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Returning 35 results for 'basic blowing divine connect replace'.
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Spells
Player’s Handbook
You alter your physical form. Choose one of the following options. Its effects last for the duration, during which you can take a Magic action to replace the option you chose with a different one
another species, though none of your statistics change. You can’t appear as a creature of a different size, and your basic shape stays the same; if you’re bipedal, you can’t use this
Monsters
Monster Manual
Divine Awareness. The solar knows if it hears a lie.
Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit
against spells and other magical effects.Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15
Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
creatures you can see immunity to a single spell or other magical effect for 8 hours.
Sudden Learning. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of
Monsters
Bigby Presents: Glory of the Giants
affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Multiattack. The dust hulk makes three Slam attacks. It can replace one of these
their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.Poison
Monsters
The Wild Beyond the Witchlight
Special Equipment. Mercion wields a quarterstaff, +1;+1 quarterstaff.Multiattack. Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a
use of Spellcasting.
Divine Radiance. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Divine Radiance"} to hit, reach 5 ft. or range 60 ft., one target. Hit
Equipment
action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Moderate, 6d6
Equipment
action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Basic Necrotic Bomb, 4d6 for a Necrotic Bomb, Moderate;Moderate
monsters
.
Toughened Carapace. Any Critical Hit against the sahuagin becomes a normal hit.Multiattack. The sahuagin makes three attacks, using Crushing Claw or Cutter Claw in any combination. It can replace one attack
consuming the chuuls and taking their power. A Claw of Sha’argon is a mighty sahuagin champion—an armored powerhouse possessing deep faith and wielding divine power. While barons lead
Monsters
Curse of Strahd
domain, in hopes that they will find a way to destroy the vampire or set Strahd free.
For the Love of Strahd. The Dark Powers of Ravenloft would consider Madam Eva a worthy choice to replace Strahd as
. “I wish Strahd to be free of his curse.”
Bond. “The Vistani are my people now.”
Flaw. “The people whose fates I divine aren’t important. They are but the means to an end.”
Magic Items
Baldur’s Gate: Descent into Avernus
are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
connect to the fireplaces in areas H12, H13, H14, and H17. Slippery Ice. Slippery ice covers the rooftop. The ice is difficult terrain (see the Basic Rules). When a creature other than Cryovain moves
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
connect to the fireplaces in areas H12, H13, H14, and H17. Slippery Ice. Slippery ice covers the rooftop. The ice is difficult terrain (see the Basic Rules). When a creature other than Cryovain moves
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
connect to the fireplaces in areas H12, H13, H14, and H17. Slippery Ice. Slippery ice covers the rooftop. The ice is difficult terrain (see the Basic Rules). When a creature other than Cryovain moves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
blowing snow pour through vast, desolate caverns. Cocytus Winds blowing through narrower tunnels create a stronger force and louder wails, making this the so-called “Layer of Lamentation.” Phlegethon
despair, or dissolving into incoherence—and then some event, force, or creature on the plane pushes them over that edge. Simply existing on the plane is exhausting; trying to accomplish even a basic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
blowing snow pour through vast, desolate caverns. Cocytus Winds blowing through narrower tunnels create a stronger force and louder wails, making this the so-called “Layer of Lamentation.” Phlegethon
despair, or dissolving into incoherence—and then some event, force, or creature on the plane pushes them over that edge. Simply existing on the plane is exhausting; trying to accomplish even a basic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
blowing snow pour through vast, desolate caverns. Cocytus Winds blowing through narrower tunnels create a stronger force and louder wails, making this the so-called “Layer of Lamentation.” Phlegethon
despair, or dissolving into incoherence—and then some event, force, or creature on the plane pushes them over that edge. Simply existing on the plane is exhausting; trying to accomplish even a basic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
which they qualify. Each special facility can be chosen only once unless its description says otherwise. Unlike basic facilities, special facilities can’t be bought; a character gains them through level
reaches the level. Each time a character gains a level, that character can replace one of their Bastion’s special facilities with another for which the character qualifies. Special Facility Acquisition Level Special Facilities 5 2 9 4 13 5 17 6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nykthos The Nykthos is a nexus point between the mortal realm and Nyx. The site bears the name of the first Nyxborn, a divine artisan tasked with building altars to the gods so they could be
into the starry night sky. Unseen in the heavens above, these pillars connect to counterparts in an identical temple in the foyer to Nyx—the entrance, as it were, to the realm of the gods. The few
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nykthos The Nykthos is a nexus point between the mortal realm and Nyx. The site bears the name of the first Nyxborn, a divine artisan tasked with building altars to the gods so they could be
into the starry night sky. Unseen in the heavens above, these pillars connect to counterparts in an identical temple in the foyer to Nyx—the entrance, as it were, to the realm of the gods. The few
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
which they qualify. Each special facility can be chosen only once unless its description says otherwise. Unlike basic facilities, special facilities can’t be bought; a character gains them through level
reaches the level. Each time a character gains a level, that character can replace one of their Bastion’s special facilities with another for which the character qualifies. Special Facility Acquisition Level Special Facilities 5 2 9 4 13 5 17 6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
which they qualify. Each special facility can be chosen only once unless its description says otherwise. Unlike basic facilities, special facilities can’t be bought; a character gains them through level
reaches the level. Each time a character gains a level, that character can replace one of their Bastion’s special facilities with another for which the character qualifies. Special Facility Acquisition Level Special Facilities 5 2 9 4 13 5 17 6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nykthos The Nykthos is a nexus point between the mortal realm and Nyx. The site bears the name of the first Nyxborn, a divine artisan tasked with building altars to the gods so they could be
into the starry night sky. Unseen in the heavens above, these pillars connect to counterparts in an identical temple in the foyer to Nyx—the entrance, as it were, to the realm of the gods. The few
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. Roads loosely connect the cities that
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the






