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Returning 13 results for 'barriers burns diffusing content respite'.
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Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
.
Fleeting Fancies
Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi’s desire burns bright, but once met it disappears to be
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
altar is consecrated to the gods of fire and nature. A candle-sized flame burns in a bowl-sized depression upon its surface. The flame is magical and relights after 10 seconds if extinguished. Gate. A
—Ollin believes keeping Izel content is important and wants to help keep the region safe (they also like the idea of having a regular audience). Lava. A creature that enters the lava in this area for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
altar is consecrated to the gods of fire and nature. A candle-sized flame burns in a bowl-sized depression upon its surface. The flame is magical and relights after 10 seconds if extinguished. Gate. A
—Ollin believes keeping Izel content is important and wants to help keep the region safe (they also like the idea of having a regular audience). Lava. A creature that enters the lava in this area for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
altar is consecrated to the gods of fire and nature. A candle-sized flame burns in a bowl-sized depression upon its surface. The flame is magical and relights after 10 seconds if extinguished. Gate. A
—Ollin believes keeping Izel content is important and wants to help keep the region safe (they also like the idea of having a regular audience). Lava. A creature that enters the lava in this area for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
than they do people. The Hands of Havoc convene in secret and mobilize as one—a wildfire that burns away crumbling structures and systems alike to create sanctuaries for those in need. Alix Branwyn No
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
than they do people. The Hands of Havoc convene in secret and mobilize as one—a wildfire that burns away crumbling structures and systems alike to create sanctuaries for those in need. Alix Branwyn No
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
transported back to area 17, to be carted away by workers and deposited in cleared sections of the mines.) A fire burns in a hearth in the middle of the east wall. The orcs are prisoners but fight
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
than they do people. The Hands of Havoc convene in secret and mobilize as one—a wildfire that burns away crumbling structures and systems alike to create sanctuaries for those in need. Alix Branwyn No
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
transported back to area 17, to be carted away by workers and deposited in cleared sections of the mines.) A fire burns in a hearth in the middle of the east wall. The orcs are prisoners but fight
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
transported back to area 17, to be carted away by workers and deposited in cleared sections of the mines.) A fire burns in a hearth in the middle of the east wall. The orcs are prisoners but fight
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the room’s center. The coffin is carved with dragon imagery, and the head of the
humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the room’s center. The coffin is carved with dragon imagery, and the head of the
humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the room’s center. The coffin is carved with dragon imagery, and the head of the
humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a






