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Returning 35 results for 'barriers brush diffusing claim reading'.
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Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead
blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
they’ll brush shoulders with immortals and discover a plot to forever change the multiverse. The information in this book is for the Dungeon Master’s eyes only. If you’re planning to play the
adventure with someone else as your DM, stop reading now. Before running this adventure, review Sigil and the Outlands, which provides overviews of this adventure’s settings. This adventure assumes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
they’ll brush shoulders with immortals and discover a plot to forever change the multiverse. The information in this book is for the Dungeon Master’s eyes only. If you’re planning to play the
adventure with someone else as your DM, stop reading now. Before running this adventure, review Sigil and the Outlands, which provides overviews of this adventure’s settings. This adventure assumes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
they’ll brush shoulders with immortals and discover a plot to forever change the multiverse. The information in this book is for the Dungeon Master’s eyes only. If you’re planning to play the
adventure with someone else as your DM, stop reading now. Before running this adventure, review Sigil and the Outlands, which provides overviews of this adventure’s settings. This adventure assumes
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
continue reading its thoughts as long as the doppelganger’s concentration isn’t broken. While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
continue reading its thoughts as long as the doppelganger’s concentration isn’t broken. While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
continue reading its thoughts as long as the doppelganger’s concentration isn’t broken. While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Complications d20 Complication 1 Your path takes you through a rough patch of brush. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to get past the brush. On a
failed check, the brush counts as 5 feet of difficult terrain. 2 Uneven ground threatens to slow your progress. Make a DC 10 Dexterity (Acrobatics) check to navigate the area. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Complications d20 Complication 1 Your path takes you through a rough patch of brush. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to get past the brush. On a
failed check, the brush counts as 5 feet of difficult terrain. 2 Uneven ground threatens to slow your progress. Make a DC 10 Dexterity (Acrobatics) check to navigate the area. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Complications d20 Complication 1 Your path takes you through a rough patch of brush. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to get past the brush. On a
failed check, the brush counts as 5 feet of difficult terrain. 2 Uneven ground threatens to slow your progress. Make a DC 10 Dexterity (Acrobatics) check to navigate the area. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.” If attacked, they continue to chant while also defending themselves. Killing a cult fanatic deactivates one of the pillars
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.” If attacked, they continue to chant while also defending themselves. Killing a cult fanatic deactivates one of the pillars
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Darkness swallow the moon. Darkness claim this dungeon and all that dwell within.” If attacked, they continue to chant while also defending themselves. Killing a cult fanatic deactivates one of the pillars
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
silently spend the day reading ancient memoirs or writing messages for their own descendants. (RYAN BARGER) MYTHS OF ATHREOS
Athreos eternally performs a remarkable labor, ferrying mortal souls to the
Underworld. During the River Guide’s ages of toil, he has inspired a number of legends.
The Athrean Obols. Some claim that Athreos doesn’t collect coins out of greed but because he’s looking for five
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
silently spend the day reading ancient memoirs or writing messages for their own descendants. (RYAN BARGER) MYTHS OF ATHREOS
Athreos eternally performs a remarkable labor, ferrying mortal souls to the
Underworld. During the River Guide’s ages of toil, he has inspired a number of legends.
The Athrean Obols. Some claim that Athreos doesn’t collect coins out of greed but because he’s looking for five
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
silently spend the day reading ancient memoirs or writing messages for their own descendants. (RYAN BARGER) MYTHS OF ATHREOS
Athreos eternally performs a remarkable labor, ferrying mortal souls to the
Underworld. During the River Guide’s ages of toil, he has inspired a number of legends.
The Athrean Obols. Some claim that Athreos doesn’t collect coins out of greed but because he’s looking for five
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her daughters, whom she adored. Any character who spends an hour reading the journal learns the following: Baron Brantifax was an avid hunter and often invited guests to the chalet to hunt with him
part of the tower to hatch their secret plans (see “The Scarlet Sash” earlier in the adventure). If they are here when the characters arrive, note their presence before reading the boxed text to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her daughters, whom she adored. Any character who spends an hour reading the journal learns the following: Baron Brantifax was an avid hunter and often invited guests to the chalet to hunt with him
part of the tower to hatch their secret plans (see “The Scarlet Sash” earlier in the adventure). If they are here when the characters arrive, note their presence before reading the boxed text to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her daughters, whom she adored. Any character who spends an hour reading the journal learns the following: Baron Brantifax was an avid hunter and often invited guests to the chalet to hunt with him
part of the tower to hatch their secret plans (see “The Scarlet Sash” earlier in the adventure). If they are here when the characters arrive, note their presence before reading the boxed text to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters. 6 A warm sponge cake cools on a dusty stone ledge. Its sweet, strawberry aroma wafts through the otherwise dingy passage. A note reading “DO NOT EAT” rests below its porcelain serving dish
impromptu forums as desperate factols hope to rekindle interest in outdated ideologies and poach each other’s members. One Pixel Brush Dead factions cling to life in Nowhere, a depressing refuge
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters. 6 A warm sponge cake cools on a dusty stone ledge. Its sweet, strawberry aroma wafts through the otherwise dingy passage. A note reading “DO NOT EAT” rests below its porcelain serving dish
impromptu forums as desperate factols hope to rekindle interest in outdated ideologies and poach each other’s members. One Pixel Brush Dead factions cling to life in Nowhere, a depressing refuge
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters. 6 A warm sponge cake cools on a dusty stone ledge. Its sweet, strawberry aroma wafts through the otherwise dingy passage. A note reading “DO NOT EAT” rests below its porcelain serving dish
impromptu forums as desperate factols hope to rekindle interest in outdated ideologies and poach each other’s members. One Pixel Brush Dead factions cling to life in Nowhere, a depressing refuge
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
has told them to do otherwise, they deny the characters entry, declaring that “Speaker Crannoc Siever is too sick to entertain guests!” If the characters claim to have one or more healers among them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
has told them to do otherwise, they deny the characters entry, declaring that “Speaker Crannoc Siever is too sick to entertain guests!” If the characters claim to have one or more healers among them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
has told them to do otherwise, they deny the characters entry, declaring that “Speaker Crannoc Siever is too sick to entertain guests!” If the characters claim to have one or more healers among them
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this claim is true or not, but he states it as a way of persuading the characters to accompany him to the temple; his main objective, he says, is to find something there that he can use to bring Patrina
, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone. Fortunes of Ravenloft If your card reading reveals that a treasure is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this claim is true or not, but he states it as a way of persuading the characters to accompany him to the temple; his main objective, he says, is to find something there that he can use to bring Patrina
, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone. Fortunes of Ravenloft If your card reading reveals that a treasure is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this claim is true or not, but he states it as a way of persuading the characters to accompany him to the temple; his main objective, he says, is to find something there that he can use to bring Patrina
, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone. Fortunes of Ravenloft If your card reading reveals that a treasure is






