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Returning 34 results for 'barriers belong diffusing calling raids'.
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Monsters
Mythic Odysseys of Theros
bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling
notorious Nyxborn harpy Aphemia prowls the marshy wastes around the necropolis of Asphodel. Her shrill songs enthrall the necropolis's undead inhabitants, which she leads on raids to waylay unsuspecting
Monsters
Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
servants are civilized folk who can mingle among the rich and refined. These agents take note of treasures that might interest the fog giant, who then plots heists, raids, and other stratagems to seize
Druid
Legacy
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Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
aberrations (such as beholders and mind flayers) and undead (such as zombies and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids&rsquo
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Leilon Point report aquatic humanoids making small but frequent raids on the area. They’re killing farmers and burning Leilon’s food supply. Kill or rout the raiders, then return to the town council
.” If the characters undertake this quest, see “Bronze Shrine.” Iniarv’s Tower Quest “A band of brigands calling themselves the Chimera Crew has been attacking merchants on the road, stealing supplies
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Background The time of dragons dawns. Calling upon ancient magic and a host of draconic allies, the Cult of the Dragon seeks to unleash Tiamat from her prison in the Nine Hells. By bringing the Queen
cult, even as the situation in Faerûn grows more dire. Abductions and raids undertaken by the Cult of the Dragon increase daily, and refugees are fleeing from burned-out regions under cult attack to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Background The time of dragons dawns. Calling upon ancient magic and a host of draconic allies, the Cult of the Dragon seeks to unleash Tiamat from her prison in the Nine Hells. By bringing the Queen
cult, even as the situation in Faerûn grows more dire. Abductions and raids undertaken by the Cult of the Dragon increase daily, and refugees are fleeing from burned-out regions under cult attack to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Background The time of dragons dawns. Calling upon ancient magic and a host of draconic allies, the Cult of the Dragon seeks to unleash Tiamat from her prison in the Nine Hells. By bringing the Queen
cult, even as the situation in Faerûn grows more dire. Abductions and raids undertaken by the Cult of the Dragon increase daily, and refugees are fleeing from burned-out regions under cult attack to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ogre Furious Tempers. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre’s wrath in an instant — as can stealing
target. Hit: 11 (2d6 + 4) piercing damage.
Greedy Collectors. An ogre’s eyes glitter with avarice when it sees the possessions of others. Ogres carry rough sacks on their raids, which they fill with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Talenta Plains. Another third of the members are unrelated halflings, and the rest belong to other species. The syndicate employs a wide variety of bookkeepers and administrators as well as
Droaam, has started launching violent raids against Boromar holdings over the last two years. A mobile organization using guerrilla tactics, Daask has managed to circumvent Boromar security and avoid
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident that no enemies followed
suspicion than simply walking in as if they belong in the camp. Langdedrosa Cyanwrath The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
she leads on raids to waylay unsuspecting travelers and settlements. Aphemia
Medium monstrosity, chaotic evil
Armor Class 15 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 20 ft., fly 50 ft
incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling magical melody. Every undead within 300 feet of her must succeed on a DC 14 Wisdom saving throw or fall under her control
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
some rival skulls, that’s just the way of war. And if those skulls sometimes turn out to belong to people on your own side of the ledger, well, that’s just business. You are anything but reckless
opportune moment, making your foe wonder what other tricks you might play.
4 Swearing, name-calling, political satire — you do it all. You make use of a range of down-and-dirty fighting epithets
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mercenaries and bandits, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident
likely to attract suspicion than simply walking in as if they belong in the camp. The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
among the rich and refined. These agents take note of treasures that might interest the fog giant, who then plots heists, raids, and other stratagems to seize the chosen prize. A giant might
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
call themselves “children of Uthgar.” Though the Uthgardt each belong to a given tribe, these are markers of identity, rather than coherent populations. In my experience, it is rare outside of
, similar to what Black Lion has done at Beorunna’s Well. The other half of the tribe considers this act an insult to their totem, so they launch raids on the settlement, burning as much of it as they can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
barriers to gain access to the tunnel. As with the tunnels between chambers, escape tunnels are usually a steep climb or nearly vertical to make it difficult for non-flying creatures to follow. A tunnel
be mounted. One of these raids usually lasts less than an hour, after which the beholder withdraws its forces, leaving the terrified survivors to wonder when the next attack will occur. Unless they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fortune before sending young centaurs on their way, guiding the first steps of their journey. While most centaurs return to the band eventually, some find their calling elsewhere. When the Lagonna tell
don’t recall this arrangement, the Pheres often cite it as justification for their raids. Pheres Renegades Pheres band members survive by working and fighting together, but still some centaurs choose to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Omin, resurrected me. Now I’m Splugoth the Returned! I’ve been given real responsibilities, including coordinating goblin raids. Goblins just attacking here or there? Oh, you have no idea. We have big
advantage on the check. At their reduced size, the characters can easily slip through the mouse hole to escape Onyx. My mother must be getting new cats and just calling them Onyx. Otherwise, Onyx
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
along and stop trying to steal their business. (If the characters belong to the Deathsgate Guild or the Clifftop Adventurer's Guild, these could be members of the rival guild.) 04–06 Outside a House
, oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers. 22–25 A harpy decked out in colorful ribbons flies overhead, calling, "Get the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
the room’s southern corner.
Jolliver Grimjaw has no use for creature comforts, but he is very fond of his riches. The best pickings from his gangs’ raids and robberies end up here, where he can see
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Intelligence (History) check recalls that the knights belong to an order of paladins that battles extraplanar threats. D3: Dining Room Chairs and candelabras accompany a large dining table. The heads of
the floor of this room, which also contains four small crates in the far corner.
The severed heads and decapitated bodies belong to Elra Lionheart and her three human adventuring companions. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblin on the bridge waits to see if the first flood got rid of all the intruders before calling for the second flood to be released. H6: Goblin Den The Cragmaw raiders stationed in the hideout use this
they’ll first put a stop to the goblin raids by clearing out the caves. Development. If he is rescued and healed, Sildar remains with the party but is anxious to reach Phandalin as quickly as possible
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trouble brewing between the Zhentarim, which has gained an economic foothold in the city, and the Xanathar Thieves’ Guild, which controls much of the city’s criminal underworld. Characters who belong to the
recommendation (see the “Calling Horns” section) can present it to a member of the Hand of Yartar and gain the guild’s assistance in any of the following ways: If the characters are looking for an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
talking to Eldrath, a female human vampire spawn that challenges them. If the characters fail to talk their way through or make it obvious in any way that they don’t belong here, the monsters attack. 2
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Nikki Dawes Shalfi Shalfi isn’t initially hostile unless the characters interfere with his work, at which point he attacks, shouting “You’re the dragon that doesn’t belong! Get ’em, Jitterjaws
these two friends in the Briny Maze, and they felt lucky to find an isolated place beneath an old storage room, despite the unpleasant smell. They’ve been making occasional raids into other parts of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters received a letter of recommendation from Tamalin Zoar (see the “Calling Horns” section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and
charms or refuse to leave, calling on the centaurs to aid them (which the centaurs are more than happy to do). Whenever a dryad is killed, one or more conjured animals rise up out of the ground within
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the gate.
Water cultists installed this gate a couple of months ago to prevent raids from the Temple of Howling Hatred. Morbeoth (area C17) holds the key to the gate. The lock can be picked with a
the time. The extra bunks belong to the cultists working in area C22. Any loud fighting in this room alerts the cultists in area C22, who investigate soon after. C24. Bridge of Heroes A stone bridge
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nomads belong to the Bear tribe or the Elk tribe, they give the party a wide berth and attack only if threatened. (Anyone who approaches them with weapons drawn is considered a threat.) Nomads
nearby wilderness. Visitors are welcome at the Jester’s Pride tavern, which serves robust dwarven ale. Jundar’s Pass This wagon trail threads through the Dessarin Hills between Beliard and Calling






