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Returning 35 results for 'bat both diffusing class rites'.
Classes
Player’s Handbook
prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Class Features
Channel Divinity
Cantrips
Prepared Spells
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+2
Spellcasting, Divine Order
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Classes
Player’s Handbook
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles
to determine your available spell slots.
Druid Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Wild Shape
Cantrips
Monsters
Curse of Strahd
capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
Intervention Improvement
5
4
3
3
3
3
2
2
1
1
Class Features
As a cleric, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 5 ft., fly 30 ft.
STR
2 (−4)
DEX
15 (+2)
CON
8 (−1)
INT
2 (−4)
WIS
12 (+1
)
CHA
4 (−3)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 – 1)
Speed 5 ft., fly 30 ft.
STR
2 (–4)
DEX
15 (+2)
CON
8 (–1)
INT
2 (–4)
WIS
12
(+1)
CHA
4 (–3)
Senses Blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. While it can’t hear, the bat has no Blindsight.
Keen Hearing. The bat
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Bat Giant Bat
Large beast, unaligned
Armor Class 13
Hit Points 22 (4d10)
Speed 10 ft., fly 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (−4
)
WIS
12 (+1)
CHA
6 (−2)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Bat Giant Bat
Large beast, unaligned
Armor Class 13
Hit Points 22 (4d10)
Speed 10 ft., fly 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (−4
)
WIS
12 (+1)
CHA
6 (−2)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 5 ft., fly 30 ft.
STR
2 (−4)
DEX
15 (+2)
CON
8 (−1)
INT
2 (−4)
WIS
12 (+1
)
CHA
4 (−3)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Bat Giant Bat
Large beast, unaligned
Armor Class 13
Hit Points 22 (4d10)
Speed 10 ft., fly 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (−4
)
WIS
12 (+1)
CHA
6 (−2)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 5 ft., fly 30 ft.
STR
2 (−4)
DEX
15 (+2)
CON
8 (−1)
INT
2 (−4)
WIS
12 (+1
)
CHA
4 (−3)
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 – 1)
Speed 5 ft., fly 30 ft.
STR
2 (–4)
DEX
15 (+2)
CON
8 (–1)
INT
2 (–4)
WIS
12
(+1)
CHA
4 (–3)
Senses Blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. While it can’t hear, the bat has no Blindsight.
Keen Hearing. The bat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bat Bat
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 – 1)
Speed 5 ft., fly 30 ft.
STR
2 (–4)
DEX
15 (+2)
CON
8 (–1)
INT
2 (–4)
WIS
12
(+1)
CHA
4 (–3)
Senses Blindsight 60 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Echolocation. While it can’t hear, the bat has no Blindsight.
Keen Hearing. The bat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Emerald Claw. The Odakyr Rites. The nation of Karrnath has a proud martial heritage, and its soldiers are unmatched in discipline. But in the early years of the Last War, Karrnath was crippled by famine and
as cannon fodder. Over decades, a high priest named Malevanor worked with the necromancers of the Blood of Vol to develop the Odakyr Rites, which grant Karrnathi undead the ability to make tactical
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quasit Quasit
Tiny fiend (demon, shapechanger), chaotic evil
Armor Class 13
Hit Points 7 (3d4)
Speed 40 ft. (10 ft., fly 40 ft. in bat form; 40 ft., climb 40 ft. in centipede form; 40 ft
Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into the beast form of a bat, centipede, or toad, or into its demon form. Its statistics are the same in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Emerald Claw. The Odakyr Rites. The nation of Karrnath has a proud martial heritage, and its soldiers are unmatched in discipline. But in the early years of the Last War, Karrnath was crippled by famine and
as cannon fodder. Over decades, a high priest named Malevanor worked with the necromancers of the Blood of Vol to develop the Odakyr Rites, which grant Karrnathi undead the ability to make tactical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Emerald Claw. The Odakyr Rites. The nation of Karrnath has a proud martial heritage, and its soldiers are unmatched in discipline. But in the early years of the Last War, Karrnath was crippled by famine and
as cannon fodder. Over decades, a high priest named Malevanor worked with the necromancers of the Blood of Vol to develop the Odakyr Rites, which grant Karrnathi undead the ability to make tactical
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
arbitrary. There should be a bat angel!
Divine Soul Features Sorcerer Level Feature 1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quasit Quasit
Tiny fiend (demon, shapechanger), chaotic evil
Armor Class 13
Hit Points 7 (3d4)
Speed 40 ft. (10 ft., fly 40 ft. in bat form; 40 ft., climb 40 ft. in centipede form; 40 ft
Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into the beast form of a bat, centipede, or toad, or into its demon form. Its statistics are the same in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
arbitrary. There should be a bat angel!
Divine Soul Features Sorcerer Level Feature 1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
arbitrary. There should be a bat angel!
Divine Soul Features Sorcerer Level Feature 1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Stirge This horrid flying creature looks like a cross between a large bat and an oversized mosquito. Stirges feed on the blood of living creatures, attaching and draining them slowly. Although they
pose little danger in small numbers, packs of stirges can be a formidable threat, reattaching as quickly as their weakening prey can pluck them off. Stirge
Tiny beast, unaligned
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Stirge This horrid flying creature looks like a cross between a large bat and an oversized mosquito. Stirges feed on the blood of living creatures, attaching and draining them slowly. Although they
pose little danger in small numbers, packs of stirges can be a formidable threat, reattaching as quickly as their weakening prey can pluck them off. Stirge
Tiny beast, unaligned
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quasit Quasit
Tiny fiend (demon, shapechanger), chaotic evil
Armor Class 13
Hit Points 7 (3d4)
Speed 40 ft. (10 ft., fly 40 ft. in bat form; 40 ft., climb 40 ft. in centipede form; 40 ft
Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into the beast form of a bat, centipede, or toad, or into its demon form. Its statistics are the same in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
slowly turns to stone from the injury.
Cockatrice
Small monstrosity, unaligned
Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 20 ft., fly 40 ft.
STR
6 (−2)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Swarm of Bats Swarm of Bats
Medium swarm of Tiny beasts, unaligned
Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft., fly 30 ft.
STR
5 (−3)
DEX
15 (+2)
CON
10 (+0
bat. The swarm can’t regain hit points or gain temporary hit points.
Actions
Bites. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
slowly turns to stone from the injury.
Cockatrice
Small monstrosity, unaligned
Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 20 ft., fly 40 ft.
STR
6 (−2)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Swarm of Bats Swarm of Bats
Medium swarm of Tiny beasts, unaligned
Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft., fly 30 ft.
STR
5 (−3)
DEX
15 (+2)
CON
10 (+0
bat. The swarm can’t regain hit points or gain temporary hit points.
Actions
Bites. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Swarm of Bats Swarm of Bats
Medium swarm of Tiny beasts, unaligned
Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft., fly 30 ft.
STR
5 (−3)
DEX
15 (+2)
CON
10 (+0
bat. The swarm can’t regain hit points or gain temporary hit points.
Actions
Bites. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Stirge This horrid flying creature looks like a cross between a large bat and an oversized mosquito. Stirges feed on the blood of living creatures, attaching and draining them slowly. Although they
pose little danger in small numbers, packs of stirges can be a formidable threat, reattaching as quickly as their weakening prey can pluck them off. Stirge
Tiny beast, unaligned
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
slowly turns to stone from the injury.
Cockatrice
Small monstrosity, unaligned
Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 20 ft., fly 40 ft.
STR
6 (−2)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help
with religious ceremonies and other sacred duties. Priest
Medium humanoid (any race), any alignment
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stirge This horrid flying creature looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks
its pincer legs to latch on to the victim. Once the stirge has sated itself, it detaches and flies off to digest its meal. Stirge
Tiny beast, unaligned
Armor Class 14 (natural armor)
Hit Points 2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stirge This horrid flying creature looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks
its pincer legs to latch on to the victim. Once the stirge has sated itself, it detaches and flies off to digest its meal. Stirge
Tiny beast, unaligned
Armor Class 14 (natural armor)
Hit Points 2






