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Returning 35 results for 'base born defusing construct reveal'.
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Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
their true nature, as each construct is shielded by a spell that makes it seem nonmagical.
Though these constructed villagers can physically interact with the environment around them and hold lengthy
races
for the unknown singer to reveal their intentions. This network is highly secretive about the details of their mission, but so far, they have not conducted open hostilities against the other peoples of
shadow.
Sublime ravenfolk are a subrace of ravenfolk. You can find more about the base ravenfolk race in Midgard Heroes Handbook.
Sublime Ravenfolk Names
As with many other races whose native
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Monsters
Mordenkainen's Fiendish Folio Volume 1
within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check
next morning, the creature feels strangely refreshed. Then on the night of the next new moon, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist
Backgrounds
Baldur’s Gate: Descent into Avernus
. You might be able to bluff others through with you, or even convince members of the Watch that you’re a patriar. However, any true test of your authenticity is likely to reveal your deception
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
races
elves is even more so, though many lunar elves have been recently drawn toward the Moonlit King, seeking out this exiled sovereign. Always born under the light of the full moons, these shadow fey seem
, moments of strong emotion tend to reveal their true natures. The horns of lunar elves tend to be long, spiraled, and pearlescent.
Lunar Elf Names
Lunar elves who wish to remain in shadow fey high
races
the drive to find what was lost propels them. Newly born shades are difficult to distinguish from ghosts, but most settlements in the Shadow Realm are familiar enough with the phenomenon to recognize
can find more about the base shade race in Tome of Heroes.
Stygian Shade Names
Shades of the Shadow Realm awaken with little to no memory of who they were in life and rarely know their own names
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Aasimar
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature. The Aasimar Celestial Features table has examples you can
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Aasimar
Legacy
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races
Volo's Guide to Monsters
born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
are born from human parents, and they use the same naming conventions as their native culture.
Subrace
Three subraces of aasimar exist: protector aasimar, scourge aasimar, and fallen aasimar. Choose one of them for your character.
races
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
races
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Changeling
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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races
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
them. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the waist and
races
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
races
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as
champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as
champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as
champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is 4 feet tall and 2 feet wide at the base. Close examination reveals that the top of the cone unscrews to reveal a hollow compartment under the cap. Treasure. The cone’s compartment contains a potion of giant strength (cloud) in a stoppered, J-shaped crystal flask worth 25 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is 4 feet tall and 2 feet wide at the base. Close examination reveals that the top of the cone unscrews to reveal a hollow compartment under the cap. Treasure. The cone’s compartment contains a potion of giant strength (cloud) in a stoppered, J-shaped crystal flask worth 25 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is 4 feet tall and 2 feet wide at the base. Close examination reveals that the top of the cone unscrews to reveal a hollow compartment under the cap. Treasure. The cone’s compartment contains a potion of giant strength (cloud) in a stoppered, J-shaped crystal flask worth 25 gp.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
places in the city. These connections help the players feel like Greyhawk is their characters’ home—or will quickly become their new home. A character who was born and raised in Greyhawk might have
adventuring gear, and spend their gold. Home Base As a home base for characters, Greyhawk can serve as a place to live, train, and recuperate between adventures. As described under “Getting Players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
places in the city. These connections help the players feel like Greyhawk is their characters’ home—or will quickly become their new home. A character who was born and raised in Greyhawk might have
adventuring gear, and spend their gold. Home Base As a home base for characters, Greyhawk can serve as a place to live, train, and recuperate between adventures. As described under “Getting Players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
places in the city. These connections help the players feel like Greyhawk is their characters’ home—or will quickly become their new home. A character who was born and raised in Greyhawk might have
adventuring gear, and spend their gold. Home Base As a home base for characters, Greyhawk can serve as a place to live, train, and recuperate between adventures. As described under “Getting Players
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
order from home plate to first base, first base to second base, and second base back to home plate. The game has the following rules. Setup The offensive team rolls initiative to determine the
batter makes a DC 20 Strength (Athletics) check. On a successful check, the batter hits the ball with their implement and sends it flying into the field, and the batter attempts to move to first base
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
order from home plate to first base, first base to second base, and second base back to home plate. The game has the following rules. Setup The offensive team rolls initiative to determine the
batter makes a DC 20 Strength (Athletics) check. On a successful check, the batter hits the ball with their implement and sends it flying into the field, and the batter attempts to move to first base
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
order from home plate to first base, first base to second base, and second base back to home plate. The game has the following rules. Setup The offensive team rolls initiative to determine the
batter makes a DC 20 Strength (Athletics) check. On a successful check, the batter hits the ball with their implement and sends it flying into the field, and the batter attempts to move to first base
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Your size is Medium. Speed. Your base walking speed is 30 feet. Natural Athlete. You have proficiency in the Athletics skill. Stone’s Endurance. You can focus yourself to occasionally shrug off injury
until you finish a short or long rest. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Your size is Medium. Speed. Your base walking speed is 30 feet. Natural Athlete. You have proficiency in the Athletics skill. Stone’s Endurance. You can focus yourself to occasionally shrug off injury
until you finish a short or long rest. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
simple weapons but prefers not to. See invisibility, true seeing, and similar effects reveal that the servant has a shape similar to that of a slender humanoid adult. Living Unseen Servant
Medium
construct, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
2(−4)
DEX
10(+0)
CON
11(+0)
INT
1(−5)
WIS
10(+0)
CHA
1(−5)
Skills Perception
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Your size is Medium. Speed. Your base walking speed is 30 feet. Natural Athlete. You have proficiency in the Athletics skill. Stone’s Endurance. You can focus yourself to occasionally shrug off injury
until you finish a short or long rest. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
simple weapons but prefers not to. See invisibility, true seeing, and similar effects reveal that the servant has a shape similar to that of a slender humanoid adult. Living Unseen Servant
Medium
construct, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
2(−4)
DEX
10(+0)
CON
11(+0)
INT
1(−5)
WIS
10(+0)
CHA
1(−5)
Skills Perception
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
simple weapons but prefers not to. See invisibility, true seeing, and similar effects reveal that the servant has a shape similar to that of a slender humanoid adult. Living Unseen Servant
Medium
construct, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
2(−4)
DEX
10(+0)
CON
11(+0)
INT
1(−5)
WIS
10(+0)
CHA
1(−5)
Skills Perception






