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Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll
magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead
Monsters
Candlekeep Mysteries
False Object. If the library is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the library move or act, that creature must
—a chained library. The reading desk is used to support the chained books while they are being read.Poison, Psychic
Monsters
Baldur’s Gate: Descent into Avernus
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage
headquarters. In addition to hosting regular public forums in her shop, Rael tacitly oversees the Garden of Whispers, a maze of wood-and-paper screens where people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity.
Monsters
The Wild Beyond the Witchlight
made him the envy of many rival spellcasters.
Ringlerun has a good heart, but he’s easily distracted by intellectual pursuits. He would rather spend time in quiet contemplation or reading than in
frivolous conversation.
Alignment. Lawful good.
Personality Trait. “Don’t talk to me. I’m reading.”
Ideal. “Magic belongs only in the hands of those who use it for
Monsters
Phandelver and Below: The Shattered Obelisk
of their psionic abilities, goblin psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst.
Psionic
goblins often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are formidable forces in combat
classes
Basic Rules (2014)
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
+2
8th
+3
Ability Score Improvement
4
+2
9th
+4
Brutal Critical (1 die)
4
+3
10th
+4
Path Feature
4
+3
Backgrounds
Sword Coast Adventurer's Guide
, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended
again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. It reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. It reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. It reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee attacks
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee attacks
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee attacks
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Signature Style Many fighters distinguish themselves from their peers by adopting and perfecting a particular style or method of waging combat. Although this style might be a natural outgrowth of a
fighter’s personality, that’s not always the case — someone’s approach to the world in general does not necessarily dictate how that person operates when lives are on the line. Do you have a combat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Signature Style Many fighters distinguish themselves from their peers by adopting and perfecting a particular style or method of waging combat. Although this style might be a natural outgrowth of a
fighter’s personality, that’s not always the case — someone’s approach to the world in general does not necessarily dictate how that person operates when lives are on the line. Do you have a combat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Signature Style Many fighters distinguish themselves from their peers by adopting and perfecting a particular style or method of waging combat. Although this style might be a natural outgrowth of a
fighter’s personality, that’s not always the case — someone’s approach to the world in general does not necessarily dictate how that person operates when lives are on the line. Do you have a combat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
fight a persistent guerrilla war of sudden raids and brutal attacks against isolated groups of dwarves. Duergar often begin an attack by burrowing into a dwarf settlement from below, then bursting out
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
fight a persistent guerrilla war of sudden raids and brutal attacks against isolated groups of dwarves. Duergar often begin an attack by burrowing into a dwarf settlement from below, then bursting out
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
fight a persistent guerrilla war of sudden raids and brutal attacks against isolated groups of dwarves. Duergar often begin an attack by burrowing into a dwarf settlement from below, then bursting out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brutal tyranny sweeping across Faerûn. He expects to play an important role in Emberosa’s ascension and conquest, and he dreams of ruling what remains of the High Forest once the elves and other forest
armor can be heard well in advance of their arrival, and characters can’t be surprised by them. Combat with a patrol is sure to alert other creatures in the vicinity. If any hobgoblins are defeated while on patrol, subtract their numbers from the guards in area 32a.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brutal tyranny sweeping across Faerûn. He expects to play an important role in Emberosa’s ascension and conquest, and he dreams of ruling what remains of the High Forest once the elves and other forest
armor can be heard well in advance of their arrival, and characters can’t be surprised by them. Combat with a patrol is sure to alert other creatures in the vicinity. If any hobgoblins are defeated while on patrol, subtract their numbers from the guards in area 32a.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
nearly lost an eye during one especially brutal practice session. 4 Your master seemed goodhearted while tutoring you, but betrayed your monastery in the end. 5 Your master was cold and distant. You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brutal tyranny sweeping across Faerûn. He expects to play an important role in Emberosa’s ascension and conquest, and he dreams of ruling what remains of the High Forest once the elves and other forest
armor can be heard well in advance of their arrival, and characters can’t be surprised by them. Combat with a patrol is sure to alert other creatures in the vicinity. If any hobgoblins are defeated while on patrol, subtract their numbers from the guards in area 32a.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
nearly lost an eye during one especially brutal practice session. 4 Your master seemed goodhearted while tutoring you, but betrayed your monastery in the end. 5 Your master was cold and distant. You
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
nearly lost an eye during one especially brutal practice session. 4 Your master seemed goodhearted while tutoring you, but betrayed your monastery in the end. 5 Your master was cold and distant. You
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Appendix 3. Dungeon Master Tips PREPARATORY NOTES. As you’re reading through and/or running this adventure, pay special attention to areas that include creatures, noting whether or not the
combat-heavy nature of this adventure, it’s possible that it could take from six to eight hours to play. If running this at an event, you might consider playing this over the course of two four- hour time
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Appendix 3. Dungeon Master Tips PREPARATORY NOTES. As you’re reading through and/or running this adventure, pay special attention to areas that include creatures, noting whether or not the
combat-heavy nature of this adventure, it’s possible that it could take from six to eight hours to play. If running this at an event, you might consider playing this over the course of two four- hour time
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Appendix 3. Dungeon Master Tips PREPARATORY NOTES. As you’re reading through and/or running this adventure, pay special attention to areas that include creatures, noting whether or not the
combat-heavy nature of this adventure, it’s possible that it could take from six to eight hours to play. If running this at an event, you might consider playing this over the course of two four- hour time






