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Returning 35 results for 'bat bards diffusing conquest ruin'.
Classes
Xanathar's Guide to Everything
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
Classes
Xanathar's Guide to Everything
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 5: The Northern Wastes The characters’ encounter with Lord Soth revealed the Dragon Army desires more than just conquest in the Kalaman region. In the Northern Wastes, the forces of the
Dragon Queen seek a ruin called the City of Lost Names. The characters and a detachment of Kalaman’s troops venture into the Northern Wastes to find the lost city and prevent whatever wickedness the Dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 5: The Northern Wastes The characters’ encounter with Lord Soth revealed the Dragon Army desires more than just conquest in the Kalaman region. In the Northern Wastes, the forces of the
Dragon Queen seek a ruin called the City of Lost Names. The characters and a detachment of Kalaman’s troops venture into the Northern Wastes to find the lost city and prevent whatever wickedness the Dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest. Bree-yark!
—Approximate translation from Goblin to Common: “Hey, rube!”
goblin Warrior prepare to strike against a bitter foe Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest. Bree-yark!
—Approximate translation from Goblin to Common: “Hey, rube!”
goblin Warrior prepare to strike against a bitter foe Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest. Bree-yark!
—Approximate translation from Goblin to Common: “Hey, rube!”
goblin Warrior prepare to strike against a bitter foe Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 5: The Northern Wastes The characters’ encounter with Lord Soth revealed the Dragon Army desires more than just conquest in the Kalaman region. In the Northern Wastes, the forces of the
Dragon Queen seek a ruin called the City of Lost Names. The characters and a detachment of Kalaman’s troops venture into the Northern Wastes to find the lost city and prevent whatever wickedness the Dragon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
descendants have finally emerged, competing among themselves to determine which leader deserves the imperial crown. Once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
descendants have finally emerged, competing among themselves to determine which leader deserves the imperial crown. Once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
descendants have finally emerged, competing among themselves to determine which leader deserves the imperial crown. Once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daern’s instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daern’s instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daern’s instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Papazotl’s Shrine Crocodiles wallow in this muddy lake bed, from which rises a walled ruin. Two columns flank the entrance, carved with images of a long-legged bird with a needle-like beak. At
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Papazotl’s Shrine Crocodiles wallow in this muddy lake bed, from which rises a walled ruin. Two columns flank the entrance, carved with images of a long-legged bird with a needle-like beak. At
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Papazotl’s Shrine Crocodiles wallow in this muddy lake bed, from which rises a walled ruin. Two columns flank the entrance, carved with images of a long-legged bird with a needle-like beak. At
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
which leader deserves the Imperial crown; once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani are far fewer in number than the Ghaal’dar; they had to carefully
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
which leader deserves the Imperial crown; once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani are far fewer in number than the Ghaal’dar; they had to carefully
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
which leader deserves the Imperial crown; once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani are far fewer in number than the Ghaal’dar; they had to carefully
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
, heedless or unknowing of the danger, unlock a ruin or a tomb and release an ancient evil into the world? Most of the people who populate the continent have little or no knowledge of lands outside Faerûn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
, heedless or unknowing of the danger, unlock a ruin or a tomb and release an ancient evil into the world? Most of the people who populate the continent have little or no knowledge of lands outside Faerûn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
, heedless or unknowing of the danger, unlock a ruin or a tomb and release an ancient evil into the world? Most of the people who populate the continent have little or no knowledge of lands outside Faerûn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
teleport is also polymorphed into a random beast, as though it had failed its saving throw against the polymorph spell. Roll a d4 to determine the new form: 1, baboon; 2, bat; 3, flying snake; 4, quipper
heaped around Shagambi’s bones: 200 gp, five moonstones (50 gp each), the fine music box activated by the trap (250 gp), and an instrument of the bards (Canaith mandolin). The instrument turns to dust and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Bargrivyek serves as Nomog-Geaya’s second in command. Nomog-Geaya would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest
they know will result in death if the act will bring glory to the banner or the legion. Honor the Gods. Hobgoblins give regular recognition to the deities left to them after Maglubiyet’s conquest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Bargrivyek serves as Nomog-Geaya’s second in command. Nomog-Geaya would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest
they know will result in death if the act will bring glory to the banner or the legion. Honor the Gods. Hobgoblins give regular recognition to the deities left to them after Maglubiyet’s conquest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Bargrivyek serves as Nomog-Geaya’s second in command. Nomog-Geaya would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest
they know will result in death if the act will bring glory to the banner or the legion. Honor the Gods. Hobgoblins give regular recognition to the deities left to them after Maglubiyet’s conquest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
teleport is also polymorphed into a random beast, as though it had failed its saving throw against the polymorph spell. Roll a d4 to determine the new form: 1, baboon; 2, bat; 3, flying snake; 4, quipper
heaped around Shagambi’s bones: 200 gp, five moonstones (50 gp each), the fine music box activated by the trap (250 gp), and an instrument of the bards (Canaith mandolin). The instrument turns to dust and






