Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bat bars diffusing calling reason'.
Other Suggestions:
bat bards diffusing calling reasoned
bat bards diffusing calling region
bat bards diffusing calling reason
bat bards diffusing causing reason
bat bard diffusing causing reason
Quasit (familiar variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
shares the quasit’s Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond.Claws (Bite in Beast Form). Melee Weapon Attack
Classes
Xanathar's Guide to Everything
against others through extortion and threats.
Many other bards hate the College of Whispers, viewing it as a parasite that uses a bard’s reputation to acquire wealth and power. For this reason
, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and
Classes
Xanathar's Guide to Everything
against others through extortion and threats.
Many other bards hate the College of Whispers, viewing it as a parasite that uses a bard’s reputation to acquire wealth and power. For this reason
, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are now servants in the kitchens of Rivergard Keep.) Womforders lock and bar their doors and shutter their windows at night, for fear of the “Womford Bat,” a nocturnal predator that snatches folk it
Fane of the Eye.) Reason to Visit. Characters who try to trace the origin of the mysterious book during their investigations into the missing delegation might come to Womford and deal with the Womford Rats, as described in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are now servants in the kitchens of Rivergard Keep.) Womforders lock and bar their doors and shutter their windows at night, for fear of the “Womford Bat,” a nocturnal predator that snatches folk it
Fane of the Eye.) Reason to Visit. Characters who try to trace the origin of the mysterious book during their investigations into the missing delegation might come to Womford and deal with the Womford Rats, as described in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are now servants in the kitchens of Rivergard Keep.) Womforders lock and bar their doors and shutter their windows at night, for fear of the “Womford Bat,” a nocturnal predator that snatches folk it
Fane of the Eye.) Reason to Visit. Characters who try to trace the origin of the mysterious book during their investigations into the missing delegation might come to Womford and deal with the Womford Rats, as described in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
and calling for aid if someone gets hurt. To prepare for the battle, Mayor Raven calls out to those assembled, explaining the mercenaries will charge up the west side of the hill while the militia
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
and calling for aid if someone gets hurt. To prepare for the battle, Mayor Raven calls out to those assembled, explaining the mercenaries will charge up the west side of the hill while the militia
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
and calling for aid if someone gets hurt. To prepare for the battle, Mayor Raven calls out to those assembled, explaining the mercenaries will charge up the west side of the hill while the militia
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
likely a reason why you’ve avoided them.
In addition to the gods, the supernatural gifts presented earlier in this chapter might influence your background. Consider what story emerges from your
of the Akroan hunter Arissa. While waiting to claim her second place award, Arissa witnessed a Nyxborn bat-creature snatch an infant from the crowd. The hunter threw her javelin an impossible distance
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
likely a reason why you’ve avoided them.
In addition to the gods, the supernatural gifts presented earlier in this chapter might influence your background. Consider what story emerges from your
of the Akroan hunter Arissa. While waiting to claim her second place award, Arissa witnessed a Nyxborn bat-creature snatch an infant from the crowd. The hunter threw her javelin an impossible distance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
3-inch-wide iron bars. Three deadbolts secure the door, which is also barred from the inside, so there are no locks that can be picked from the outside. Guard A guard stands on the other side of the
unauthorized people try to open or bypass the door, calling six more guards to help defend the entrance. Members If the characters continue watching the door, they see up to four more visitors approach
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
3-inch-wide iron bars. Three deadbolts secure the door, which is also barred from the inside, so there are no locks that can be picked from the outside. Guard A guard stands on the other side of the
unauthorized people try to open or bypass the door, calling six more guards to help defend the entrance. Members If the characters continue watching the door, they see up to four more visitors approach
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
likely a reason why you’ve avoided them.
In addition to the gods, the supernatural gifts presented earlier in this chapter might influence your background. Consider what story emerges from your
of the Akroan hunter Arissa. While waiting to claim her second place award, Arissa witnessed a Nyxborn bat-creature snatch an infant from the crowd. The hunter threw her javelin an impossible distance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
3-inch-wide iron bars. Three deadbolts secure the door, which is also barred from the inside, so there are no locks that can be picked from the outside. Guard A guard stands on the other side of the
unauthorized people try to open or bypass the door, calling six more guards to help defend the entrance. Members If the characters continue watching the door, they see up to four more visitors approach
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to himself from time to time for no clear reason. He also likes to tell poor jokes at the most inopportune moments. Stairs at the east end of the north wall lead up to area K23. Along the east wall is
a rusted but sturdy iron portcullis that bars the way to area K63. (If the characters peer through the portcullis, read the boxed text for area K63.) The portcullis bars are 1 inch thick and spaced 4
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to himself from time to time for no clear reason. He also likes to tell poor jokes at the most inopportune moments. Stairs at the east end of the north wall lead up to area K23. Along the east wall is
a rusted but sturdy iron portcullis that bars the way to area K63. (If the characters peer through the portcullis, read the boxed text for area K63.) The portcullis bars are 1 inch thick and spaced 4
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to himself from time to time for no clear reason. He also likes to tell poor jokes at the most inopportune moments. Stairs at the east end of the north wall lead up to area K23. Along the east wall is
a rusted but sturdy iron portcullis that bars the way to area K63. (If the characters peer through the portcullis, read the boxed text for area K63.) The portcullis bars are 1 inch thick and spaced 4
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, calling them “the Delvers,” and leave the bodies untouched. Secret Door. In the southeastern corner is a secret door that requires a successful DC 15 Wisdom (Perception) check to find by noticing the
until you are ready to carry on with the next part of the adventure.) He carries four Mirabar trade bars, each a foot-long spindle of iron, like two long, four-sided pyramids joined at the base. These
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, calling them “the Delvers,” and leave the bodies untouched. Secret Door. In the southeastern corner is a secret door that requires a successful DC 15 Wisdom (Perception) check to find by noticing the
until you are ready to carry on with the next part of the adventure.) He carries four Mirabar trade bars, each a foot-long spindle of iron, like two long, four-sided pyramids joined at the base. These
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from doing so. As long as these Barovians are with the adventurers, random encounters occur on a roll of 9 or higher. Barovian Witch You hear a woman’s scratchy voice calling out a name. “Grizzlegut
(who has darkvision) or catch her by surprise. This Barovian witch is one of the servants of Strahd dwelling in area K56. She is calling out the name of her black cat familiar, which has gone missing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from doing so. As long as these Barovians are with the adventurers, random encounters occur on a roll of 9 or higher. Barovian Witch You hear a woman’s scratchy voice calling out a name. “Grizzlegut
(who has darkvision) or catch her by surprise. This Barovian witch is one of the servants of Strahd dwelling in area K56. She is calling out the name of her black cat familiar, which has gone missing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from doing so. As long as these Barovians are with the adventurers, random encounters occur on a roll of 9 or higher. Barovian Witch You hear a woman’s scratchy voice calling out a name. “Grizzlegut
(who has darkvision) or catch her by surprise. This Barovian witch is one of the servants of Strahd dwelling in area K56. She is calling out the name of her black cat familiar, which has gone missing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, calling them “the Delvers,” and leave the bodies untouched. Secret Door. In the southeastern corner is a secret door that requires a successful DC 15 Wisdom (Perception) check to find by noticing the
until you are ready to carry on with the next part of the adventure.) He carries four Mirabar trade bars, each a foot-long spindle of iron, like two long, four-sided pyramids joined at the base. These
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its
reason to keep living. Barovian taverns get their wine from the Wizard of Wines winery near Krezk. A mad wizard of great power haunts the foothills of Mount Baratok. He is an outsider and no friend of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of bat fur to polish amber gemstones.
Otto. Otto the faerie dragon shows up to create mischief shortly after the characters arrive.
If Speleosa detects intruders in her home, she grabs loose rocks
from the piles around the room, instructs Obsidia and Rhodos (see area 13a) to do the same, and sets out to destroy the invaders. Attempting to reason with Speleosa while she’s hurling rocks is no
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its
reason to keep living. Barovian taverns get their wine from the Wizard of Wines winery near Krezk. A mad wizard of great power haunts the foothills of Mount Baratok. He is an outsider and no friend of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of bat fur to polish amber gemstones.
Otto. Otto the faerie dragon shows up to create mischief shortly after the characters arrive.
If Speleosa detects intruders in her home, she grabs loose rocks
from the piles around the room, instructs Obsidia and Rhodos (see area 13a) to do the same, and sets out to destroy the invaders. Attempting to reason with Speleosa while she’s hurling rocks is no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of bat fur to polish amber gemstones.
Otto. Otto the faerie dragon shows up to create mischief shortly after the characters arrive.
If Speleosa detects intruders in her home, she grabs loose rocks
from the piles around the room, instructs Obsidia and Rhodos (see area 13a) to do the same, and sets out to destroy the invaders. Attempting to reason with Speleosa while she’s hurling rocks is no
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its
reason to keep living. Barovian taverns get their wine from the Wizard of Wines winery near Krezk. A mad wizard of great power haunts the foothills of Mount Baratok. He is an outsider and no friend of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
choose the entries that speak to you or randomly pull cards from The Deck of Many Things card set. One of the most important steps of a warrior’s journey is discovering the reason why you fight. Glory
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
across the Sumber Hills. It can be seen from afar by anyone traversing the hills and is used as a private retreat by an elite hippogriff flying club comprised of rich Waterdhavians calling themselves
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
tattoo on the head represents a wizard’s school of magic specialty, Hamun’s being necromancy. If any character attempts to talk to Hamun, even by calling out a greeting or answering his questions
. Hamun stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide the information the party needs in exchange for a favor. If the characters give Hamun some
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
could handle. Calling forth a demon and failing to rein it in is a capital crime in most drow communities — an uncontrolled demon often spells disaster not only for the drow who pulled it from the Abyss
actually yochlols in disguise, spying for Lolth. The higher a drow’s standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
Compendium
- Sources->Dungeons & Dragons->Monster Manual
assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
hollow furnishings. 3 Leaving behind a signature item, such as a calling card, flower, seashell, or tooth. 4 Posing as celebrities, holy people, or servants. 5 Taking trophies from their victims. 6 Using






