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Spells
Player’s Handbook
spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended.
If a creature touches the glowing bead before the spell ends, that creature
makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature
Delayed Blast Fireball
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
The spell's base damage is 12d6
Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a
Magic Items
Bigby Presents: Glory of the Giants
A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant.
While wearing this item, you have resistance to necrotic damage
taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Monsters
Ghosts of Saltmarsh
at least 50 feet square and 25 feet deep, causing a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, 25 feet
Monsters
Eberron: Rising from the Last War
Mourning. The arcane cataclysm that engulfed Cyre destroyed most of the warforged colossi, causing them to collapse into lifeless heaps.
Colossal Survivors. Some warforged colossi survived the Day of
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
its existence.
Few liches seek to become demiliches, for it means an end to the existence they hoped to preserve by becoming undead. However, time can erode the lich’s reason and memory, causing
Backgrounds
Baldur’s Gate: Descent into Avernus
of Seclusion
1
You led an ill-fated expedition into the Riverveins. Your friends were swept away by flooding, and you’ve never been able to shake the guilt of causing their deaths over
past that could rewrite history. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.
Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and trade specialties, all the islands are connected to each other via flotillas of skims—flat-bottomed boats that ply the waters of the cove, operated by pilots known as skimmers. The Ribbon and the
whisper of strange magic that manifests without warning, causing unusual weather and reshaping the soil. Some believe these effects might be connected to ancient magics affecting the land or the will
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
. Shadowtop Cathedral is a key base for the Emerald Enclave. Also, characters from the Tree Ghost Uthgardt tribe call the High Forest home.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity
saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity
saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, gender, and sexual behavior. For example, a male drow cleric defies the traditional gender divisions of drow society, which could be a reason for your character to leave that society and come to the
character’s sexual orientation is for you to decide. Height and Weight Race Base
Height Height
Modifier Base
Weight Weight
Modifier Human 4'8" +2d10 110 lb. × (2d4) lb. Dwarf, hill 3'8" +2d4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, gender, and sexual behavior. For example, a male drow cleric defies the traditional gender divisions of drow society, which could be a reason for your character to leave that society and come to the
character’s sexual orientation is for you to decide. Height and Weight Race Base
Height Height
Modifier Base
Weight Weight
Modifier Human 4'8" +2d10 110 lb. × (2d4) lb. Dwarf, hill 3'8" +2d4
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and trade specialties, all the islands are connected to each other via flotillas of skims—flat-bottomed boats that ply the waters of the cove, operated by pilots known as skimmers. The Ribbon and the
whisper of strange magic that manifests without warning, causing unusual weather and reshaping the soil. Some believe these effects might be connected to ancient magics affecting the land or the will
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity
saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and trade specialties, all the islands are connected to each other via flotillas of skims—flat-bottomed boats that ply the waters of the cove, operated by pilots known as skimmers. The Ribbon and the
whisper of strange magic that manifests without warning, causing unusual weather and reshaping the soil. Some believe these effects might be connected to ancient magics affecting the land or the will
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity
saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity
saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity
saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
. Shadowtop Cathedral is a key base for the Emerald Enclave. Also, characters from the Tree Ghost Uthgardt tribe call the High Forest home.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
. Shadowtop Cathedral is a key base for the Emerald Enclave. Also, characters from the Tree Ghost Uthgardt tribe call the High Forest home.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, gender, and sexual behavior. For example, a male drow cleric defies the traditional gender divisions of drow society, which could be a reason for your character to leave that society and come to the
character’s sexual orientation is for you to decide. Height and Weight Race Base
Height Height
Modifier Base
Weight Weight
Modifier Human 4'8" +2d10 110 lb. × (2d4) lb. Dwarf, hill 3'8" +2d4
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell’s base damage is 12d6. If at the end of
failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell’s base damage is 12d6. If at the end of
failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell’s base damage is 12d6. If at the end of
failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell’s base damage is 12d6. If at the end of
failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell’s base damage is 12d6. If at the end of
failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell’s base damage is 12d6. If at the end of
failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
representative from Sorcere) magically heats Narbondel’s base, causing the stone to glow. The band of warm light rises slowly up the column to mark the passage of time, taking twenty-four hours to reach the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
representative from Sorcere) magically heats Narbondel’s base, causing the stone to glow. The band of warm light rises slowly up the column to mark the passage of time, taking twenty-four hours to reach the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
representative from Sorcere) magically heats Narbondel’s base, causing the stone to glow. The band of warm light rises slowly up the column to mark the passage of time, taking twenty-four hours to reach the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particular affinity for their own kind, which is the biggest reason why they seldom cooperate with one another unless they are forced to submit to a demon lord or other leader. Going even farther, every
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for power, extreme selfishness, and a lack of compassion. Cultists take delight in causing pain to others to make sure they know their place, which is subservient to the powerful adherents of this
self-centered philosophy. The cult’s chaotic nature fuels its passion, impulsiveness, and obsession with freedom. A guild of unbridled hedonism, it does what it wants, driven by base desires and a strong
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particular affinity for their own kind, which is the biggest reason why they seldom cooperate with one another unless they are forced to submit to a demon lord or other leader. Going even farther, every
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for power, extreme selfishness, and a lack of compassion. Cultists take delight in causing pain to others to make sure they know their place, which is subservient to the powerful adherents of this
self-centered philosophy. The cult’s chaotic nature fuels its passion, impulsiveness, and obsession with freedom. A guild of unbridled hedonism, it does what it wants, driven by base desires and a strong






