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Returning 35 results for 'barriers battle diffusing colleges raids'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their
neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training dangerous Underdark creatures as mounts.
Denigrated by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying
their fury in battle with their psionic abilities or training dangerous Underdark creatures as mounts.
Denigrated by some as joyless, duergar are in fact deeply passionate in all that they do—even
Monsters
Mordenkainen Presents: Monsters of the Multiverse
many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their
fury in battle with their psionic abilities or training dangerous Underdark creatures as mounts.
Denigrated by some as joyless, duergar are in fact deeply passionate in all that they do—even if
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, inspiring, and merciless in equal parts. A skilled leader in battle, the warlord can use spikes of psionic energy to compel the warriors they command to fight harder.
Duergar
Duergar are dwarves of
dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in
Classes
Xanathar's Guide to Everything
A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It
magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical control of a situation. Their spells strike hard, while
Backgrounds
Ghosts of Saltmarsh
You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second
home, the rain your shelter, and the crashing waves your battle cry.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training dangerous Underdark creatures as mounts.
Denigrated by some
Classes
Xanathar's Guide to Everything
A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It
magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical control of a situation. Their spells strike hard, while
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
famous Battle of Strixhaven. The battle takes place only every three years, so the characters can experience it only once. The following locations are keyed to map 4.4. Map 4.4: strixhaven stadium
surrounding bleachers stretch fifty feet into the air. Five spires each fly the flag of a Strixhaven colleges, and a sixth flies a banner displaying the Strixhaven star.
The entire field is difficult
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
famous Battle of Strixhaven. The battle takes place only every three years, so the characters can experience it only once. The following locations are keyed to map 4.4. Map 4.4: strixhaven stadium
surrounding bleachers stretch fifty feet into the air. Five spires each fly the flag of a Strixhaven colleges, and a sixth flies a banner displaying the Strixhaven star.
The entire field is difficult
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
famous Battle of Strixhaven. The battle takes place only every three years, so the characters can experience it only once. The following locations are keyed to map 4.4. Map 4.4: strixhaven stadium
surrounding bleachers stretch fifty feet into the air. Five spires each fly the flag of a Strixhaven colleges, and a sixth flies a banner displaying the Strixhaven star.
The entire field is difficult
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Game of Mage Tower Mage Tower is one of Strixhaven’s most common student games. The Battle of Strixhaven is an intramural championship held every three years in Strixhaven Stadium for bragging
rights among the student body. For more about this event, see the “Battle of Strixhaven” section. Mage Tower’s Rules Here are the rules of Mage Tower: Each of the two teams has an equal number of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Game of Mage Tower Mage Tower is one of Strixhaven’s most common student games. The Battle of Strixhaven is an intramural championship held every three years in Strixhaven Stadium for bragging
rights among the student body. For more about this event, see the “Battle of Strixhaven” section. Mage Tower’s Rules Here are the rules of Mage Tower: Each of the two teams has an equal number of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Back in Session Once the characters have chosen their colleges and cemented their other second-year decisions, it’s time to kick off this adventure.
The academic year has barely dawned when
the characters wrap up a day of their new courses and head toward Bow’s End Tavern on the central campus for some socializing.
In this scene, the characters learn about the Battle of Strixhaven, a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Back in Session Once the characters have chosen their colleges and cemented their other second-year decisions, it’s time to kick off this adventure.
The academic year has barely dawned when
the characters wrap up a day of their new courses and head toward Bow’s End Tavern on the central campus for some socializing.
In this scene, the characters learn about the Battle of Strixhaven, a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Game of Mage Tower Mage Tower is one of Strixhaven’s most common student games. The Battle of Strixhaven is an intramural championship held every three years in Strixhaven Stadium for bragging
rights among the student body. For more about this event, see the “Battle of Strixhaven” section. Mage Tower’s Rules Here are the rules of Mage Tower: Each of the two teams has an equal number of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Back in Session Once the characters have chosen their colleges and cemented their other second-year decisions, it’s time to kick off this adventure.
The academic year has barely dawned when
the characters wrap up a day of their new courses and head toward Bow’s End Tavern on the central campus for some socializing.
In this scene, the characters learn about the Battle of Strixhaven, a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, he found himself face to face with Neronvain in the thick of battle and begged for his life, offering anything in return. Neronvain took the warden up on his offer, agreeing to spare Galin and leave
Altand intact in exchange for information on other settlements that would become the targets of the cult’s next round of raids. Galin does not know the identity of the green wyrmspeaker, or the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
battle, various creatures have occupied the stronghold and used the place as a base for their raids. At other times, the caverns have lain empty except for the mindless and bloodthirsty monsters that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
are asked to track the raiders to their lair and prevent any further raids. 2 After a devastating storm, a lost giant child wanders into a settlement, looking for help getting home. 3 A giant begs
fugitive to a giant family’s home, where the villain hides from both the giants and the characters. 6 Characters seeking a mighty magical artifact learn it was lost during a battle against giants, and magical divination reveals it’s now an heirloom treasured by a family of giants.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, he found himself face to face with Neronvain in the thick of battle and begged for his life, offering anything in return. Neronvain took the warden up on his offer, agreeing to spare Galin and leave
Altand intact in exchange for information on other settlements that would become the targets of the cult’s next round of raids. Galin does not know the identity of the green wyrmspeaker, or the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
found himself face to face with Neronvain in the thick of battle and begged for his life, offering anything in return. Neronvain took the warden up on his offer, agreeing to spare Galin and leave
Altand intact in exchange for information on other settlements that would become the targets of the cult’s next round of raids. Galin does not know the identity of the green wyrmspeaker, or the location
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
battle, various creatures have occupied the stronghold and used the place as a base for their raids. At other times, the caverns have lain empty except for the mindless and bloodthirsty monsters that






