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Returning 35 results for 'barriers burns diffusing combat records'.
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Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll
magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead
Monsters
Baldur’s Gate: Descent into Avernus
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage
headquarters. In addition to hosting regular public forums in her shop, Rael tacitly oversees the Garden of Whispers, a maze of wood-and-paper screens where people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity.
Monsters
Fizban's Treasury of Dragons
False Appearance (Hoard Form Only). If the mimic is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the mimic move or act
fine, caustic mist from their pores that burns and blinds creatures caught in it.
Hoard mimics are so named because many enter into partnerships with dragons, each one serving as a false hoard in a
Monsters
Phandelver and Below: The Shattered Obelisk
of their psionic abilities, goblin psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst.
Psionic
goblins often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are formidable forces in combat
Equipment
Combat
Utility
Whimsy
15
15
15
These black disks are covered in a continuous spiral that moves to the center of the disk—believed to be an ancient and lost way of
recording knowledge. Some sages know how to unlock the messages within the grooves, while many Obojiman potion makers grind or melt these “records” to release the magic they contain. These
Equipment
Combat
Utility
Whimsy
14
15
16
There is no discernable rhyme or reason for where dragon root is located on Obojima. But like all such mysteries, legends abound. The story
find it peculiar that dragon root, once harvested, will grow in the exact same spot, as if marking something. Dragon root burns hotter than most woods and coals and is therefore valuable to both brewers and smiths.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. It reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. It reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. It reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subtract damage from their hit points as they take it. Your records might look something like this after a few rounds of combat: Ogre A: 59 53 45 24 14 9 dead Ogre B: 59 51 30 Ogre C: 59 Players often ask
Tracking Monster Hit Points During a combat encounter, you need to track how much damage each monster takes. Most DMs track damage in secret so that their players don’t know how many hit points a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee attacks
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee attacks
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subtract damage from their hit points as they take it. Your records might look something like this after a few rounds of combat: Ogre A: 59 53 45 24 14 9 dead Ogre B: 59 51 30 Ogre C: 59 Players often ask
Tracking Monster Hit Points During a combat encounter, you need to track how much damage each monster takes. Most DMs track damage in secret so that their players don’t know how many hit points a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subtract damage from their hit points as they take it. Your records might look something like this after a few rounds of combat: Ogre A: 59 53 45 24 14 9 dead Ogre B: 59 51 30 Ogre C: 59 Players often ask
Tracking Monster Hit Points During a combat encounter, you need to track how much damage each monster takes. Most DMs track damage in secret so that their players don’t know how many hit points a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can sort them by letter, then subtract damage from their Hit Points as they take it. Your records might look something like this after a few rounds of combat: Ogre A: Crossed-out:68 Crossed-out:59
Tracking Monsters’ Hit Points During a combat encounter, you or a player should track how much damage each monster takes. Most DMs track damage in secret so their players don’t know how many Hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can sort them by letter, then subtract damage from their Hit Points as they take it. Your records might look something like this after a few rounds of combat: Ogre A: Crossed-out:68 Crossed-out:59
Tracking Monsters’ Hit Points During a combat encounter, you or a player should track how much damage each monster takes. Most DMs track damage in secret so their players don’t know how many Hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can sort them by letter, then subtract damage from their Hit Points as they take it. Your records might look something like this after a few rounds of combat: Ogre A: Crossed-out:68 Crossed-out:59
Tracking Monsters’ Hit Points During a combat encounter, you or a player should track how much damage each monster takes. Most DMs track damage in secret so their players don’t know how many Hit
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee attacks
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
no apparent reason. (The blood might attract ravenous, blood-drinking creatures such as stirges or vampire spawn.) The song of an unholy choir echoes through an area whenever a fight breaks out, then fades away when combat ends.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
no apparent reason. (The blood might attract ravenous, blood-drinking creatures such as stirges or vampire spawn.) The song of an unholy choir echoes through an area whenever a fight breaks out, then fades away when combat ends.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
no apparent reason. (The blood might attract ravenous, blood-drinking creatures such as stirges or vampire spawn.) The song of an unholy choir echoes through an area whenever a fight breaks out, then fades away when combat ends.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Conjures memories of his departed friend: Upon sunlight’s blade, he met his end. Dragon’s Vision In this vision, the character is engaged in hand-to-hand combat with a man wearing a mithral chain shirt
(Lord Vanrak Moonstar). The brawl ends when the man is knocked to the floor, stumbles to his feet, draws the bronzed hilt of a sun blade that suddenly burns with radiance, and says, “Remember this? Your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Conjures memories of his departed friend: Upon sunlight’s blade, he met his end. Dragon’s Vision In this vision, the character is engaged in hand-to-hand combat with a man wearing a mithral chain shirt
(Lord Vanrak Moonstar). The brawl ends when the man is knocked to the floor, stumbles to his feet, draws the bronzed hilt of a sun blade that suddenly burns with radiance, and says, “Remember this? Your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Conjures memories of his departed friend: Upon sunlight’s blade, he met his end. Dragon’s Vision In this vision, the character is engaged in hand-to-hand combat with a man wearing a mithral chain shirt
(Lord Vanrak Moonstar). The brawl ends when the man is knocked to the floor, stumbles to his feet, draws the bronzed hilt of a sun blade that suddenly burns with radiance, and says, “Remember this? Your
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to help select spells for a spellcasting dragon. Gold Dragon Personality Traits d8 Trait
1 I prefer to parley before combat. If villains can be reformed without violence, all the better
the motivation to overcome my barriers, then their matter is unworthy of my attention.
8 On a long enough timescale, all actions are meaningless. So why should I deny myself anything?
Gold
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to help select spells for a spellcasting dragon. Gold Dragon Personality Traits d8 Trait
1 I prefer to parley before combat. If villains can be reformed without violence, all the better
the motivation to overcome my barriers, then their matter is unworthy of my attention.
8 On a long enough timescale, all actions are meaningless. So why should I deny myself anything?
Gold
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to help select spells for a spellcasting dragon. Gold Dragon Personality Traits d8 Trait
1 I prefer to parley before combat. If villains can be reformed without violence, all the better
the motivation to overcome my barriers, then their matter is unworthy of my attention.
8 On a long enough timescale, all actions are meaningless. So why should I deny myself anything?
Gold
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
combat, carving out vicious fiefdoms for themselves. Mad Maggie is one such warlord. Mad Maggie is a night hag with the demeanor of a kindly grandmother, but her warm smile masks a cruel cunning. In
, believing they might hold the most exquisite emotional records of Zariel’s descent. As the characters assist Maggie in this endeavor, they gain favor with — and leverage over — the hag. Maggie’s Offers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
combat, carving out vicious fiefdoms for themselves. Mad Maggie is one such warlord. Mad Maggie is a night hag with the demeanor of a kindly grandmother, but her warm smile masks a cruel cunning. In
, believing they might hold the most exquisite emotional records of Zariel’s descent. As the characters assist Maggie in this endeavor, they gain favor with — and leverage over — the hag. Maggie’s Offers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reverts to its true form if it dies.
Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Multiattack. The doppelganger makes two melee
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
combat, carving out vicious fiefdoms for themselves. Mad Maggie is one such warlord. Mad Maggie is a night hag with the demeanor of a kindly grandmother, but her warm smile masks a cruel cunning. In
, believing they might hold the most exquisite emotional records of Zariel’s descent. As the characters assist Maggie in this endeavor, they gain favor with — and leverage over — the hag. Maggie’s Offers
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll






