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Returning 35 results for 'bat badger diffusing charges regions'.
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Magic Items
Dungeon Master’s Guide
This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and
and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn.
Conjure Fey
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
.
Sample Creatures
CR
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat
, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Sprite, Wolf
Conjure Animals
Legacy
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Spells
Basic Rules (2014)
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture
Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3;{"diceNotation":"1d4 + 3", "rollType":"roll", "rollAction":"Charges regained"} charges daily at dawn:
At
will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
Orcus
Legacy
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Monsters
Out of the Abyss
Wand of Orcus. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak
with dead. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Beast Allosaurus
Ankylosaurus
Ape
Archelon
Baboon
Badger
Bat
Black Bear
Blood Hawk
Boar
Brown Bear
Camel
Cat
Constrictor Snake
Crab
Crocodile
Deer
Dire Wolf
Draft
Horse
Eagle
Elephant
Elk
Frog
Giant Ape
Giant Badger
Giant Bat
Giant Boar
Giant Centipede
Giant Constrictor Snake
Giant Crab
Giant Crocodile
Giant Fire Beetle
Giant Frog
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Beast Allosaurus
Ankylosaurus
Ape
Archelon
Baboon
Badger
Bat
Black Bear
Blood Hawk
Boar
Brown Bear
Camel
Cat
Constrictor Snake
Crab
Crocodile
Deer
Dire Wolf
Draft
Horse
Eagle
Elephant
Elk
Frog
Giant Ape
Giant Badger
Giant Bat
Giant Boar
Giant Centipede
Giant Constrictor Snake
Giant Crab
Giant Crocodile
Giant Fire Beetle
Giant Frog
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Beast Allosaurus
Ankylosaurus
Ape
Archelon
Baboon
Badger
Bat
Black Bear
Blood Hawk
Boar
Brown Bear
Camel
Cat
Constrictor Snake
Crab
Crocodile
Deer
Dire Wolf
Draft
Horse
Eagle
Elephant
Elk
Frog
Giant Ape
Giant Badger
Giant Bat
Giant Boar
Giant Centipede
Giant Constrictor Snake
Giant Crab
Giant Crocodile
Giant Fire Beetle
Giant Frog
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hunter Animal Lord Appearances 1d10 Bestial Shape
1 Alligator
2 Badger
3 Bat
4 Cat
5 Hawk
1d10 Bestial Shape
6 Mongoose
7 Praying mantis
8 Shark
9 Snake
10 Wolf
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 0 Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Crawling Claw
Deer
Eagle
Frog
Giant Fire Beetle
Goat
Hawk
Homunculus
Hyena
Jackal
Larva
Lemure
Lizard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 0 Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Crawling Claw
Deer
Eagle
Frog
Giant Fire Beetle
Goat
Hawk
Homunculus
Hyena
Jackal
Larva
Lemure
Lizard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 0 Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Crawling Claw
Deer
Eagle
Frog
Giant Fire Beetle
Goat
Hawk
Homunculus
Hyena
Jackal
Larva
Lemure
Lizard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hunter Animal Lord Appearances 1d10 Bestial Shape
1 Alligator
2 Badger
3 Bat
4 Cat
5 Hawk
1d10 Bestial Shape
6 Mongoose
7 Praying mantis
8 Shark
9 Snake
10 Wolf
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hunter Animal Lord Appearances 1d10 Bestial Shape
1 Alligator
2 Badger
3 Bat
4 Cat
5 Hawk
1d10 Bestial Shape
6 Mongoose
7 Praying mantis
8 Shark
9 Snake
10 Wolf
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 0 (0–10 XP) Awakened shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Crawling claw
Deer
Eagle
Frog
Giant fire beetle
Goat
Hawk
Homunculus
Hyena
Jackal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 0 (0–10 XP) Awakened shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Crawling claw
Deer
Eagle
Frog
Giant fire beetle
Goat
Hawk
Homunculus
Hyena
Jackal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 0 (0–10 XP) Awakened shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Crawling claw
Deer
Eagle
Frog
Giant fire beetle
Goat
Hawk
Homunculus
Hyena
Jackal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 1/4 Aarakocra Skirmisher
Animated Broom
Animated Flying Sword
Axe Beak
Blink Dog
Boar
Bullywug Warrior
Constrictor Snake
Draft Horse
Dretch
Elk
Giant Badger
Giant Bat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 1/4 (50 XP) Aarakocra
Acolyte
Axe beak
Blink dog
Boar
Bullywug
Constrictor snake
Draft horse
Dretch
Drow
Duodrone
Elk
Flying sword
Giant badger
Giant bat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 1/4 Aarakocra Skirmisher
Animated Broom
Animated Flying Sword
Axe Beak
Blink Dog
Boar
Bullywug Warrior
Constrictor Snake
Draft Horse
Dretch
Elk
Giant Badger
Giant Bat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 1/4 Aarakocra Skirmisher
Animated Broom
Animated Flying Sword
Axe Beak
Blink Dog
Boar
Bullywug Warrior
Constrictor Snake
Draft Horse
Dretch
Elk
Giant Badger
Giant Bat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 1/4 (50 XP) Aarakocra
Acolyte
Axe beak
Blink dog
Boar
Bullywug
Constrictor snake
Draft horse
Dretch
Drow
Duodrone
Elk
Flying sword
Giant badger
Giant bat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 1/4 (50 XP) Aarakocra
Acolyte
Axe beak
Blink dog
Boar
Bullywug
Constrictor snake
Draft horse
Dretch
Drow
Duodrone
Elk
Flying sword
Giant badger
Giant bat
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
; territory.
Druids are often found guarding sacred sites or watching over regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hat of Vermin Wondrous Item, Common This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned
ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn. Conceptopolis Hat of Vermin, Hat of Disguise, Hat of Wizardry
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hat of Vermin Wondrous Item, Common This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned
ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn. Conceptopolis Hat of Vermin, Hat of Disguise, Hat of Wizardry
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hat of Vermin Wondrous item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog
neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hat of Vermin Wondrous item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog
neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hat of Vermin Wondrous Item, Common This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned
ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn. Conceptopolis Hat of Vermin, Hat of Disguise, Hat of Wizardry
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hat of Vermin Wondrous item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog
neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
snake Fly 1/8 Giant rat — 1/8 Giant weasel — 1/8 Poisonous snake Swim 1/8 Mastiff — 1/8 Stirge Fly 1/4 Boar — 1/4 Constrictor snake Swim 1/4 Elk — 1/4 Giant badger — 1/4 Giant bat Fly 1/4 Giant frog
Swim 1 Giant vulture Fly 1 Lion — 2 Giant constrictor snake Swim 3 Giant scorpion — Forest CR Beast Fly/Swim 0 Baboon — 0 Badger — 0 Cat — 0 Deer — 0 Hyena — 0 Owl Fly 1/8 Blood hawk Fly 1/8 Flying
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
snake Fly 1/8 Giant rat — 1/8 Giant weasel — 1/8 Poisonous snake Swim 1/8 Mastiff — 1/8 Stirge Fly 1/4 Boar — 1/4 Constrictor snake Swim 1/4 Elk — 1/4 Giant badger — 1/4 Giant bat Fly 1/4 Giant frog
Swim 1 Giant vulture Fly 1 Lion — 2 Giant constrictor snake Swim 3 Giant scorpion — Forest CR Beast Fly/Swim 0 Baboon — 0 Badger — 0 Cat — 0 Deer — 0 Hyena — 0 Owl Fly 1/8 Blood hawk Fly 1/8 Flying
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
snake Fly 1/8 Giant rat — 1/8 Giant weasel — 1/8 Poisonous snake Swim 1/8 Mastiff — 1/8 Stirge Fly 1/4 Boar — 1/4 Constrictor snake Swim 1/4 Elk — 1/4 Giant badger — 1/4 Giant bat Fly 1/4 Giant frog
Swim 1 Giant vulture Fly 1 Lion — 2 Giant constrictor snake Swim 3 Giant scorpion — Forest CR Beast Fly/Swim 0 Baboon — 0 Badger — 0 Cat — 0 Deer — 0 Hyena — 0 Owl Fly 1/8 Blood hawk Fly 1/8 Flying
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chwingas living in Icewind Dale or other cold regions can bestow using their Magical Gift action. Charm of Biting Cold. This charm has 3 charges. As a bonus action, you can expend 1 of the charm’s charges
to wreathe your weapon attacks with biting cold for 1 minute. Until this effect ends, you deal an extra 1d6 cold damage when you hit with a melee or ranged weapon attack. Once all its charges have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chwingas living in Icewind Dale or other cold regions can bestow using their Magical Gift action. Charm of Biting Cold. This charm has 3 charges. As a bonus action, you can expend 1 of the charm’s charges
to wreathe your weapon attacks with biting cold for 1 minute. Until this effect ends, you deal an extra 1d6 cold damage when you hit with a melee or ranged weapon attack. Once all its charges have






