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Returning 35 results for 'barriers bottom diffusing crown rules'.
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Magic Items
Dungeon Master’s Guide
;s buttons remain within your reach. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot
ram and grants its user a +10 bonus to Strength (Athletics) checks made to break through doors, barricades, and other barriers.
Button 6. The rod assumes or remains in its normal form and indicates
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart
battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.
If you press button 6, the rod assumes or remains in its normal form and
races
Van Richten’s Guide to Ravenloft
shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
unusual crown, often called an eldercross or a witch’s turn. This living, garland-like part of a hexblood’s body extends from their temples and wraps behind the head, serving as a visible
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you
Backgrounds
Ghosts of Saltmarsh
might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules — now
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.
Suggested
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
defend it, even if the knights must change with it? The Oath and the Measure Emblems Top to Bottom:
Order of the Crown,
Order of the Rose,
and Order of the Sword The Knights of Solamnia follow a
, led by a High Knight elected from among its number, has its own hierarchy and rules for admission. Knights of the Crown. Most knights begin their journey as squires in the Knights of the Crown, who
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
defend it, even if the knights must change with it? The Oath and the Measure Emblems Top to Bottom:
Order of the Crown,
Order of the Rose,
and Order of the Sword The Knights of Solamnia follow a
, led by a High Knight elected from among its number, has its own hierarchy and rules for admission. Knights of the Crown. Most knights begin their journey as squires in the Knights of the Crown, who
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Neverember, who rules in the absence of an heir to Neverwinter’s crown. At present, no legitimate heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Neverember, who rules in the absence of an heir to Neverwinter’s crown. At present, no legitimate heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
defend it, even if the knights must change with it? The Oath and the Measure Emblems Top to Bottom:
Order of the Crown,
Order of the Rose,
and Order of the Sword The Knights of Solamnia follow a
, led by a High Knight elected from among its number, has its own hierarchy and rules for admission. Knights of the Crown. Most knights begin their journey as squires in the Knights of the Crown, who
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Neverember, who rules in the absence of an heir to Neverwinter’s crown. At present, no legitimate heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Neverember, who rules in the absence of an heir to Neverwinter’s crown. At present, no legitimate heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Neverember, who rules in the absence of an heir to Neverwinter’s crown. At present, no legitimate heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Neverember, who rules in the absence of an heir to Neverwinter’s crown. At present, no legitimate heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Neverember, who rules in the absence of an heir to Neverwinter’s crown. At present, no legitimate heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Technology This section presents technological devices and weapons that have special rules. The items are presented in alphabetical order. See the Dungeon Master’s Guide for more information on
are priceless. Dave Melvin Left (Top to Bottom): Needler Pistol, Paralysis Pistol, Bandolier of Grenades Middle: Antigravity Belt Right (Top to Bottom): Laser Pistol, Robot Controller, Laser Rifle
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Technology This section presents technological devices and weapons that have special rules. The items are presented in alphabetical order. See the Dungeon Master’s Guide for more information on
are priceless. Dave Melvin Left (Top to Bottom): Needler Pistol, Paralysis Pistol, Bandolier of Grenades Middle: Antigravity Belt Right (Top to Bottom): Laser Pistol, Robot Controller, Laser Rifle
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Neverember, who rules in the absence of an heir to Neverwinter’s crown. At present, no legitimate heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Neverember, who rules in the absence of an heir to Neverwinter’s crown. At present, no legitimate heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Technology This section presents technological devices and weapons that have special rules. The items are presented in alphabetical order. See the Dungeon Master’s Guide for more information on
are priceless. Dave Melvin Left (Top to Bottom): Needler Pistol, Paralysis Pistol, Bandolier of Grenades Middle: Antigravity Belt Right (Top to Bottom): Laser Pistol, Robot Controller, Laser Rifle
classes
Player’s Handbook
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
Features table. See the multiclassing rules to determine your available spell slots.
Wizard Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
muck. Chiseled into the lintel stone across the top are the words “DON THE CRYSTAL CROWN” in Dwarvish. This gate’s rules are as follows: The gate opens for 1 minute if a creature wears King Melair’s
crystal crown (see level 6, area 11d) while standing within 5 feet of it. Characters must be 11th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
muck. Chiseled into the lintel stone across the top are the words “DON THE CRYSTAL CROWN” in Dwarvish. This gate’s rules are as follows: The gate opens for 1 minute if a creature wears King Melair’s
crystal crown (see level 6, area 11d) while standing within 5 feet of it. Characters must be 11th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Noble The folk of Saltmarsh care little for nobles and their titles. Although the king technically rules the land, the south has long been left to its own devices. Are you a local noble turning to a
sent here by King Skotti himself. You are expected to keep your ties to the crown secret, the better to gain a clear insight into the region. If folk know that you represent the king, they’ll put their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
muck. Chiseled into the lintel stone across the top are the words “DON THE CRYSTAL CROWN” in Dwarvish. This gate’s rules are as follows: The gate opens for 1 minute if a creature wears King Melair’s
crystal crown (see level 6, area 11d) while standing within 5 feet of it. Characters must be 11th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Noble The folk of Saltmarsh care little for nobles and their titles. Although the king technically rules the land, the south has long been left to its own devices. Are you a local noble turning to a
sent here by King Skotti himself. You are expected to keep your ties to the crown secret, the better to gain a clear insight into the region. If folk know that you represent the king, they’ll put their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Noble The folk of Saltmarsh care little for nobles and their titles. Although the king technically rules the land, the south has long been left to its own devices. Are you a local noble turning to a
sent here by King Skotti himself. You are expected to keep your ties to the crown secret, the better to gain a clear insight into the region. If folk know that you represent the king, they’ll put their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
league of city-states known as the Lords’ Alliance. Lord Dagult Neverember rules over the city, even though he isn’t the true heir to Neverwinter’s crown. He supports the alliance’s efforts to establish
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
isn’t taken from the hand, it can be retrieved from the bottom of the lake, which is 10 feet deep. Taking the Crown. Its sharp needles make the crown difficult to handle without gloves or gauntlets
traps don’t find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
league of city-states known as the Lords’ Alliance. Lord Dagult Neverember rules over the city, even though he isn’t the true heir to Neverwinter’s crown. He supports the alliance’s efforts to establish
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
isn’t taken from the hand, it can be retrieved from the bottom of the lake, which is 10 feet deep. Taking the Crown. Its sharp needles make the crown difficult to handle without gloves or gauntlets
traps don’t find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Rods Top to Bottom: Rulership
bonus to attack and damage rolls made with it. If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
isn’t taken from the hand, it can be retrieved from the bottom of the lake, which is 10 feet deep. Taking the Crown. Its sharp needles make the crown difficult to handle without gloves or gauntlets
traps don’t find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
bottom of the steps is slightly cloudy.
The corridor is filled with fear gas. Unless characters announce they are holding their breath before entering its 40-foot length, they will breathe in the gas
character is freed by a wish spell. If the characters clear away the webs and descend to the foot of the stairway, read: Lying on the floor at the bottom of the stairs is an iron mace inlaid with silver






