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Returning 35 results for 'bat blue defusing could revolve'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Raxivort’s Tongue. The xvart can communicate with ordinary bat;bats and rat;rats, as well as giant bat;giant bats and giant rat;giant rats.Shortsword. Melee Weapon Attack: +4;{"diceNotation
could reveal his location to point to the nearest xvart instead.
Xvarts
Xvarts are cowardly, greedy creatures spawned by a renegade demigod, Raxivort. They have blue skin, orange eyes, and
Monsters
Spelljammer: Adventures in Space
portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly fingers.
Mercanes conduct most of their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Raxivort’s Blessing. When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points.
Raxivort’s Tongue. The xvart can communicate with ordinary bat;bats and rat
;rats, as well as giant bat;giant bats and giant rat;giant rats.Multiattack. The xvart makes two Scimitar or Raxivort’s Bite attacks.
Scimitar. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
Animal Messenger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
3 Blue Dragon Wyrmling, Kuo-toa Monitor, Manticore 4 Chuul 5 Giant Crocodile, Sahuagin Baron, Water Elemental 6 Cyclops Sentry, Kuo-toa Archpriest, Merfolk Wavebender 8 Hydra, Young Bronze Dragon 9
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
3 Blue Dragon Wyrmling, Kuo-toa Monitor, Manticore 4 Chuul 5 Giant Crocodile, Sahuagin Baron, Water Elemental 6 Cyclops Sentry, Kuo-toa Archpriest, Merfolk Wavebender 8 Hydra, Young Bronze Dragon 9
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
3 Blue Dragon Wyrmling, Kuo-toa Monitor, Manticore 4 Chuul 5 Giant Crocodile, Sahuagin Baron, Water Elemental 6 Cyclops Sentry, Kuo-toa Archpriest, Merfolk Wavebender 8 Hydra, Young Bronze Dragon 9
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Mercane Mercanes are the mysterious, magical creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Mercane Mercanes are the mysterious, magical creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Mercane Mercanes are the mysterious, magical creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
question. He spends his idle hours making gifts for her and, in bat form, leaving them in front of her tower. The lovestruck fool is otherwise bereft of conscience, and he presides over the werebat tribe
figurine of Wyllow (25 gp), and a chalice hewn from blue quartz (250 gp). Hanging from a hook on the inside lid of the chest is an iron master key that fits all the doors in areas 18–24. The head of the key is shaped like a dwarf’s stern visage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
question. He spends his idle hours making gifts for her and, in bat form, leaving them in front of her tower. The lovestruck fool is otherwise bereft of conscience, and he presides over the werebat tribe
figurine of Wyllow (25 gp), and a chalice hewn from blue quartz (250 gp). Hanging from a hook on the inside lid of the chest is an iron master key that fits all the doors in areas 18–24. The head of the key is shaped like a dwarf’s stern visage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
question. He spends his idle hours making gifts for her and, in bat form, leaving them in front of her tower. The lovestruck fool is otherwise bereft of conscience, and he presides over the werebat tribe
figurine of Wyllow (25 gp), and a chalice hewn from blue quartz (250 gp). Hanging from a hook on the inside lid of the chest is an iron master key that fits all the doors in areas 18–24. The head of the key is shaped like a dwarf’s stern visage.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of bat fur to polish amber gemstones.
Otto. Otto the faerie dragon shows up to create mischief shortly after the characters arrive.
If Speleosa detects intruders in her home, she grabs loose rocks
, life-size stone statue of Halaster painted blue. The Halaster statue has an elemental gem (air) for a heart. This gem can be obtained only by shattering or disintegrating the statue. With a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, water elemental 5 (1,800 XP) Cyclops 6 (2,300 XP) Young bronze dragon 8 (3,900 XP) Young blue dragon 9 (5,000 XP) Djinni, marid, roc 11 (7,200 XP) Storm giant 13 (10,000 XP) Adult bronze dragon 15
(13,000 XP) Adult blue dragon 16 (15,000 XP) Dragon turtle 17 (18,000 XP) Ancient bronze dragon 22 (30,000 XP) Ancient blue dragon 23 (32,500 XP) Desert Monsters Monsters Challenge Rating (XP) Cat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, water elemental 5 (1,800 XP) Cyclops 6 (2,300 XP) Young bronze dragon 8 (3,900 XP) Young blue dragon 9 (5,000 XP) Djinni, marid, roc 11 (7,200 XP) Storm giant 13 (10,000 XP) Adult bronze dragon 15
(13,000 XP) Adult blue dragon 16 (15,000 XP) Dragon turtle 17 (18,000 XP) Ancient bronze dragon 22 (30,000 XP) Ancient blue dragon 23 (32,500 XP) Desert Monsters Monsters Challenge Rating (XP) Cat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, water elemental 5 (1,800 XP) Cyclops 6 (2,300 XP) Young bronze dragon 8 (3,900 XP) Young blue dragon 9 (5,000 XP) Djinni, marid, roc 11 (7,200 XP) Storm giant 13 (10,000 XP) Adult bronze dragon 15
(13,000 XP) Adult blue dragon 16 (15,000 XP) Dragon turtle 17 (18,000 XP) Ancient bronze dragon 22 (30,000 XP) Ancient blue dragon 23 (32,500 XP) Desert Monsters Monsters Challenge Rating (XP) Cat
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
of the Infernal Legacy trait.
Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
of the Infernal Legacy trait.
Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.






