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Magic Items
Dungeon Master’s Guide
table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies.
Once you finish creating the golem
, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
throw, it can choose to succeed instead.
Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of
reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
). If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the
can’t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
throw, it can choose to succeed instead.
Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of
reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in
Monsters
Waterdeep: Dungeon of the Mad Mage
to succeed instead.
Misty Escape. When he drops to 0 hit points outside his resting place, Zorak transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious
, provided that it isn't in sunlight or running water. If he can't transform, he is destroyed.
While he has 0 hit points in mist form, he can't revert to his vampire form, and he must reach his resting place
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity. The vampire takes 20
has a small number of kobold vampire spawn minions to keep it company in the Caves of Hunger (see chapter 6). The vampiric kobolds are terrified of the gnoll vampire and can't understand its commands
Monsters
Waterdeep: Dungeon of the Mad Mage
can choose to succeed instead.
Misty Escape. When she drops to 0 hit points outside her resting place, Keresta transforms into a cloud of mist (as in the Shapechanger trait) instead of falling
her resting place within 2 hours or be destroyed. Once in her resting place, she reverts to her vampire form. She is then paralyzed until she regains at least 1 hit point. After spending 1 hour in
Monsters
Tales from the Yawning Portal
heart while it is incapacitated in his resting place.
Sunlight Hypersensitivity. Tloques-Popolocas takes 20 radiant damage when he starts his turn in sunlight. While in sunlight, he has disadvantage on
":"Children of the Night"} rounds, acting as allies of Tloques-Popolocas and obeying his spoken commands. The beasts remain for 1 hour, until Tloques-Popolocas dies, or until Tloques-Popolocas dismisses them as a bonus action.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Tomb of Annihilation
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artus’s palm, points north.
Cast dimension door from the dagger. Once this property is used
creator’s commands. The ice object or creature appears in an unoccupied space within 60 feet of Artus. It melts into a pool of normal water after 24 hours or when it drops to 0 hit points. In
Bugbear
Legacy
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Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
commands to the severed heads to wake Hruggek if any danger threatens him.
Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
commands by working tirelessly or battering through foes, but they are easily stymied by barriers or unexpected circumstances. Zombies are usually created from Humanoid corpses, but the remains of other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The rigidity and studiousness required by wizardry would seem anathema to a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Psychic damage. To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the
Monster Manual for the golem’s stat block. The golem is under your control, and it understands and obeys your commands. 1d20 Golem Time Cost 1–5 Clay Golem 30 days 65,000 GP 6–17 Flesh Golem 60 days 50,000 GP 18 Iron Golem 120 days 100,000 GP 19–20 Stone Golem 90 days 80,000 GP
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in
eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. See the Monster Manual for its game statistics.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Psychic damage. To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the
Monster Manual for the golem’s stat block. The golem is under your control, and it understands and obeys your commands. 1d20 Golem Time Cost 1–5 Clay Golem 30 days 65,000 GP 6–17 Flesh Golem 60 days
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. Once
you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. See the Monster Manual for its game statistics. Manual of Stone Golems
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
her final resting place. If she is outmatched, or wants to vacate her lair quickly for some other reason, she uses a mix of her innate spellcasting, rare magic, guile, and the assistance of minions to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by a 2-foot-deep blanket of fog. Nine vampire spawn crawl under the fog and try to remain hidden until Keresta commands them to attack.
Keresta Delvingstone. Keresta looks like a pale woman with a
, Keresta laughs and says that Shar’s darkness consumes all things in the end. If reduced to 0 hit points, Keresta turns to mist and retreats to her resting place in area 31 (via area 30). In mist
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
”). A creature that passes through the gate appears in area 24c on level 15, in the closest unoccupied space next to the identical gate located there. 7b. Barracks Light. Resting on the floor are two
out through small holes inside. The water is cool and clean, and serves the githyanki as a source of fresh water. 7c. Knights’ Quarters Light. Resting on the floor is a glass lantern with a continual
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
). The secret door is spotted automatically by any character who examines that section of wall. C5. Armory In the middle of this small room is a rack of twenty spears, and resting against the back wall
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
their blindsight. Giant Spider Cocoon A giant spider cocoon is encountered only if the characters are moving about the castle (not resting); otherwise, reroll. A white cocoon is suspended from the
shadows follow the characters but do not attack unless attacked first. They otherwise obey Strahd’s commands. Strahd von Zarovich Strahd makes a surprise appearance. A crack of thunder shakes the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of Hunger (see chapter 6). The vampiric kobolds are terrified of the gnoll vampire and can’t understand its commands, so they give Tekeli-li a wide berth. These ravenous undead kobolds thirst for blood
its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elk still survive as totem beasts of contemporary Uthgardt tribes. The stone bier was the resting place of the Uthgardt chief’s bones, which now lay scattered across the pedestal and upon the ground
elemental answers the summons, and Wiggan commands it to collapse the entry tunnel and slay anyone inside the barrow. The elemental easily collapses the centuries-old entry tunnel. When it does, read
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to shed bright light in a 20-foot radius and dim light for an additional 20 feet, or make the gem go dark. Turn the dagger into a compass that, while resting on Artus’s palm, points north. Cast
: charmed, exhaustion, frightened, paralyzed, petrified, and poisoned. The ice creature obeys only its creator’s commands. The ice object or creature appears in an unoccupied space within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Savage Layabouts When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or otherwise produce anything of value
, where they utter pleas for mercy and sing paeans to his might. Grankhul watches over Hruggek when he sleeps, but if he must be elsewhere, he whispers commands to the severed heads to wake Hruggek if
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this area, the rug attacks intruders. It stops fighting if one of the jackalweres commands it to. Development. Noise from fighting the rug of smothering causes Marliza, a jackalwere in hybrid form, to
. The trunks are lined with lead to ensure that the locate object spell cannot be used to find their contents: Trunk 1 contains Nidalia’s desiccated heart, wrapped in a black silk cloth and resting atop
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wall above a 10-foot-tall basalt table with some valuable items resting on it and a large iron chest tucked underneath it (see “Treasure”). Two wardrobes of fire-scorched wood stand against the west wall
chest, resting on a bed of ashes, is a giant-sized adamantine crown set with six black opals (worth 7,500 gp and weighing 150 pounds). Under the ashes are 6,300 gp, Duke Zalto’s conch of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
flayers gather around an enormous brain resting in a pool. The brain is dead. You can hear the illithids’ incomprehensible thoughts as they mourn its passing. One word echoes louder than the others
. Vizeran DeVir and every member of the Society of Brilliance also knows that Cyrog is named after an ancient elder brain that commands the settlement, which lies deep in the Underdark, thousands of miles to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
earlier in this chapter) that stand aside as visitors approach. They attack only if Countess Sansuri commands them to do so or if a fight breaks out in area 10. Opening the door triggers a permanent alarm
castle’s defense. He is resting here when the characters first arrive at Lyn Armaal, doing his best to ignore the tiresome roars of the bronze dragon. Cressaro is blindly loyal to Sansuri and follows her
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
aarakocra are alert but remain perfectly still; they do nothing other than defend themselves and obey Sansuri’s commands. Any creature that jumps or falls into the hole plummets to the ground far below unless
cloaks hang from bronze hooks on one wall, and resting by the door is a large chest (see “Treasure”). Five cloud giants sleep here, their morningstars lying on the floor by their bedsides. On a typical
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. An iron lever juts up from the floor next to the well, resting in a position that points it toward the door.
The well is 30 feet deep and contains a 10-foot-deep pool of corrosive acid that Stonky
, though the skitterwidgets ignore commands spoken more than 30 feet away from them. The ring cannot control the kiddywidgets in area U2, even if they become skitterwidgets. A character needs to spend
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Zhents. Vevette and Agorn are two of Manshoon’s most trusted followers. Vevette commands the wizard’s forces against the Xanathar Guild, while Agorn commands those who oppose the Zhents that aren’t loyal
to Manshoon. At the moment, they are resting in the sanctum while awaiting orders from Manshoon. Green Flame Brazier. A detect magic spell or similar magic reveals an aura of evocation magic around
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
whichever ship is docked commands the anchorage from aboard his ship. The anchorage is sheltered inside a sea cave. It’s damp and echoing, but at least the cave keeps out the daily rain. The pirates
without his other hand resting threateningly on the dagger in his sash. He keeps a semi-tame deinonychus (see appendix D) as a guard animal, which he controls with his magic ring. The pirates refer to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
commands magic as well as a mighty wizard does and has struck bargains with several dukes of the Nine Hells. Her twisted fortress, Castle Spiral, stands at the nexus point between the Shadowfell and Oerth
carries with it the risk of drawing Granny Nightshade’s attention. Each resting character must roll a d20. On a roll of 1, the character suffers horrible dreams that leave them marked by the forest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hall and nine more resting in the smaller rooms attached to it. Ten of the duergar have secretly pledged their loyalty to Grandolpha Muzgardt (see “The Muzgardt Conspiracy”). If the characters claim
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand






