is home to miners who harvest gemstones from a cavern complex set into a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Termalaine Founded by Calishite settlers who appreciated beauty, Termalaine is widely regarded as the most picturesque town in Icewind Dale, spreading out from the shore of Maer Dualdon and bordered
the town to harry fishers on the southern half of the lake. In addition to fishers, shipbuilders, and scrimshanders, Termalaine is home to miners who harvest gemstones from a cavern complex set into a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
complex has been built around an iron golem, or an array of dangerous clockwork devices discovered within a city defy any attempts to turn them off. All research into the problem suggests that the
are seeking Kwalish not just on their own behalf, but to prevent hardship to friends, family, or the common folk. Just make sure that the peril doesn’t come on too quickly, though, as an expedition into the Barrier Peaks will take some time.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
complex has been built around an iron golem, or an array of dangerous clockwork devices discovered within a city defy any attempts to turn them off. All research into the problem suggests that the
are seeking Kwalish not just on their own behalf, but to prevent hardship to friends, family, or the common folk. Just make sure that the peril doesn’t come on too quickly, though, as an expedition into the Barrier Peaks will take some time.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Termalaine Founded by Calishite settlers who appreciated beauty, Termalaine is widely regarded as the most picturesque town in Icewind Dale, spreading out from the shore of Maer Dualdon and bordered
the town to harry fishers on the southern half of the lake. In addition to fishers, shipbuilders, and scrimshanders, Termalaine is home to miners who harvest gemstones from a cavern complex set into a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
complex has been built around an iron golem, or an array of dangerous clockwork devices discovered within a city defy any attempts to turn them off. All research into the problem suggests that the
are seeking Kwalish not just on their own behalf, but to prevent hardship to friends, family, or the common folk. Just make sure that the peril doesn’t come on too quickly, though, as an expedition into the Barrier Peaks will take some time.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
companions. Neolantin. Though they are regarded as Meletians, the people of Neolantin view themselves as citizens of Olantin—a coastal polis that long ago vanished into the sea. According to legend, an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
companions. Neolantin. Though they are regarded as Meletians, the people of Neolantin view themselves as citizens of Olantin—a coastal polis that long ago vanished into the sea. According to legend, an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
companions. Neolantin. Though they are regarded as Meletians, the people of Neolantin view themselves as citizens of Olantin—a coastal polis that long ago vanished into the sea. According to legend, an
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
and faculty can use the library for free; others must pay 1 GP per day. At the top of Dalannan Tower lies a complex of several buildings with great domes and pillared facades. Lareth Hall, which houses
hard to curry favor with Master Larrian, and if the adventurers don’t put in similar effort, they’ll find the school administration hampering their efforts at every turn. Zophik Widely regarded as
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
and faculty can use the library for free; others must pay 1 GP per day. At the top of Dalannan Tower lies a complex of several buildings with great domes and pillared facades. Lareth Hall, which houses
hard to curry favor with Master Larrian, and if the adventurers don’t put in similar effort, they’ll find the school administration hampering their efforts at every turn. Zophik Widely regarded as
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
and faculty can use the library for free; others must pay 1 GP per day. At the top of Dalannan Tower lies a complex of several buildings with great domes and pillared facades. Lareth Hall, which houses
hard to curry favor with Master Larrian, and if the adventurers don’t put in similar effort, they’ll find the school administration hampering their efforts at every turn. Zophik Widely regarded as
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
— some lost city farther into the Barrier Peaks. The devil has seen Kwalish’s notes (found in the treasury, area M10), which confirm that the inventor was intent on seeking the legendary city of Daoine
room, and eventually attempt to flee. Throne Gate. The throne is an assemblage of magical-mechanical parts backed by a standing metallic arch set with complex filigree. The armrests of the throne are set
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Bugbear Complex Each of the five areas of the bugbear community has a few torches and braziers burning. Hides and skins decorate walls and floors, while mounds of straw and similar litter serve for
The three chambers south of the bugbear complex are occupied by orc captives that are considered docile by their captors. As such, these rooms are not heavily guarded. Each door is barred on the outside
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
— some lost city farther into the Barrier Peaks. The devil has seen Kwalish’s notes (found in the treasury, area M10), which confirm that the inventor was intent on seeking the legendary city of Daoine
room, and eventually attempt to flee. Throne Gate. The throne is an assemblage of magical-mechanical parts backed by a standing metallic arch set with complex filigree. The armrests of the throne are set
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Bugbear Complex Each of the five areas of the bugbear community has a few torches and braziers burning. Hides and skins decorate walls and floors, while mounds of straw and similar litter serve for
The three chambers south of the bugbear complex are occupied by orc captives that are considered docile by their captors. As such, these rooms are not heavily guarded. Each door is barred on the outside
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
— some lost city farther into the Barrier Peaks. The devil has seen Kwalish’s notes (found in the treasury, area M10), which confirm that the inventor was intent on seeking the legendary city of Daoine
room, and eventually attempt to flee. Throne Gate. The throne is an assemblage of magical-mechanical parts backed by a standing metallic arch set with complex filigree. The armrests of the throne are set
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Bugbear Complex Each of the five areas of the bugbear community has a few torches and braziers burning. Hides and skins decorate walls and floors, while mounds of straw and similar litter serve for
The three chambers south of the bugbear complex are occupied by orc captives that are considered docile by their captors. As such, these rooms are not heavily guarded. Each door is barred on the outside
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Daoine Gloine The city of Daoine Gloine has long been thought of as mere legend — just another strange tale from the already-strange Barrier Peaks. Occasionally, travelers would return from the
, resembling an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light.
Below that strange barrier, the buildings of the city are unnaturally clean
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Daoine Gloine The city of Daoine Gloine has long been thought of as mere legend — just another strange tale from the already-strange Barrier Peaks. Occasionally, travelers would return from the
, resembling an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light.
Below that strange barrier, the buildings of the city are unnaturally clean
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Daoine Gloine The city of Daoine Gloine has long been thought of as mere legend — just another strange tale from the already-strange Barrier Peaks. Occasionally, travelers would return from the
, resembling an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light.
Below that strange barrier, the buildings of the city are unnaturally clean
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
the complex nature of its programming, this feature can be used only once per month. Each time this effect is used, there is a cumulative 10 percent chance of the Infernal Machine malfunctioning
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
7), second in command of the fire cult. He is responsible for guarding the northern half of the complex. Roleplaying Bastian. Bastian is suspicious of anyone he doesn’t already know and assumes any
the hall is a circular room that is cooler than the rest of the complex. A pool of water fills the room’s center. The water’s surface, as smooth as glass, comes to a foot below the surrounding floor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tall towers that rise up above the northern court wall are interconnected by covered walkways. Many of these are roofed, but not walled, and monks — some of them under quite prodigious burdens of books
tens of thousands of gold pieces. Each simple spell or cantrip in such a tome costs 25 gp or so, with the more complex and powerful spells fetching 150 gp or more each. Works of the Avowed. Each year
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
7), second in command of the fire cult. He is responsible for guarding the northern half of the complex. Roleplaying Bastian. Bastian is suspicious of anyone he doesn’t already know and assumes any
the hall is a circular room that is cooler than the rest of the complex. A pool of water fills the room’s center. The water’s surface, as smooth as glass, comes to a foot below the surrounding floor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
7), second in command of the fire cult. He is responsible for guarding the northern half of the complex. Roleplaying Bastian. Bastian is suspicious of anyone he doesn’t already know and assumes any
the hall is a circular room that is cooler than the rest of the complex. A pool of water fills the room’s center. The water’s surface, as smooth as glass, comes to a foot below the surrounding floor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tall towers that rise up above the northern court wall are interconnected by covered walkways. Many of these are roofed, but not walled, and monks — some of them under quite prodigious burdens of books
tens of thousands of gold pieces. Each simple spell or cantrip in such a tome costs 25 gp or so, with the more complex and powerful spells fetching 150 gp or more each. Works of the Avowed. Each year






