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Balhannoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
well-traveled roads and paths, snatching people who come along. A balhannoth that has been captured and exploited by drow might lair in caves near Underdark passages and guard the ways in and out of a
in the area reshapes to assume the appearance of a location sought by one intelligent creature whose mind the balhannoth has read (see Regional Effects below). The transformation affects nonliving
Backgrounds
Baldur’s Gate: Descent into Avernus
them. Alone or accompanied by a handful of equally bereft survivors, you must navigate a new life that you never asked for.
4
You were captured by kidnappers and taken far from your home. The
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Baldur’s
Monsters
Fizban's Treasury of Dragons
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
and hunters.
2
A young crystal dragon has adopted a group of kobold;kobolds and is trying to teach them the value of a good practical joke.
3
A young crystal dragon has captured a pack of
Species
Mordenkainen Presents: Monsters of the Multiverse
emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season
to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Bat Cave The drow and their quaggoths recently expanded into this cavern, which is home to hundreds of bats. 12a. Drow Sentinels Sloped Roof. The ceiling here is 50 feet high but slopes down to
warriors (Ryld and Llauzdrar).
Bats. Harmless bats flutter around, disturbed by the drow’s presence.
Stumps. The floor is dotted with the stumps of felled zurkhwood stalks and the occasional bat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Bat Cave The drow and their quaggoths recently expanded into this cavern, which is home to hundreds of bats. 12a. Drow Sentinels Sloped Roof. The ceiling here is 50 feet high but slopes down to
warriors (Ryld and Llauzdrar).
Bats. Harmless bats flutter around, disturbed by the drow’s presence.
Stumps. The floor is dotted with the stumps of felled zurkhwood stalks and the occasional bat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Bat Cave The drow and their quaggoths recently expanded into this cavern, which is home to hundreds of bats. 12a. Drow Sentinels Sloped Roof. The ceiling here is 50 feet high but slopes down to
warriors (Ryld and Llauzdrar).
Bats. Harmless bats flutter around, disturbed by the drow’s presence.
Stumps. The floor is dotted with the stumps of felled zurkhwood stalks and the occasional bat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Heir Hideout The Ashen Heir hideout is a crumbling, one-story temple located in the Old City. Captured Ashen Heir agents or Laleh Ghorbani might direct the characters to the location. Read the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shallow alcoves that contain wooden troughs. Two wooden posts pounded into the rocky earth have iron rings bolted to them, and chained to one of them is a short humanoid with bat wings and spider
Each of these sheds is fitted with an iron padlock. Clovin Belview (area S17) carries the keys to these locks. If the characters open a shed, read: This shed holds the shattered remains of several
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Heir Hideout The Ashen Heir hideout is a crumbling, one-story temple located in the Old City. Captured Ashen Heir agents or Laleh Ghorbani might direct the characters to the location. Read the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Heir Hideout The Ashen Heir hideout is a crumbling, one-story temple located in the Old City. Captured Ashen Heir agents or Laleh Ghorbani might direct the characters to the location. Read the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shallow alcoves that contain wooden troughs. Two wooden posts pounded into the rocky earth have iron rings bolted to them, and chained to one of them is a short humanoid with bat wings and spider
Each of these sheds is fitted with an iron padlock. Clovin Belview (area S17) carries the keys to these locks. If the characters open a shed, read: This shed holds the shattered remains of several
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rounds, he grabs hold of the stone and tries to remove it by force. Read the following boxed text aloud when this occurs: Gallio screams from the top of the astral spire. A shockwave washes through the
triggers a magical backlash that disables the planar beacon and frees any creatures trapped in its spell. Back on the Material Plane, any captured monsters break free from their cells and rampage through
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rounds, he grabs hold of the stone and tries to remove it by force. Read the following boxed text aloud when this occurs: Gallio screams from the top of the astral spire. A shockwave washes through the
triggers a magical backlash that disables the planar beacon and frees any creatures trapped in its spell. Back on the Material Plane, any captured monsters break free from their cells and rampage through
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rounds, he grabs hold of the stone and tries to remove it by force. Read the following boxed text aloud when this occurs: Gallio screams from the top of the astral spire. A shockwave washes through the
triggers a magical backlash that disables the planar beacon and frees any creatures trapped in its spell. Back on the Material Plane, any captured monsters break free from their cells and rampage through
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shallow alcoves that contain wooden troughs. Two wooden posts pounded into the rocky earth have iron rings bolted to them, and chained to one of them is a short humanoid with bat wings and spider
Each of these sheds is fitted with an iron padlock. Clovin Belview (area S17) carries the keys to these locks. If the characters open a shed, read: This shed holds the shattered remains of several
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Barn Visit Read or paraphrase the following if the characters choose to meet with Adrisa Carimorte: Rain begins to fall as your coach pulls up beside an open barn surrounded by fields of dead corn. A
everyone is in the loft, read or paraphrase the following: In the middle of the loft, tied to a wooden chair, is a scrawny human man with patchy facial hair. He is sweating profusely and chewing nervously
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Barn Visit Read or paraphrase the following if the characters choose to meet with Adrisa Carimorte: Rain begins to fall as your coach pulls up beside an open barn surrounded by fields of dead corn. A
everyone is in the loft, read or paraphrase the following: In the middle of the loft, tied to a wooden chair, is a scrawny human man with patchy facial hair. He is sweating profusely and chewing nervously
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reality of Oerth, where Vecna has captured and imprisoned his archrival, Kas the Betrayer. Read the following to describe the scene: Your feet sink into the mucky basin of a sprawling wasteland. The
the castle, read the following: Aside from a few antechambers, this once-impressive castle has been reduced to scorched rubble. Two hulking, bipedal creatures covered in spikes and smeared with blood stalk the castle’s bailey.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reality of Oerth, where Vecna has captured and imprisoned his archrival, Kas the Betrayer. Read the following to describe the scene: Your feet sink into the mucky basin of a sprawling wasteland. The
the castle, read the following: Aside from a few antechambers, this once-impressive castle has been reduced to scorched rubble. Two hulking, bipedal creatures covered in spikes and smeared with blood stalk the castle’s bailey.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Barn Visit Read or paraphrase the following if the characters choose to meet with Adrisa Carimorte: Rain begins to fall as your coach pulls up beside an open barn surrounded by fields of dead corn. A
everyone is in the loft, read or paraphrase the following: In the middle of the loft, tied to a wooden chair, is a scrawny human man with patchy facial hair. He is sweating profusely and chewing nervously
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reality of Oerth, where Vecna has captured and imprisoned his archrival, Kas the Betrayer. Read the following to describe the scene: Your feet sink into the mucky basin of a sprawling wasteland. The
the castle, read the following: Aside from a few antechambers, this once-impressive castle has been reduced to scorched rubble. Two hulking, bipedal creatures covered in spikes and smeared with blood stalk the castle’s bailey.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
she learns that intruders are present, she moves to intercept them. Read the following boxed text aloud if the characters encounter her: A towering female half-orc steps into view. Her muscles are like
drops Fheralai to fewer than half her maximum hit points or she feels outmatched, she tries to abandon the vessel and flee to safety. Don’t worry if Fheralai dies or is captured here, as her cultists use divine intervention to bring her back later in the campaign!
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
depict bare-chested humans with the heads of different animals. From left to right, the heads resemble those of a lizard, a jaguar, a lobster, a toucan, a bat, and a frog.
A character who examines the
(area 16D). If a character holds a light source close to the statue with the head of a bat, a crawlway appears in its shadow. The crawlway entrance is otherwise hidden behind an illusory wall that can
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Marsh, Unmellow On the marsh islands with the pagan ruins, fishers and soldiers captured by the cultists are unconscious, meant to be used as sacrifices for the water creatures that the tiefling
, including sidekicks. When the creatures arrive, set the scene using the following read-aloud text: The watery marshland bubbles and roils. Lightning flashes in the sky, revealing several humanoid forms
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
boar in a stout iron cage, bound for a noble in Waterdeep. They ate the beast, but then captured a black bear. The bandits broke the cage’s lock, so they have it spiked shut with an iron piton. Starved
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Marsh, Unmellow On the marsh islands with the pagan ruins, fishers and soldiers captured by the cultists are unconscious, meant to be used as sacrifices for the water creatures that the tiefling
, including sidekicks. When the creatures arrive, set the scene using the following read-aloud text: The watery marshland bubbles and roils. Lightning flashes in the sky, revealing several humanoid forms
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Marsh, Unmellow On the marsh islands with the pagan ruins, fishers and soldiers captured by the cultists are unconscious, meant to be used as sacrifices for the water creatures that the tiefling
, including sidekicks. When the creatures arrive, set the scene using the following read-aloud text: The watery marshland bubbles and roils. Lightning flashes in the sky, revealing several humanoid forms
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
she learns that intruders are present, she moves to intercept them. Read the following boxed text aloud if the characters encounter her: A towering female half-orc steps into view. Her muscles are like
drops Fheralai to fewer than half her maximum hit points or she feels outmatched, she tries to abandon the vessel and flee to safety. Don’t worry if Fheralai dies or is captured here, as her cultists use divine intervention to bring her back later in the campaign!






