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Returning 35 results for 'based being diffusing constructs round'.
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Spells
Player’s Handbook
number of Fey Blade attacks equal to half this spell’s level (round down).
Fey Blade. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 2d6 + 3 + the spell’s level
Force damage.
Bonus Actions
Fey Step. The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit’s chosen mood
Spells
Player’s Handbook
separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until
directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you
Equipment
This backpack-sized device holds a balloon-based parachute. If you fall while wearing this device, you can use your reaction to deploy the parachute. Once deployed, the parachute rapidly inflates
, and you descend 60 feet per round and take no damage from falling. When you are 10 feet away from the ground, roll a d20. If you roll a 5 or less, the parachute gives out, and you begin to fall normally.
Magic Items
Basic Rules (2014)
addition, you have access to properties based on the Elemental Plane of Air.
The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17
.
You can expend 2 of the ring's charges to cast dominate monster on an air elemental. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
one.
Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength
in a row:
The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round.
One creature the dragon can see within
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks
:
The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round.
One creature the dragon can see within 120 feet
Beholder
Legacy
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Monsters
Monster Manual (2014)
minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray. The targeted creature must make a
beholder becomes slimy; that area is difficult terrain until initiative count 20 on the next round.
Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round
Phantasmal Force
Legacy
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Spells
Player’s Handbook (2014)
, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs
. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
times per day, using each of the following versions of the power once. One version permanently creates enough objects made of soft, plant-based material — including manufactured objects such as cloth
, pillows, rope, blankets, and clothing — to fill a cube 20 feet on a side. The second version permanently creates enough objects made of wood, or similarly hard plant-based material, to fill a cube
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray
the next round.
Walls sprout spectral appendages until initiative count 20 on the round after next. Any creature, including one on the Ethereal Plane, that is hostile to the tyrant and starts its
Lich
Legacy
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Monsters
Basic Rules (2014)
.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses
, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in
Ring of Elemental Command
Legacy
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Magic Items
Basic Rules (2014)
the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked plane.
The ring has 5 charges. It regains 1d4 + 1 expended
addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.
If you help slay an air elemental while attuned to the ring, you gain access
Control Water
Legacy
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Spells
Basic Rules (2014)
spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.
Redirect Flow. You cause flowing water
beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.
Whirlpool
Monsters
Mordenkainen Presents: Monsters of the Multiverse
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot cube. The objects materialize
Monsters
Waterdeep: Dungeon of the Mad Mage
and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy
takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair.
The lich calls forth the spirits of
Monsters
Curse of Strahd
the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in
remaining damage. This tether lasts until initiative count 20 on the next round or until Exethanter or the target is no longer in the Exethanter’s lair.
Exethanter calls forth the spirits of
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb
initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair.
The lich calls forth the spirits of creatures that died in its lair. These apparitions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Narycrash This backpack-sized device holds a balloon-based parachute. If you fall while wearing this device, you can use your reaction to deploy the parachute. Once deployed, the parachute rapidly
inflates, and you descend 60 feet per round and take no damage from falling. When you are 10 feet away from the ground, roll a d20. If you roll a 5 or less, the parachute gives out, and you begin to fall normally. Narycrash
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Narycrash This backpack-sized device holds a balloon-based parachute. If you fall while wearing this device, you can use your reaction to deploy the parachute. Once deployed, the parachute rapidly
inflates, and you descend 60 feet per round and take no damage from falling. When you are 10 feet away from the ground, roll a d20. If you roll a 5 or less, the parachute gives out, and you begin to fall normally. Narycrash
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Narycrash This backpack-sized device holds a balloon-based parachute. If you fall while wearing this device, you can use your reaction to deploy the parachute. Once deployed, the parachute rapidly
inflates, and you descend 60 feet per round and take no damage from falling. When you are 10 feet away from the ground, roll a d20. If you roll a 5 or less, the parachute gives out, and you begin to fall normally. Narycrash
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Other Demons Demons of sufficient cunning and power can bestow boons, using the boons’ recipients as pawns. A demon can grant a special trait based on its type, as shown below. Balor Fiery Soul. This
can perfectly recall any path it has traveled. Marilith Serpentine Reaction. This creature can take an extra reaction each round, but this reaction can be used only to make an opportunity attack. Nalfeshnee Guarded Mind. This creature is immune to the frightened condition.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Other Demons Demons of sufficient cunning and power can bestow boons, using the boons’ recipients as pawns. A demon can grant a special trait based on its type, as shown below. Balor Fiery Soul. This
can perfectly recall any path it has traveled. Marilith Serpentine Reaction. This creature can take an extra reaction each round, but this reaction can be used only to make an opportunity attack. Nalfeshnee Guarded Mind. This creature is immune to the frightened condition.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
effect. Add or subtract targets based on how bunched up the potential targets are. Consider rolling 1d3 to determine the amount to add or subtract. Targets in Areas of Effect Area Number of
Targets Cone Size ÷ 10 (round up) Cube or square Size ÷ 5 (round up) Cylinder Radius ÷ 5 (round up) Line Length ÷ 30 (round up) Sphere or circle Radius ÷ 5 (round up) For example, if a wizard directs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
effect. Add or subtract targets based on how bunched up the potential targets are. Consider rolling 1d3 to determine the amount to add or subtract. Targets in Areas of Effect Area Number of
Targets Cone Size ÷ 10 (round up) Cube or square Size ÷ 5 (round up) Cylinder Radius ÷ 5 (round up) Line Length ÷ 30 (round up) Sphere or circle Radius ÷ 5 (round up) For example, if a wizard directs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
effect. Add or subtract targets based on how bunched up the potential targets are. Consider rolling 1d3 to determine the amount to add or subtract. Targets in Areas of Effect Area Number of
Targets Cone Size ÷ 10 (round up) Cube or square Size ÷ 5 (round up) Cylinder Radius ÷ 5 (round up) Line Length ÷ 30 (round up) Sphere or circle Radius ÷ 5 (round up) For example, if a wizard directs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Other Demons Demons of sufficient cunning and power can bestow boons, using the boons’ recipients as pawns. A demon can grant a special trait based on its type, as shown below. Balor Fiery Soul. This
can perfectly recall any path it has traveled. Marilith Serpentine Reaction. This creature can take an extra reaction each round, but this reaction can be used only to make an opportunity attack. Nalfeshnee Guarded Mind. This creature is immune to the frightened condition.
Monsters
Fizban's Treasury of Dragons
horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their
of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature
one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the
the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster’s effective hit points by 3 × the number of hit points the monster regenerates each round. Rejuvenation Lich — Relentless Wereboar Increase the monster’s effective hit points based on the
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster’s effective hit points by 3 × the number of hit points the monster regenerates each round. Rejuvenation Lich — Relentless Wereboar Increase the monster’s effective hit points based on the
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster’s effective hit points by 3 × the number of hit points the monster regenerates each round. Rejuvenation Lich — Relentless Wereboar Increase the monster’s effective hit points based on the
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
quarry makes a Dexterity (Stealth) check on Initiative count 0 each round, after every participant in the chase has taken its turn. If the quarry is never out of the lead pursuer’s sight, the check fails
for one quarry to escape while others remain in the chase. The quarry can gain Advantage or Disadvantage on its check based on the circumstances, as shown in the Escape Factors table. Escape Factors
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check is greater than the highest passive score, that quarry escapes. If not, the chase continues for another round. The quarry gains advantage or disadvantage on its check based on prevailing
quarry makes a Dexterity (Stealth) check at the end of each round, after every participant in the chase has taken its turn. The result is compared to the passive Wisdom (Perception) scores of the pursuers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
quarry makes a Dexterity (Stealth) check on Initiative count 0 each round, after every participant in the chase has taken its turn. If the quarry is never out of the lead pursuer’s sight, the check fails
for one quarry to escape while others remain in the chase. The quarry can gain Advantage or Disadvantage on its check based on the circumstances, as shown in the Escape Factors table. Escape Factors






