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Returning 35 results for 'bat blink diffusing calling rites'.
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Conjure Fey
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
.
Sample Creatures
CR
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat
, Raven, Scorpion, Spider, Vulture, Weasel
1/8
Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4
Axe Beak, Blink Dog, Boar
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall.
Calling down a curse upon the forces of undeath, a human lifts
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 1/4 Aarakocra Skirmisher
Animated Broom
Animated Flying Sword
Axe Beak
Blink Dog
Boar
Bullywug Warrior
Constrictor Snake
Draft Horse
Dretch
Elk
Giant Badger
Giant Bat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 1/4 Aarakocra Skirmisher
Animated Broom
Animated Flying Sword
Axe Beak
Blink Dog
Boar
Bullywug Warrior
Constrictor Snake
Draft Horse
Dretch
Elk
Giant Badger
Giant Bat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 1/4 (50 XP) Aarakocra
Acolyte
Axe beak
Blink dog
Boar
Bullywug
Constrictor snake
Draft horse
Dretch
Drow
Duodrone
Elk
Flying sword
Giant badger
Giant bat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 1/4 Aarakocra Skirmisher
Animated Broom
Animated Flying Sword
Axe Beak
Blink Dog
Boar
Bullywug Warrior
Constrictor Snake
Draft Horse
Dretch
Elk
Giant Badger
Giant Bat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 1/4 (50 XP) Aarakocra
Acolyte
Axe beak
Blink dog
Boar
Bullywug
Constrictor snake
Draft horse
Dretch
Drow
Duodrone
Elk
Flying sword
Giant badger
Giant bat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 1/4 (50 XP) Aarakocra
Acolyte
Axe beak
Blink dog
Boar
Bullywug
Constrictor snake
Draft horse
Dretch
Drow
Duodrone
Elk
Flying sword
Giant badger
Giant bat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hunting. Some individuals feel a calling to a particular deity’s service and claim that god as a patron. Particularly devoted individuals become priests by setting up a shrine or helping to staff a holy
site. Much more rarely, those who feel such a calling become clerics or paladins invested with the responsibility of true divine power. Shrines and temples serve as community gathering points for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hunting. Some individuals feel a calling to a particular deity’s service and claim that god as a patron. Particularly devoted individuals become priests by setting up a shrine or helping to staff a holy
site. Much more rarely, those who feel such a calling become clerics or paladins invested with the responsibility of true divine power. Shrines and temples serve as community gathering points for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hunting. Some individuals feel a calling to a particular deity’s service and claim that god as a patron. Particularly devoted individuals become priests by setting up a shrine or helping to staff a holy
site. Much more rarely, those who feel such a calling become clerics or paladins invested with the responsibility of true divine power. Shrines and temples serve as community gathering points for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
, Deer, Frog, Hawk, Hyena, Lizard, Owl, Rat, Spider, Weasel 1/8 Blood Hawk, Flying Snake, Giant Rat, Giant Weasel, Goblin Minion, Kobold Warrior, Mastiff, Stirge, Twig Blight, Venomous Snake 1/4 Blink
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
, Deer, Frog, Hawk, Hyena, Lizard, Owl, Rat, Spider, Weasel 1/8 Blood Hawk, Flying Snake, Giant Rat, Giant Weasel, Goblin Minion, Kobold Warrior, Mastiff, Stirge, Twig Blight, Venomous Snake 1/4 Blink
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
, Deer, Frog, Hawk, Hyena, Lizard, Owl, Rat, Spider, Weasel 1/8 Blood Hawk, Flying Snake, Giant Rat, Giant Weasel, Goblin Minion, Kobold Warrior, Mastiff, Stirge, Twig Blight, Venomous Snake 1/4 Blink
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from doing so. As long as these Barovians are with the adventurers, random encounters occur on a roll of 9 or higher. Barovian Witch You hear a woman’s scratchy voice calling out a name. “Grizzlegut
(who has darkvision) or catch her by surprise. This Barovian witch is one of the servants of Strahd dwelling in area K56. She is calling out the name of her black cat familiar, which has gone missing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from doing so. As long as these Barovians are with the adventurers, random encounters occur on a roll of 9 or higher. Barovian Witch You hear a woman’s scratchy voice calling out a name. “Grizzlegut
(who has darkvision) or catch her by surprise. This Barovian witch is one of the servants of Strahd dwelling in area K56. She is calling out the name of her black cat familiar, which has gone missing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from doing so. As long as these Barovians are with the adventurers, random encounters occur on a roll of 9 or higher. Barovian Witch You hear a woman’s scratchy voice calling out a name. “Grizzlegut
(who has darkvision) or catch her by surprise. This Barovian witch is one of the servants of Strahd dwelling in area K56. She is calling out the name of her black cat familiar, which has gone missing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, stirge, tribal warrior, twig blight 1/8 (25 XP) Blink dog, boar, constrictor snake, elk, giant badger, giant bat, giant frog, giant lizard, giant owl, giant poisonous snake, giant wolf spider
) Flumph, giant rat, kobold, stirge, tribal warrior 1/8 (25 XP) Drow, giant bat, giant centipede, giant lizard, giant poisonous snake, goblin, grimlock, kuo-toa, swarm of bats, troglodyte, violet fungus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, stirge, tribal warrior, twig blight 1/8 (25 XP) Blink dog, boar, constrictor snake, elk, giant badger, giant bat, giant frog, giant lizard, giant owl, giant poisonous snake, giant wolf spider
) Flumph, giant rat, kobold, stirge, tribal warrior 1/8 (25 XP) Drow, giant bat, giant centipede, giant lizard, giant poisonous snake, goblin, grimlock, kuo-toa, swarm of bats, troglodyte, violet fungus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, stirge, tribal warrior, twig blight 1/8 (25 XP) Blink dog, boar, constrictor snake, elk, giant badger, giant bat, giant frog, giant lizard, giant owl, giant poisonous snake, giant wolf spider
) Flumph, giant rat, kobold, stirge, tribal warrior 1/8 (25 XP) Drow, giant bat, giant centipede, giant lizard, giant poisonous snake, goblin, grimlock, kuo-toa, swarm of bats, troglodyte, violet fungus
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm
energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm. An entity that appears as a star spawn seer in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm
energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm. An entity that appears as a star spawn seer in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their worldly goods to the cult’s coffers and the hardiness of their bodies to the cult’s emaciating rites. Cultists that survive their initiation usually gain all the things the cult promised — at the
, calling them the Windwyrds. Most have no musical talent whatsoever, and their music is often a shrill cacophony. Of all the air cultists, the Windwyrds are the least fanatical and the most fearful for






