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Returning 35 results for 'barriers bane diffusing con returner'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
aren’t capable of creating plans of their own, they avoid obvious barriers and self-destructive situations. Skeleton Medium Undead, Lawful Evil
AC 14 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft
.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 15 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 8 −1 −1
Cha 5 −3 −3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
aren’t capable of creating plans of their own, they avoid obvious barriers and self-destructive situations. Skeleton Medium Undead, Lawful Evil
AC 14 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft
.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 15 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 8 −1 −1
Cha 5 −3 −3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
aren’t capable of creating plans of their own, they avoid obvious barriers and self-destructive situations. Skeleton Medium Undead, Lawful Evil
AC 14 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft
.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 15 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 8 −1 −1
Cha 5 −3 −3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ogre Zombie Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel smaller zombies. Ogre Zombie
Large Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 18 +4 +4
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ogre Zombie Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel smaller zombies. Ogre Zombie
Large Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 18 +4 +4
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn. Bane and His Followers Bane is a god of tyranny, and both he and his
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ogre Zombie Relentless Reanimated Corpse Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel
smaller zombies. Ogre Zombie Large Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 18 +4
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ogre Zombie Relentless Reanimated Corpse Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel
smaller zombies. Ogre Zombie Large Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 18 +4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ogre Zombie Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel smaller zombies. Ogre Zombie
Large Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 18 +4 +4
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ogre Zombie Relentless Reanimated Corpse Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel
smaller zombies. Ogre Zombie Large Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 18 +4
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn. Bane and His Followers Bane is a god of tyranny, and both he and his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn. Bane and His Followers Bane is a god of tyranny, and both he and his
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
or Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
: mage armor, mage hand, prestidigitation
1/day each: bane, dimension door, web
Bonus Actions
Phase (2/Day). The remnant becomes partially incorporeal for as long as it maintains concentration on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
11(+0)
DEX
12(+1)
CON
13(+1)
INT
12(+1)
WIS
9(−1)
CHA
18(+4)
Skills Deception +6, Performance +6
save DC 14, +6 to hit with spell attacks). It knows the following bard spells:
Cantrips (at will): dancing lights, minor illusion, vicious mockery
1st level (4 slots): bane, dissonant whispers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
13 (+1)
INT
1 (−5)
WIS
13 (+1)
CHA
6 (−2)
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages —
Challenge 2 (450 XP)
Actions
Bite
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Dex +4, Con +5, Wis +5, Cha +6
Skills Intimidation +9
, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy water
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Dex +4, Con +5, Wis +5, Cha +6
Skills Intimidation +9
, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy water
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
or Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
: mage armor, mage hand, prestidigitation
1/day each: bane, dimension door, web
Bonus Actions
Phase (2/Day). The remnant becomes partially incorporeal for as long as it maintains concentration on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
13 (+1)
INT
1 (−5)
WIS
13 (+1)
CHA
6 (−2)
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages —
Challenge 2 (450 XP)
Actions
Bite
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
13 (+1)
INT
1 (−5)
WIS
13 (+1)
CHA
6 (−2)
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages —
Challenge 2 (450 XP)
Actions
Bite
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
11(+0)
DEX
12(+1)
CON
13(+1)
INT
12(+1)
WIS
9(−1)
CHA
18(+4)
Skills Deception +6, Performance +6
save DC 14, +6 to hit with spell attacks). It knows the following bard spells:
Cantrips (at will): dancing lights, minor illusion, vicious mockery
1st level (4 slots): bane, dissonant whispers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Dex +4, Con +5, Wis +5, Cha +6
Skills Intimidation +9
, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy water
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
14(+2)
INT
11(+0)
WIS
12(+1)
CHA
14(+2)
Skills
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
11(+0)
DEX
12(+1)
CON
13(+1)
INT
12(+1)
WIS
9(−1)
CHA
18(+4)
Skills Deception +6, Performance +6
save DC 14, +6 to hit with spell attacks). It knows the following bard spells:
Cantrips (at will): dancing lights, minor illusion, vicious mockery
1st level (4 slots): bane, dissonant whispers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
or Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
: mage armor, mage hand, prestidigitation
1/day each: bane, dimension door, web
Bonus Actions
Phase (2/Day). The remnant becomes partially incorporeal for as long as it maintains concentration on
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
Hit Points 58 (9d8 + 18)
Speed 0 ft.
STR
1(−5)
DEX
1(−5)
CON
15(+2)
INT
19(+4)
WIS
10(+0)
CHA
15(+2)
Saving Throws Int +7, Cha +5
Damage Immunities
)
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
Hit Points 58 (9d8 + 18)
Speed 0 ft.
STR
1(−5)
DEX
1(−5)
CON
15(+2)
INT
19(+4)
WIS
10(+0)
CHA
15(+2)
Saving Throws Int +7, Cha +5
Damage Immunities
)
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
Hit Points 58 (9d8 + 18)
Speed 0 ft.
STR
1(−5)
DEX
1(−5)
CON
15(+2)
INT
19(+4)
WIS
10(+0)
CHA
15(+2)
Saving Throws Int +7, Cha +5
Damage Immunities
)
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
14(+2)
INT
11(+0)
WIS
12(+1)
CHA
14(+2)
Skills
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
14(+2)
INT
11(+0)
WIS
12(+1)
CHA
14(+2)
Skills
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
STR
11(+0)
DEX
18(+4)
CON
14(+2)
INT
15(+2)
WIS
12(+1)
CHA
18(+4)
Saving Throws Dex +8, Con +6
Damage Immunities necrotic
Condition Immunities charmed
eye, mage armor, speak with dead
1/day each: arcane gate, bane, compulsion, confusion, true seeing
Spellcasting. The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
STR
11(+0)
DEX
18(+4)
CON
14(+2)
INT
15(+2)
WIS
12(+1)
CHA
18(+4)
Saving Throws Dex +8, Con +6
Damage Immunities necrotic
Condition Immunities charmed
eye, mage armor, speak with dead
1/day each: arcane gate, bane, compulsion, confusion, true seeing
Spellcasting. The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma






