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Returning 35 results for 'barriers before diffusing closer roll'.
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Doppelganger
Legacy
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Monsters
Basic Rules (2014)
.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll
magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType
", "rollType":"roll", "rollAction":"Clockwork Enhancements"}
Enhancement
1
Camouflaged. The clockwork gains proficiency in Stealth if it lacks that proficiency. While motionless, it is
Intellect Devourer
Legacy
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Monsters
Monster Manual (2014)
Detect Sentience. The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless
take 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Devour Intellect","rollDamageType":"psychic"} psychic damage. Also on a failure, roll 3d6;{"diceNotation":"3d6","rollType":"roll
Monsters
Phandelver and Below: The Shattered Obelisk
":"psychic"} psychic damage, and the target must subtract 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Psychic Blade"} from the next attack roll or saving throw it makes before the end of the
.
Psionic Shield. When the goblin or one of its allies within 15 feet of it is hit by an attack roll, the goblin conjures a shield of force. The target of the attack gains a +3 bonus to its AC against the
Monsters
Strixhaven: A Curriculum of Chaos
","rollType":"roll","rollAction":"Verdant Talisman"} to its initiative rolls while it wears the talisman. These benefits last for 1 hour or until the apprentice conducts another ritual to bestow another
","rollAction":"Briar Vine","rollDamageType":"poison"} poison damage. If the target is a Large or smaller creature, the apprentice can pull it up to 10 feet closer to itself.
Spellcasting. The apprentice casts
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
throw or transform into a creature, as if under the effects of a polymorph spell, transforming into one of the following forms (roll a d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction
allying with whatever they believe will get them closer to that power.
Much of a Dunbarrow witch’s magic is performed at cauldrons and delivered as a poison or potion. The most aggressive witch
Monsters
Quests from the Infinite Staircase
Horrid Plant Varieties. A horrid plant comes in one of three varieties (choose or roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Horrid Plant Varieties"}): 1–2, dew drinker
advantage on its initiative roll. Moreover, if a creature hasn’t observed the horrid plant move or act, that creature must succeed on a DC 18 Intelligence (Nature) check to discern that the horrid
Staff of Power
Legacy
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Magic Items
Basic Rules (2014)
rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2
in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin
Damage
10 ft. away or closer
8 x the number of charges in the staff
11
Death Saving Throws
Legacy
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Rules
Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other
saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Roll a d20. If the
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target's hit point maximum
, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a
Staff of the Magi
Legacy
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Magic Items
Basic Rules (2014)
charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
Spell Absorption. While
10 ft. away or closer
8 x the number of charges in the staff
11 to 20 ft. away
6 x the number of charges in the staff
21 to 30 ft. away
4 x the number of charges in the staff
Monsters
Strixhaven: A Curriculum of Chaos
.
Fold Space (Costs 2 Actions). Tanazir uses Teleport, and each other creature within 20 feet of the space she left must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet closer to the
magically summons 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Fractal Refraction"} fractal mascot;fractal mascots in unoccupied spaces she can see within 120 feet of herself. The fractals
Monsters
Icewind Dale: Rime of the Frostmaiden
feet of it and can use an action to pinpoint the location of any creature, object, or area in that range that bears magic. This sense penetrates barriers but is blocked by a thin sheet of lead.
Tunneler
;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Sledgehammer"} to hit, reach 15 ft. or range 30/120 ft., one target. Hit: 27 (6d6 + 6);{"diceNotation":"6d6+6","rollType":"roll","rollAction
Monsters
Strixhaven: A Curriculum of Chaos
1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Verdant Talisman"} to its initiative rolls while it wears the talisman. These benefits last for 1 hour or until the pledgemage conducts
":"4d8","rollType":"damage","rollAction":"Briar Vine","rollDamageType":"poison"} poison damage. If the target is a Large or smaller creature, the apprentice can pull it up to 10 feet closer to itself
Monsters
Candlekeep Mysteries
her form and all her hit points after 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Reform"} days, reappearing in the location where she died or in the nearest unoccupied space
role as Candlekeep’s defender, Miirym can move anywhere within the library fortress, passing through walls and other solid barriers. She can’t enter extradimensional spaces, since they
Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer
. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below
Monsters
Tyranny of Dragons
decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target
(Costs 2 Actions). Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can’t regain hit points until the end of his next
Backgrounds
Sword Coast Adventurer's Guide
number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
take this damage no more than once per round.
The area within 2 miles, but no closer than 500 feet, of the lair is filled with smoke, which causes the area to be heavily obscured. The smoke can&rsquo
;t be cleared away.
If Zariel dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Necrotic, PoisonCold, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Spelljammer: Adventures in Space
summon a solar dragon.
Astral Elves
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral
). The elf has a 50 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Solar Dragon"} chance of magically summoning a young solar dragon. A summoned dragon appears in an unoccupied
Monsters
Candlekeep Mysteries
","rollType":"roll","rollAction":"Hit Point Reduction"} for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
Monsters
Spelljammer: Adventures in Space
(dragon’s choice) the closer one gets to the lair. The moan is audible 6 miles from the lair if the dragon is ancient, or 3 miles if the dragon is an adult.
Moon Devils. Swirling funnels of
of bludgeoning damage.
If the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction
Monsters
Spelljammer: Adventures in Space
louder or fainter (dragon’s choice) the closer one gets to the lair. The moan is audible 6 miles from the lair if the dragon is ancient, or 3 miles if the dragon is an adult.
Moon Devils.
":"roll","rollAction":"Regional Effect Fade Time"} days, allowing plant life in the area to recover.ColdPhase (3/Day). The dragon becomes partially incorporeal for as long as it maintains concentration
Monsters
Candlekeep Mysteries
target can’t regain hit points, and its hit point maximum decreases by 10 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Hit Point Reduction"} for every 24 hours that elapse. If the
2 Actions). The fungal servant magically unleashes negative energy. Creatures within 60 feet of the fungal servant, including ones behind barriers and around corners, can’t regain hit points
Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage no more than once per round.
Smoke. The area within 2 miles of the lair, but no closer than 500 feet, is filled with smoke, which causes the area to be heavily obscured. The smoke can’t be
cleared away.
If Zariel dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Zariel
Zariel grants special abilities to
Monsters
Waterdeep: Dungeon of the Mad Mage
, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target's hit point maximum
Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
aren’t capable of creating plans of their own, they avoid obvious barriers and self-destructive situations. Skeleton Medium Undead, Lawful Evil
AC 14 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft
can’t speak
CR 1/4 (XP 50; PB +2)
Actions
Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
aren’t capable of creating plans of their own, they avoid obvious barriers and self-destructive situations. Skeleton Medium Undead, Lawful Evil
AC 14 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft
can’t speak
CR 1/4 (XP 50; PB +2)
Actions
Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
aren’t capable of creating plans of their own, they avoid obvious barriers and self-destructive situations. Skeleton Medium Undead, Lawful Evil
AC 14 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft
can’t speak
CR 1/4 (XP 50; PB +2)
Actions
Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.
Backgrounds
Baldur’s Gate: Descent into Avernus
spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the
’s Gate. If you wish, you may roll on the Criminal Origins table for an event that began your life of crime.
d8
ORIGINS
1
You crippled a Guild kingpin’s cousin without
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ogre Zombie Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel smaller zombies. Ogre Zombie
is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ogre Zombie Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel smaller zombies. Ogre Zombie
is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
move to a new location or room, roll on the Wisteria Vale Events table to determine what strange effect they experience, if any. When the characters are in the manor, closer to the beholder itself
, roll twice and use the higher result. Wisteria Vale Events d8 Event 1–2 None. 3 Light rain falls from a clear sky. 4 The sky turns dark as thunderclouds roll in. Lightning flashes in the distance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
move to a new location or room, roll on the Wisteria Vale Events table to determine what strange effect they experience, if any. When the characters are in the manor, closer to the beholder itself
, roll twice and use the higher result. Wisteria Vale Events d8 Event 1–2 None. 3 Light rain falls from a clear sky. 4 The sky turns dark as thunderclouds roll in. Lightning flashes in the distance






