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Returning 35 results for 'barriers blessed diffusing clouds ritual'.
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Classes
Player’s Handbook
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
Class Features
Cantrips
Prepared Spells
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Spellcasting, Ritual Adept, Arcane Recovery
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lichlike state.
Elder brains forbid mind flayers from pursuing magic power aside from psionics
amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of spellcasting and psionic communion. Upon
Warlock
Legacy
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Classes
Basic Rules (2014)
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the ritual, powerful magical barriers surround Teremini and her ritual components, which include the fifth rod piece. Stopping the Ritual. Argentia insists there must be a way to disrupt Teremini’s
moonlight lose control of their powers and succumb to raw, animalistic instinct, making it easier for Teremini to manipulate or trap them. Mage’s Ritual. Teremini learned her red moonlight magic from a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
created by the lunar dragon Orinix. These crystals are components for Teremini’s ritual, but they have no value or special properties. When the characters arrive, these daises are surrounded by barriers
condition until the start of its next turn. While Teremini concentrates on her ritual, spherical barriers of solid moonlight also surround each lunar crystal dais. Nothing can physically pass through
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the ritual, powerful magical barriers surround Teremini and her ritual components, which include the fifth rod piece. Stopping the Ritual. Argentia insists there must be a way to disrupt Teremini’s
moonlight lose control of their powers and succumb to raw, animalistic instinct, making it easier for Teremini to manipulate or trap them. Mage’s Ritual. Teremini learned her red moonlight magic from a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the ritual, powerful magical barriers surround Teremini and her ritual components, which include the fifth rod piece. Stopping the Ritual. Argentia insists there must be a way to disrupt Teremini’s
moonlight lose control of their powers and succumb to raw, animalistic instinct, making it easier for Teremini to manipulate or trap them. Mage’s Ritual. Teremini learned her red moonlight magic from a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Detect Magic 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30
. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Detect Poison and Disease 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense
most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Detect Magic 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30
. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Poison and Disease 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense
most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
created by the lunar dragon Orinix. These crystals are components for Teremini’s ritual, but they have no value or special properties. When the characters arrive, these daises are surrounded by barriers
condition until the start of its next turn. While Teremini concentrates on her ritual, spherical barriers of solid moonlight also surround each lunar crystal dais. Nothing can physically pass through
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
created by the lunar dragon Orinix. These crystals are components for Teremini’s ritual, but they have no value or special properties. When the characters arrive, these daises are surrounded by barriers
condition until the start of its next turn. While Teremini concentrates on her ritual, spherical barriers of solid moonlight also surround each lunar crystal dais. Nothing can physically pass through
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Detect Magic 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30
. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Detect Poison and Disease 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense
most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Magic 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30
. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Magic 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30
. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Magic 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30
. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Detect Poison and Disease 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense
most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Poison and Disease 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense
most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Poison and Disease 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense
most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Katachthon Mountains While folk wisdom holds that the eastern Oraniad Mountains are blessed by the gods, dark, older magic supposedly holds sway in the Katachthons. While the Katachthons are a
smaller range than the Oraniads, they are harsher and more volcanically active, with regular avalanches, storms, and unpredictable microclimates. Clouds obscure heavenly signs, guides become disoriented
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Disrupting the Ritual Alexandre Honoré To retrieve the fifth rod piece, the characters must stop Teremini Nightsedge’s
ritual to enshroud the Three Moons Vault in magical red moonlight Teremini’s
ritual is disrupted if either of the following occurs: Red moonlight shines on the white crystal, white moonlight shines on the black crystal, and black moonlight shines on the red crystal. A lunar
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Disrupting the Ritual Alexandre Honoré To retrieve the fifth rod piece, the characters must stop Teremini Nightsedge’s
ritual to enshroud the Three Moons Vault in magical red moonlight Teremini’s
ritual is disrupted if either of the following occurs: Red moonlight shines on the white crystal, white moonlight shines on the black crystal, and black moonlight shines on the red crystal. A lunar
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Disrupting the Ritual Alexandre Honoré To retrieve the fifth rod piece, the characters must stop Teremini Nightsedge’s
ritual to enshroud the Three Moons Vault in magical red moonlight Teremini’s
ritual is disrupted if either of the following occurs: Red moonlight shines on the white crystal, white moonlight shines on the black crystal, and black moonlight shines on the red crystal. A lunar
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, lightning strikes, or bursts of wind that hit like fists and capsized ships. A few survivors of these events found themselves blessed or cursed with innate magic — storm sorcerers able to bend
lightning, thunder, and wind to their will. Most of these new mages appeared near the Inner Sea, but clouds from the Great Rain sometimes traveled much farther away. Although not all storm sorcerers gained
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, lightning strikes, or bursts of wind that hit like fists and capsized ships. A few survivors of these events found themselves blessed or cursed with innate magic — storm sorcerers able to bend
lightning, thunder, and wind to their will. Most of these new mages appeared near the Inner Sea, but clouds from the Great Rain sometimes traveled much farther away. Although not all storm sorcerers gained
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Katachthon Mountains While folk wisdom holds that the eastern Oraniad Mountains are blessed by the gods, dark, older magic supposedly holds sway in the Katachthons. While the Katachthons are a
smaller range than the Oraniads, they are harsher and more volcanically active, with regular avalanches, storms, and unpredictable microclimates. Clouds obscure heavenly signs, guides become disoriented
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, lightning strikes, or bursts of wind that hit like fists and capsized ships. A few survivors of these events found themselves blessed or cursed with innate magic — storm sorcerers able to bend
lightning, thunder, and wind to their will. Most of these new mages appeared near the Inner Sea, but clouds from the Great Rain sometimes traveled much farther away. Although not all storm sorcerers gained
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Katachthon Mountains While folk wisdom holds that the eastern Oraniad Mountains are blessed by the gods, dark, older magic supposedly holds sway in the Katachthons. While the Katachthons are a
smaller range than the Oraniads, they are harsher and more volcanically active, with regular avalanches, storms, and unpredictable microclimates. Clouds obscure heavenly signs, guides become disoriented
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.






