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Returning 35 results for 'barriers band diffusing charged rest'.
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Monsters
Phandelver and Below: The Shattered Obelisk
);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Psi-Charged Scimitar", "rollDamageType":"psychic"} psychic damage.Centuries ago, an abandoned duergar mining outpost called Zorzula’s Rest was
conditions.Multiattack. Ruxithid makes two Psi-Charged Scimitar attacks.
Psi-Charged Scimitar. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Psi-Charged Scimitar
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by hunger, leaving more flesh for the rest of the war band.
Gnolls
The first gnolls were hyenas transformed by magic. Many of them were then corrupted by the demon lord Yeenoghu. Whether in
against each other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long struggle to control
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage, and the target’s speed is reduced by 10 feet until the end of its next turn.Hunters are the stealthiest gnolls in a war band. In the
vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance.
Hunters are particularly skilled with the longbow, and they fire arrows with
Monsters
Bigby Presents: Glory of the Giants
succeed on a DC 13 Charisma saving throw or be cursed for the next 24 hours.
While cursed in this way, an affected creature gains no benefit from finishing a short or long rest. At the end of every hour
an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments.
Fensirs
Long ago, a band of frost
Detect Thoughts
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2
detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range.
Monsters
Waterdeep: Dungeon of the Mad Mage
.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the mummy lord magically increases in size, along with anything it is wearing or carrying. While enlarged, the mummy lord is Large, doubles
possible in the space available.
Invisibility (Recharges after a Short or Long Rest). The mummy lord magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"damage", "rollAction":"Immolating Gaze", "rollDamageType":"fire"} fire damage.Once a mighty angel charged with watching the tides of the Blood War, Zariel succumbed to the corrupting influence
her most loyal cultists. They can gain the Ferocious Surge trait, and her cult’s leaders can also gain the Infernal Tactics trait.
Ferocious Surge (Recharges after a Short or Long Rest). When
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mack Francache This neutral wererat thief is the leader of the band sent to the temple by Moghadam, and charged with stealing the ruby eyes from the temple’s great statue of Moloch. Having failed in his assignment, Francache now languishes in the temple’s torture chamber.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mack Francache This neutral wererat thief is the leader of the band sent to the temple by Moghadam, and charged with stealing the ruby eyes from the temple’s great statue of Moloch. Having failed in his assignment, Francache now languishes in the temple’s torture chamber.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mack Francache This neutral wererat thief is the leader of the band sent to the temple by Moghadam, and charged with stealing the ruby eyes from the temple’s great statue of Moloch. Having failed in his assignment, Francache now languishes in the temple’s torture chamber.
Monsters
Fizban's Treasury of Dragons
"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a
;gelatinous cubes and ochre jelly;ochre jellies.
2
A band of minotaur;minotaurs in service to Baphomet has captured a sapphire dragon wyrmling to learn from the wyrmling’s strategies
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
of writing within 6 miles of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Compendium
- Sources->Dungeons & Dragons->Rrakkma
adventurers complete a rest. The rrakkma can safely complete four short rests and still possibly achieve their objective. If they take a fifth short rest the Gith Capacitor is fully charged, and they fail to
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
Compendium
- Sources->Dungeons & Dragons->Rrakkma
adventurers complete a rest. The rrakkma can safely complete four short rests and still possibly achieve their objective. If they take a fifth short rest the Gith Capacitor is fully charged, and they fail to
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
Compendium
- Sources->Dungeons & Dragons->Rrakkma
adventurers complete a rest. The rrakkma can safely complete four short rests and still possibly achieve their objective. If they take a fifth short rest the Gith Capacitor is fully charged, and they fail to
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorers The party runs into another band of explorers, consisting of a mage, a priest, a scout, and 1d6 tribal warriors. Roll a d6 to determine the group’s situation: 1–2. The explorers are lost
headed toward the nearest landmark, intent on exploring it.
6. The explorers are healthy and heading back to Port Nyanzaru for rest and supplies.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
silently pick off sentries on patrol before they can raise an alarm, which makes the upcoming onslaught by the rest of the war band even more lethal. Another function that hunters perform is to trail along
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
silently pick off sentries on patrol before they can raise an alarm, which makes the upcoming onslaught by the rest of the war band even more lethal. Another function that hunters perform is to trail along
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
silently pick off sentries on patrol before they can raise an alarm, which makes the upcoming onslaught by the rest of the war band even more lethal. Another function that hunters perform is to trail along
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorers The party runs into another band of explorers, consisting of a mage, a priest, a scout, and 1d6 tribal warriors. Roll a d6 to determine the group’s situation: 1–2. The explorers are lost
headed toward the nearest landmark, intent on exploring it.
6. The explorers are healthy and heading back to Port Nyanzaru for rest and supplies.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorers The party runs into another band of explorers, consisting of a mage, a priest, a scout, and 1d6 tribal warriors. Roll a d6 to determine the group’s situation: 1–2. The explorers are lost
headed toward the nearest landmark, intent on exploring it.
6. The explorers are healthy and heading back to Port Nyanzaru for rest and supplies.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
transports the characters into the Djaynai of the past, bringing them face-to-face with a band of foul invaders. 6 While visiting Janya, the characters encounter a shipwreck laden with treasure—and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
transports the characters into the Djaynai of the past, bringing them face-to-face with a band of foul invaders. 6 While visiting Janya, the characters encounter a shipwreck laden with treasure—and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
transports the characters into the Djaynai of the past, bringing them face-to-face with a band of foul invaders. 6 While visiting Janya, the characters encounter a shipwreck laden with treasure—and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
perpetrated by a band of goblins, some displaying strange psionic powers. These goblins have been pursuing their goal in the background of previous chapters (see “The Goblins’ Story” below), and their
crime scenes, find the culprits, and put a stop to the incidents. This task eventually leads the characters to the goblins’ base far underground in an old duergar mining post called Zorzula’s Rest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
thanks for dealing with the bounty hunters, Rufina invites the characters to the tavern for refreshments and rest, and happily helps acquaint the characters with the area. Rufina Formerly a human, Rufina
Rufina or the other villagers: Paloma is seen as a hero by the poor. Her band raids the estates and caravans of corrupt landowners and shares the captured wealth with folk who need it. She initially
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Sword Coast and the North Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that
Western Heartlands and the Savage Frontier. The Western Heartlands encompasses a narrow strip of civilization running from the Sunset Mountains to the Sea of Swords, and northward from the band of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters for aid.
2 A desperate rogue seeks the characters’ aid when the rest of her band is trapped within the abandoned Fiox Estate by a haywire security system.
3 A band of students plot a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
perpetrated by a band of goblins, some displaying strange psionic powers. These goblins have been pursuing their goal in the background of previous chapters (see “The Goblins’ Story” below), and their
crime scenes, find the culprits, and put a stop to the incidents. This task eventually leads the characters to the goblins’ base far underground in an old duergar mining post called Zorzula’s Rest
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
perpetrated by a band of goblins, some displaying strange psionic powers. These goblins have been pursuing their goal in the background of previous chapters (see “The Goblins’ Story” below), and their
crime scenes, find the culprits, and put a stop to the incidents. This task eventually leads the characters to the goblins’ base far underground in an old duergar mining post called Zorzula’s Rest
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might be left behind to help the rest of the band escape. Afterward, that bugbear might help pursuers track down its former companions if doing so saves its life.
when outmatched. They are dependable mercenaries as long as they are supplied food, drink, and treasure, but a bugbear forgets any bond when its life is on the line. A wounded member of a bugbear band
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Sword Coast and the North Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that
Western Heartlands and the Savage Frontier. The Western Heartlands encompasses a narrow strip of civilization running from the Sunset Mountains to the Sea of Swords, and northward from the band of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Short Rest while being in physical contact with the item. At the end of the rest, you learn its properties and how to use them (but not any curse the item might bear). Sometimes a magic item carries
a clue to its properties. The command word to activate a ring might be etched inside the band, or a feathered design might hint that it’s a Ring of Feather Falling. Wearing or experimenting with an






