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Fighter
Legacy
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Classes
Basic Rules (2014)
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
untrained soldiers with only the most basic combat knowledge. Veteran soldiers, military officers, trained bodyguards, dedicated knights, and similar figures are fighters.
Some fighters feel drawn to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trained for Danger Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. There are greater risks, perhaps, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Trained for Danger Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. There are greater risks, perhaps, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Trained for Danger Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. There are greater risks, perhaps, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trained for Danger Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. There are greater risks, perhaps, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trained for Danger Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. There are greater risks, perhaps, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Trained for Danger Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. There are greater risks, perhaps, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Types of Treasure Treasure comes in many forms. Coins. The most basic type of treasure is money, including copper pieces (cp), silver pieces (sp), electrum pieces (ep), gold pieces (gp), and platinum
pieces (pp). Fifty coins of any type weigh 1 pound. Gemstones. Gemstones are small, lightweight, and easily secured compared to their same value in coins. See the “Gemstones” section for types of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Types of Treasure Treasure comes in many forms. Coins. The most basic type of treasure is money, including copper pieces (cp), silver pieces (sp), electrum pieces (ep), gold pieces (gp), and platinum
pieces (pp). Fifty coins of any type weigh 1 pound. Gemstones. Gemstones are small, lightweight, and easily secured compared to their same value in coins. See the “Gemstones” section for types of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Types of Treasure Treasure comes in many forms. Coins. The most basic type of treasure is money, including copper pieces (cp), silver pieces (sp), electrum pieces (ep), gold pieces (gp), and platinum
pieces (pp). Fifty coins of any type weigh 1 pound. Gemstones. Gemstones are small, lightweight, and easily secured compared to their same value in coins. See the “Gemstones” section for types of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
predicated on where a particular form of yuan-ti lies along the ladder of transformation. The basic form of yuan-ti society is a pyramid with abominations at the top, malisons in the middle level, and
envisioned. Absent the presence of an anathema, yuan-ti abominations are the leaders in most yuan-ti cities. Yuan-ti Malisons The various kinds of malisons are imperfect compared to abominations but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
predicated on where a particular form of yuan-ti lies along the ladder of transformation. The basic form of yuan-ti society is a pyramid with abominations at the top, malisons in the middle level, and
envisioned. Absent the presence of an anathema, yuan-ti abominations are the leaders in most yuan-ti cities. Yuan-ti Malisons The various kinds of malisons are imperfect compared to abominations but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
predicated on where a particular form of yuan-ti lies along the ladder of transformation. The basic form of yuan-ti society is a pyramid with abominations at the top, malisons in the middle level, and
envisioned. Absent the presence of an anathema, yuan-ti abominations are the leaders in most yuan-ti cities. Yuan-ti Malisons The various kinds of malisons are imperfect compared to abominations but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Material Plane. They have one critical advantage compared to their mortal contemporaries: Glasya’s knowledge of the law. She knew that in many cases, procedures that devils observed and obeyed as laws
of Influence To make Glasya’s workload even more onerous (and to serve as an ironic form of punishment), Asmodeus decreed that Glasya could entice souls into the Nine Hells only through delving into
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Material Plane. They have one critical advantage compared to their mortal contemporaries: Glasya’s knowledge of the law. She knew that in many cases, procedures that devils observed and obeyed as laws
of Influence To make Glasya’s workload even more onerous (and to serve as an ironic form of punishment), Asmodeus decreed that Glasya could entice souls into the Nine Hells only through delving into
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Material Plane. They have one critical advantage compared to their mortal contemporaries: Glasya’s knowledge of the law. She knew that in many cases, procedures that devils observed and obeyed as laws
of Influence To make Glasya’s workload even more onerous (and to serve as an ironic form of punishment), Asmodeus decreed that Glasya could entice souls into the Nine Hells only through delving into
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on the statue destroys the trap. Pits Mechanical trap Four basic pit traps are presented here. Simple Pit. A simple pit trap is a hole dug in the ground. The hole is covered by a large cloth anchored
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on the statue destroys the trap. Pits Mechanical trap Four basic pit traps are presented here. Simple Pit. A simple pit trap is a hole dug in the ground. The hole is covered by a large cloth anchored
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on the statue destroys the trap. Pits Mechanical trap Four basic pit traps are presented here. Simple Pit. A simple pit trap is a hole dug in the ground. The hole is covered by a large cloth anchored
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Intelligence (Investigation) check, a character can deduce the presence of the pressure plate from variations in the mortar and stone around it, compared to the surrounding floor. Wedging an iron spike
capable warriors that challenge unescorted intruders. Seven other kobolds are commoners, but with 3 hit points each, and a -1 reduction to hit and damage compared to the Monster Manual statistics. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Intelligence (Investigation) check, a character can deduce the presence of the pressure plate from variations in the mortar and stone around it, compared to the surrounding floor. Wedging an iron spike
capable warriors that challenge unescorted intruders. Seven other kobolds are commoners, but with 3 hit points each, and a -1 reduction to hit and damage compared to the Monster Manual statistics. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Intelligence (Investigation) check, a character can deduce the presence of the pressure plate from variations in the mortar and stone around it, compared to the surrounding floor. Wedging an iron spike
capable warriors that challenge unescorted intruders. Seven other kobolds are commoners, but with 3 hit points each, and a -1 reduction to hit and damage compared to the Monster Manual statistics. The






