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Returning 35 results for 'base barriers diffusing churning read'.
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Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Read Thoughts. The doppelganger
magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20
psionic powers.
A single cranium rat uses its natural telepathy to communicate hunger, fear, and other base emotions. A swarm of cranium rats communicating telepathically “speaks” as one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
temporary hit points.
Telepathic Shroud. The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.Bites. Melee Weapon Attack: +5
rat by its mind flayer creators, bestowing upon the swarm psionic powers.
A single cranium rat uses its natural telepathy to communicate hunger, fear, and other base emotions. A swarm of cranium rats
Detect Thoughts
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you
creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2
races
their shadow roads also grows. None are more aware of this than the unbound satarre, a small faction zealously dedicated to unraveling barriers between the worlds. The unbound satarre are a curiosity
means.
Unbound satarre are a subrace of satarre. You can find more about the base satarre race in Tome of Heroes.
Unbound Satarre Names
Like other satarre, unbound satarre names often resemble names
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
its hearts are exposed, Tromokratis can choose one of its mythic actions when it uses a legendary action.
Read or paraphrase the following text when Tromokratis uses its Hearts of the Kraken trait
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
5. The Arch of Mist One section of the path shown on the floor leads directly into a stone archway. If any character stands within 2 feet of the entranceway upon the path, read: The stone archway
before you is filled with a veil of thick vapors. The stones on either side of the base and the keystone protrude slightly from the stones around them. As you move to within touching distance, the left
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
5. The Arch of Mist One section of the path shown on the floor leads directly into a stone archway. If any character stands within 2 feet of the entranceway upon the path, read: The stone archway
before you is filled with a veil of thick vapors. The stones on either side of the base and the keystone protrude slightly from the stones around them. As you move to within touching distance, the left
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
5. The Arch of Mist One section of the path shown on the floor leads directly into a stone archway. If any character stands within 2 feet of the entranceway upon the path, read: The stone archway
before you is filled with a veil of thick vapors. The stones on either side of the base and the keystone protrude slightly from the stones around them. As you move to within touching distance, the left
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Into the Cloakwood The characters can use the clues found at Candlekeep to track the thieves north along the Coast Way to the Cloakwood. Within this dark forest is the base of operations for the
Temple of the Immortal Lotus. When the characters enter the forest, read: As you begin your journey into the Cloakwood, the forest darkens at an alarming rate. From all around, you hear whispers, rustling
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Approaching the Mortuary When the characters arrive at the Mortuary for the first time, read or paraphrase the following text: A sinister jumble of sepulchral towers claws above the Hive Ward. Low
, menacing domes adorn the structure’s heights, and branchlike walkways wind around its towers. Unending trails of foul-smelling smoke waft from the structure.
Fog gathers at the structure’s base
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Into the Cloakwood The characters can use the clues found at Candlekeep to track the thieves north along the Coast Way to the Cloakwood. Within this dark forest is the base of operations for the
Temple of the Immortal Lotus. When the characters enter the forest, read: As you begin your journey into the Cloakwood, the forest darkens at an alarming rate. From all around, you hear whispers, rustling
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Into the Cloakwood The characters can use the clues found at Candlekeep to track the thieves north along the Coast Way to the Cloakwood. Within this dark forest is the base of operations for the
Temple of the Immortal Lotus. When the characters enter the forest, read: As you begin your journey into the Cloakwood, the forest darkens at an alarming rate. From all around, you hear whispers, rustling
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Approaching the Mortuary When the characters arrive at the Mortuary for the first time, read or paraphrase the following text: A sinister jumble of sepulchral towers claws above the Hive Ward. Low
, menacing domes adorn the structure’s heights, and branchlike walkways wind around its towers. Unending trails of foul-smelling smoke waft from the structure.
Fog gathers at the structure’s base
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Approaching the Mortuary When the characters arrive at the Mortuary for the first time, read or paraphrase the following text: A sinister jumble of sepulchral towers claws above the Hive Ward. Low
, menacing domes adorn the structure’s heights, and branchlike walkways wind around its towers. Unending trails of foul-smelling smoke waft from the structure.
Fog gathers at the structure’s base
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Rise of the Storm Lord The god of storms is furious with Fheralai for failing him and has sworn to punish her cult. When the time seems right to introduce Talos, read the following boxed text aloud
: Bolts of lightning lash from the heavens, sizzling on the surface of the sea. Through the crackling electricity, a giant figure emerges from the churning water: a muscular man wearing half-plate armor
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Rise of the Storm Lord The god of storms is furious with Fheralai for failing him and has sworn to punish her cult. When the time seems right to introduce Talos, read the following boxed text aloud
: Bolts of lightning lash from the heavens, sizzling on the surface of the sea. Through the crackling electricity, a giant figure emerges from the churning water: a muscular man wearing half-plate armor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t
your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. Languages. You can speak, read, and write Common and Goblin. Goblin Traits Your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t
your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. Languages. You can speak, read, and write Common and Goblin. Goblin Traits Your
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Rise of the Storm Lord The god of storms is furious with Fheralai for failing him and has sworn to punish her cult. When the time seems right to introduce Talos, read the following boxed text aloud
: Bolts of lightning lash from the heavens, sizzling on the surface of the sea. Through the crackling electricity, a giant figure emerges from the churning water: a muscular man wearing half-plate armor
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
area is depicted in map 6.2. Map 6.2: park of the eldersView Player Version Won-Ha’s spirit waits until midnight before appearing. When the characters are near the statue at midnight, read the
following description: The beauty of the park changes as fog spreads from the base of the monument to Queen Young-Soo. Something shapeless and malevolent wraps itself around the statue, coalescing as a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
area is depicted in map 6.2. Map 6.2: park of the eldersView Player Version Won-Ha’s spirit waits until midnight before appearing. When the characters are near the statue at midnight, read the
following description: The beauty of the park changes as fog spreads from the base of the monument to Queen Young-Soo. Something shapeless and malevolent wraps itself around the statue, coalescing as a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t
your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. Languages. You can speak, read, and write Common and Goblin. Goblin Traits Your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Thoughts 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of
, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Thoughts 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of
, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
area is depicted in map 6.2. Map 6.2: park of the eldersView Player Version Won-Ha’s spirit waits until midnight before appearing. When the characters are near the statue at midnight, read the
following description: The beauty of the park changes as fog spreads from the base of the monument to Queen Young-Soo. Something shapeless and malevolent wraps itself around the statue, coalescing as a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Thoughts 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of
, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Detect Thoughts 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of
, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet
. Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants. Subraces. Four major subraces of genasi are found
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Approaching the Spaceship It’s a two-day trek from the base of the mountains to the crash site. The adventure begins when the characters discover the entrance to the spaceship. When the characters
arrive, read or paraphrase the following text: For the past two days, you have been ascending the steep crags of the Barrier Peaks. Finally, through a dense stand of trees in a hidden dell, you spot a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Descending into Avernus When the characters step through the portal in Sigil, they emerge along a shelf in a mountainside cliff. Read or paraphrase the following to set the scene: Shrieking gusts of
figure out how to get to their destination. If consulted, the Rod of Seven Parts points away from the mountains and down the cliff, where a rough path skirts the cliff’s base.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can






