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Returning 35 results for 'bat boggarts diffusing claws rolling'.
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Monsters
Forgotten Realms: Adventures in Faerûn
turn with 0 Hit Points and doesn’t regenerate.Multiattack. The beast makes three attacks, using Bite or Claws in any combination.
Bite. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType
":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 23 (4d8 + 5);{"diceNotation":"4d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Claws (Land or Sky Form
Quasit
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Claws","rollDamageType":"piercing"} piercing damage, and the target must
Quasit (familiar variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Claws","rollDamageType
Monsters
Bigby Presents: Glory of the Giants
by dealing 15 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the cradle but ends the grapple.
Rolling Hills (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Rolling Hills"}. The cradle magically creates a wave of dirt that extends from a point on the ground within 120 feet of itself. The wave is up to 30 feet long, up to 30 feet tall, and
Monsters
Tales from the Yawning Portal
needing to make an ability check.
Shapechanger. If Tloques-Popolocas isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat, or back into its true form.
While in bat
attack rolls and ability checks.Multiattack. Tloques-Popolocas makes two attacks.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
While in bat form, the
target (escape DC 18).
Bite (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Shapechanger. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
While in bat form
damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).
Bite. (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
While in bat form, the
).
Bite. (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by
Monsters
Waterdeep: Dungeon of the Mad Mage
Shapechanger. If Zorak isn't in sunlight or running water, he can use his action to polymorph into a Tiny bat or a Medium cloud of mist, or back into his true form.
While in bat form, Zorak can't
":"1d8+4","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Zorak can grapple the target (escape DC 18).
Bite. (Bat or Vampire
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
werebats (see appendix A) hang from the ceiling in bat form, asleep. In this form, they are indistinguishable from giant bats. They awaken if they are attacked or otherwise disturbed.
Niches. Three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
werebats (see appendix A) hang from the ceiling in bat form, asleep. In this form, they are indistinguishable from giant bats. They awaken if they are attacked or otherwise disturbed.
Niches. Three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
werebats (see appendix A) hang from the ceiling in bat form, asleep. In this form, they are indistinguishable from giant bats. They awaken if they are attacked or otherwise disturbed.
Niches. Three
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
several “relics” that it used in its rituals. These worthless items are stored in thirteen niches along the walls: A small, mummified, yellow hand with sharp claws (a goblin’s hand) on a loop of rope A
ghoul skin A desiccated frog lashed to a stick (could be mistaken for a wand of polymorph) A bag full of bat guano A hag’s severed finger A 6-inch-tall wooden figurine of a mummy, its arms crossed over
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
several “relics” that it used in its rituals. These worthless items are stored in thirteen niches along the walls: A small, mummified, yellow hand with sharp claws (a goblin’s hand) on a loop of rope A
ghoul skin A desiccated frog lashed to a stick (could be mistaken for a wand of polymorph) A bag full of bat guano A hag’s severed finger A 6-inch-tall wooden figurine of a mummy, its arms crossed over
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quasit Quasit
Tiny fiend (demon, shapechanger), chaotic evil
Armor Class 13
Hit Points 7 (3d4)
Speed 40 ft. (10 ft., fly 40 ft. in bat form; 40 ft., climb 40 ft. in centipede form; 40 ft
Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into the beast form of a bat, centipede, or toad, or into its demon form. Its statistics are the same in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
several “relics” that it used in its rituals. These worthless items are stored in thirteen niches along the walls: A small, mummified, yellow hand with sharp claws (a goblin’s hand) on a loop of rope A
ghoul skin A desiccated frog lashed to a stick (could be mistaken for a wand of polymorph) A bag full of bat guano A hag’s severed finger A 6-inch-tall wooden figurine of a mummy, its arms crossed over
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quasit Quasit
Tiny fiend (demon, shapechanger), chaotic evil
Armor Class 13
Hit Points 7 (3d4)
Speed 40 ft. (10 ft., fly 40 ft. in bat form; 40 ft., climb 40 ft. in centipede form; 40 ft
Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into the beast form of a bat, centipede, or toad, or into its demon form. Its statistics are the same in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quasit Quasit
Tiny fiend (demon, shapechanger), chaotic evil
Armor Class 13
Hit Points 7 (3d4)
Speed 40 ft. (10 ft., fly 40 ft. in bat form; 40 ft., climb 40 ft. in centipede form; 40 ft
Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into the beast form of a bat, centipede, or toad, or into its demon form. Its statistics are the same in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their spears to chip away at the ice around the greatship. Meanwhile, three yetis clamber across the deck and dig at the ice with their claws. The Northfolk won’t throw away their spears, so only the
3d6 × 100 gp, 1d6 × 100 gp, and 1d3 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their spears to chip away at the ice around the greatship. Meanwhile, three yetis clamber across the deck and dig at the ice with their claws. The Northfolk won’t throw away their spears, so only the
3d6 × 100 gp, 1d6 × 100 gp, and 1d3 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their spears to chip away at the ice around the greatship. Meanwhile, three yetis clamber across the deck and dig at the ice with their claws. The Northfolk won’t throw away their spears, so only the
3d6 × 100 gp, 1d6 × 100 gp, and 1d3 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nycaloth The elite airborne shock troops of the yugoloths, nycaloths look like muscular gargoyles. Powerful bat wings bear them swiftly aloft in battle, and the razor-sharp claws of their hands and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters reach the midpoint of the hall from either direction, read: You hear a scraping sound of stone against stone, followed by the squeaking of a bat. In the direction of the noise, you see the
fanged visage, outstretched claws, and flapping black cape of a vampire bearing down on you from above! A deep, throaty chuckle fills the hall. The scraping noise is the sound of the hidden compartment
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nycaloth The elite airborne shock troops of the yugoloths, nycaloths look like muscular gargoyles. Powerful bat wings bear them swiftly aloft in battle, and the razor-sharp claws of their hands and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nycaloth The elite airborne shock troops of the yugoloths, nycaloths look like muscular gargoyles. Powerful bat wings bear them swiftly aloft in battle, and the razor-sharp claws of their hands and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters reach the midpoint of the hall from either direction, read: You hear a scraping sound of stone against stone, followed by the squeaking of a bat. In the direction of the noise, you see the
fanged visage, outstretched claws, and flapping black cape of a vampire bearing down on you from above! A deep, throaty chuckle fills the hall. The scraping noise is the sound of the hidden compartment
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters reach the midpoint of the hall from either direction, read: You hear a scraping sound of stone against stone, followed by the squeaking of a bat. In the direction of the noise, you see the
fanged visage, outstretched claws, and flapping black cape of a vampire bearing down on you from above! A deep, throaty chuckle fills the hall. The scraping noise is the sound of the hidden compartment
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. If the characters confront her, the old bat spits at them and begins casting a spell. This encounter happens only once. If this result comes up again, treat it as no encounter. Black Cat The darkness
knife blades for claws and retractable teeth. 2 A smiling jester marionette with tangled strings and tiny copper bells sewn into its cap. 3 A wooden puzzle box, 6 inches on a side, carved with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. If the characters confront her, the old bat spits at them and begins casting a spell. This encounter happens only once. If this result comes up again, treat it as no encounter. Black Cat The darkness
knife blades for claws and retractable teeth. 2 A smiling jester marionette with tangled strings and tiny copper bells sewn into its cap. 3 A wooden puzzle box, 6 inches on a side, carved with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. If the characters confront her, the old bat spits at them and begins casting a spell. This encounter happens only once. If this result comes up again, treat it as no encounter. Black Cat The darkness
knife blades for claws and retractable teeth. 2 A smiling jester marionette with tangled strings and tiny copper bells sewn into its cap. 3 A wooden puzzle box, 6 inches on a side, carved with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Pirate, Spy 2 Bandit Captain, Berserker, Cultist Fanatic, Druid, Mage Apprentice, Priest 3 Knight, Scout Captain, Swarm of Crawling Claws, Warrior Veteran 4 Banshee, Guard Captain, Helmed Horror, Tough
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Pirate, Spy 2 Bandit Captain, Berserker, Cultist Fanatic, Druid, Mage Apprentice, Priest 3 Knight, Scout Captain, Swarm of Crawling Claws, Warrior Veteran 4 Banshee, Guard Captain, Helmed Horror, Tough
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Pirate, Spy 2 Bandit Captain, Berserker, Cultist Fanatic, Druid, Mage Apprentice, Priest 3 Knight, Scout Captain, Swarm of Crawling Claws, Warrior Veteran 4 Banshee, Guard Captain, Helmed Horror, Tough
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feet tall, depicts Keresta Delvingstone with her claws outstretched and her fangs bared. Around its neck, the statue wears a large ruby pendant on a gold chain (750 gp), and draped over its shoulders
is a cloak of the bat. Piled around the base are 13,700 sp. South Statue. This wooden statue, 10 feet tall, depicts Umbraxakar in humanoid form, appearing as a muscular man with charcoal-colored skin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feet tall, depicts Keresta Delvingstone with her claws outstretched and her fangs bared. Around its neck, the statue wears a large ruby pendant on a gold chain (750 gp), and draped over its shoulders
is a cloak of the bat. Piled around the base are 13,700 sp. South Statue. This wooden statue, 10 feet tall, depicts Umbraxakar in humanoid form, appearing as a muscular man with charcoal-colored skin






