Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'barriers bonded diffusing coming rule'.
Other Suggestions:
barriers bond diffusing combine rule
barriers bond diffusing closing rage
barriers bond diffusing coming rule
barriers bond diffusing closing rules
barriers bones diffusing closing rage
Spells
Xanathar's Guide to Everything
.
Bless Water. You touch one vial of water and cause it to become holy water.
Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an
bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King’s rule to an
Backgrounds
Sword Coast Adventurer's Guide
. (Good)
3
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4
Might. The strongest are meant to rule. (Evil)
5
Nature. The natural world is more important than all the
homeland.
4
I am the last of my tribe, and it is up to me to ensure their names enter legend.
5
I suffer awful visions of a coming disaster and will do anything to prevent it.
6
It is my
Backgrounds
Sword Coast Adventurer's Guide
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whom serve as closely bonded aides to dragon masters. Tarkir. In the multiverse of the Magic: The Gathering trading card game, five dragonlords rule supreme over the world of Tarkir. After centuries of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whom serve as closely bonded aides to dragon masters. Tarkir. In the multiverse of the Magic: The Gathering trading card game, five dragonlords rule supreme over the world of Tarkir. After centuries of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whom serve as closely bonded aides to dragon masters. Tarkir. In the multiverse of the Magic: The Gathering trading card game, five dragonlords rule supreme over the world of Tarkir. After centuries of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Magister Kollema. After a moment’s stillness, the statue speaks.
“Students of Strixhaven,” Wise Kollema says in a voice that booms through the hall, yet echoes as if coming from afar. “Always
are yet to come. You are bonded, students of Strixhaven, to one another and to those you’ll never know. Never doubt the wondrousness of what you’ve learned or the remarkable place you hold as the link
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of water and cause it to become holy water. Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the
, the target can’t become undead by any means short of a wish spell. Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of water and cause it to become holy water. Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the
, the target can’t become undead by any means short of a wish spell. Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of water and cause it to become holy water. Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the
, the target can’t become undead by any means short of a wish spell. Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Magister Kollema. After a moment’s stillness, the statue speaks.
“Students of Strixhaven,” Wise Kollema says in a voice that booms through the hall, yet echoes as if coming from afar. “Always
are yet to come. You are bonded, students of Strixhaven, to one another and to those you’ll never know. Never doubt the wondrousness of what you’ve learned or the remarkable place you hold as the link
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Magister Kollema. After a moment’s stillness, the statue speaks.
“Students of Strixhaven,” Wise Kollema says in a voice that booms through the hall, yet echoes as if coming from afar. “Always
are yet to come. You are bonded, students of Strixhaven, to one another and to those you’ll never know. Never doubt the wondrousness of what you’ve learned or the remarkable place you hold as the link
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they influence and are influenced by the Material Plane. The intensity of this influence waxes and wanes; scholars often depict the planes as orbiting Eberron — sometimes coming close, other times far
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they influence and are influenced by the Material Plane. The intensity of this influence waxes and wanes; scholars often depict the planes as orbiting Eberron — sometimes coming close, other times far
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they influence and are influenced by the Material Plane. The intensity of this influence waxes and wanes; scholars often depict the planes as orbiting Eberron — sometimes coming close, other times far
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Denizens of the Underworld When a spirit reaches the Underworld, they find that they’re far from alone. The nature of the Underworld under Erebos’s rule takes its toll on even the heartiest souls. As
coming to terms with death. Glazers are vacant, misery-worn souls who have endured decades of existence in the Underworld. Most have spent far more time dead than they did alive and remember life as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Denizens of the Underworld When a spirit reaches the Underworld, they find that they’re far from alone. The nature of the Underworld under Erebos’s rule takes its toll on even the heartiest souls. As
coming to terms with death. Glazers are vacant, misery-worn souls who have endured decades of existence in the Underworld. Most have spent far more time dead than they did alive and remember life as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Teleportation As long as Vecna is conducting his ritual, teleportation magic doesn’t function in this place or any of the connected demiplanes. There is an exception to this rule: thanks to their Vecna’s Links
, once the characters learn about the existence of Vecna’s Grasp, each of them can use an action to transport themself to or from area E1, provided the location they’re coming from or traveling to isn’t
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Denizens of the Underworld When a spirit reaches the Underworld, they find that they’re far from alone. The nature of the Underworld under Erebos’s rule takes its toll on even the heartiest souls. As
coming to terms with death. Glazers are vacant, misery-worn souls who have endured decades of existence in the Underworld. Most have spent far more time dead than they did alive and remember life as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, intolerance, and xenophobia; a mysterious presence or newcomer Eight of swords Dictator All that is wrong with government and leadership; those who rule through fear and violence Nine of swords Torturer The coming of suffering or merciless cruelty; one who is irredeemably evil or sadistic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
portion of that wealth, characters can diminish the dragon’s connection to both that lair and its associated territory. As a rule of thumb, if a dragon’s lair no longer holds at least 10,000 gp worth of
dragon’s attention, because either minions or the dragon’s magical connection to the hoard alerts the dragon to intruders. A dragon coming to investigate the disturbed lair has a strong incentive to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
portion of that wealth, characters can diminish the dragon’s connection to both that lair and its associated territory. As a rule of thumb, if a dragon’s lair no longer holds at least 10,000 gp worth of
dragon’s attention, because either minions or the dragon’s magical connection to the hoard alerts the dragon to intruders. A dragon coming to investigate the disturbed lair has a strong incentive to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, intolerance, and xenophobia; a mysterious presence or newcomer Eight of swords Dictator All that is wrong with government and leadership; those who rule through fear and violence Nine of swords Torturer The coming of suffering or merciless cruelty; one who is irredeemably evil or sadistic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of secular rule. The Silent Roar secretly performs The First Queen in different spaces throughout the city. There’s another performance coming up this evening. The evening performance of The First
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of secular rule. The Silent Roar secretly performs The First Queen in different spaces throughout the city. There’s another performance coming up this evening. The evening performance of The First
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, intolerance, and xenophobia; a mysterious presence or newcomer Eight of swords Dictator All that is wrong with government and leadership; those who rule through fear and violence Nine of swords Torturer The coming of suffering or merciless cruelty; one who is irredeemably evil or sadistic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
portion of that wealth, characters can diminish the dragon’s connection to both that lair and its associated territory. As a rule of thumb, if a dragon’s lair no longer holds at least 10,000 gp worth of
dragon’s attention, because either minions or the dragon’s magical connection to the hoard alerts the dragon to intruders. A dragon coming to investigate the disturbed lair has a strong incentive to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Teleportation As long as Vecna is conducting his ritual, teleportation magic doesn’t function in this place or any of the connected demiplanes. There is an exception to this rule: thanks to their Vecna’s Links
, once the characters learn about the existence of Vecna’s Grasp, each of them can use an action to transport themself to or from area E1, provided the location they’re coming from or traveling to isn’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of secular rule. The Silent Roar secretly performs The First Queen in different spaces throughout the city. There’s another performance coming up this evening. The evening performance of The First
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Teleportation As long as Vecna is conducting his ritual, teleportation magic doesn’t function in this place or any of the connected demiplanes. There is an exception to this rule: thanks to their Vecna’s Links
, once the characters learn about the existence of Vecna’s Grasp, each of them can use an action to transport themself to or from area E1, provided the location they’re coming from or traveling to isn’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
led them up the Heavenly Peaks in search of a land free from tyranny and darkness. The demon intercepted them at the summit, appearing in a pillar of smoke. Emboldened by the coming dawn, the first
lost. After smiting Zolmate Shab’s fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk






