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Returning 10 results for 'basic both diffusing conversely remain'.
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Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
Orc
Legacy
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
more than a few hundred members, because a larger group would need a prohibitive amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the
Kobold
Legacy
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Species
Volo's Guide to Monsters
other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.
When they go after items that aren’t free for the taking, kobolds try to remain
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Equipment
webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force takes
the end of the hour, the creature takes an additional 36 (8d8) Psychic damage as they are flung back to a basic understanding of life, the universe, and probability.
Equipment
appears with webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic
realities. At the end of the hour, the creature takes an additional 36 (8d8) Psychic damage as they are flung back to a basic understanding of life, the universe, and probability.
Equipment
webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force
the end of the hour, the creature takes an additional 36 (8d8) Psychic damage as they are flung back to a basic understanding of life, the universe, and probability.
Equipment
webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force takes
end of the hour, the creature takes an additional 36 (8d8) Psychic damage as they are flung back to a basic understanding of life, the universe, and probability.
Equipment
webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force takes root
end of the hour, the creature takes an additional 36 (8d8) Psychic damage as they are flung back to a basic understanding of life, the universe, and probability.
Equipment
with webbing which acts like the Web spell. The webs and eldritch crawlers remain until destroyed, or until the crawlers successfully obtain suitable prey.
49–50
A powerful magnetic force
the end of the hour, the creature takes an additional 36 (8d8) Psychic damage as they are flung back to a basic understanding of life, the universe, and probability.






