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Returning 35 results for 'bat both diffusing course replacing'.
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Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair, and bat-like wings are furled against his powerful
’luu dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Fraz-Urb’luu
If a creature goes mad in Fraz-Urb’luu’s lair or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
an extended, muscular neck; a smiling face framed by long, pointed ears and lank, dark hair; and bat-like wings are furled against his powerful shoulders. He can assume other forms, however, from the
navigation in the area exceedingly difficult.
If Fraz-Urb’luu dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Fraz-Urb’luu
Fraz
Orcus
Legacy
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Monsters
Out of the Abyss
. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in
again for 24 hours.
If Orcus dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Orcus
If a creature goes mad in Orcus’s lair or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in the
Undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area.
If Orcus dies, these effects fade over the course of 1d10;{"diceNotation":"1d10
Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Monsters
Fizban's Treasury of Dragons
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
invasive organisms subvert whole societies by consuming individuals and replacing them with duplicates called podlings. Bodytaker plants view themselves as perfect organisms and seek to dominate the
brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive comatose. Over the course of hours, the creature is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
invasive organisms subvert whole societies by consuming individuals and replacing them with duplicates called podlings. Bodytaker plants view themselves as perfect organisms and seek to dominate the
brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive comatose. Over the course of hours, the creature is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
invasive organisms subvert whole societies by consuming individuals and replacing them with duplicates called podlings. Bodytaker plants view themselves as perfect organisms and seek to dominate the
brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive comatose. Over the course of hours, the creature is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
true form is like that of a great gargoyle, some 12 feet tall, with an extended, muscular neck; a smiling face framed by long, pointed ears and lank, dark hair; and bat-like wings are furled against
and paths within 6 miles of the lair twist and turn back on themselves, making navigation in the area exceedingly difficult. If Fraz-Urb’luu dies, these effects fade over the course of 1d10 days
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
true form is like that of a great gargoyle, some 12 feet tall, with an extended, muscular neck; a smiling face framed by long, pointed ears and lank, dark hair; and bat-like wings are furled against
and paths within 6 miles of the lair twist and turn back on themselves, making navigation in the area exceedingly difficult. If Fraz-Urb’luu dies, these effects fade over the course of 1d10 days
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
true form is like that of a great gargoyle, some 12 feet tall, with an extended, muscular neck; a smiling face framed by long, pointed ears and lank, dark hair; and bat-like wings are furled against
and paths within 6 miles of the lair twist and turn back on themselves, making navigation in the area exceedingly difficult. If Fraz-Urb’luu dies, these effects fade over the course of 1d10 days
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Vargouille Shrieking, flapping, and hideous to behold — with a body like a severed head and bat-like wings in place of ears — vargouilles boil out of the Abyss to infest other planes of existence
kiss. The kiss of a vargouille infects a humanoid with a fiendish curse. If allowed to run its course, the curse brings about a gruesome transformation as an abyssal spirit invades the person’s body
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Vargouille Shrieking, flapping, and hideous to behold — with a body like a severed head and bat-like wings in place of ears — vargouilles boil out of the Abyss to infest other planes of existence
kiss. The kiss of a vargouille infects a humanoid with a fiendish curse. If allowed to run its course, the curse brings about a gruesome transformation as an abyssal spirit invades the person’s body
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Vargouille Shrieking, flapping, and hideous to behold — with a body like a severed head and bat-like wings in place of ears — vargouilles boil out of the Abyss to infest other planes of existence
kiss. The kiss of a vargouille infects a humanoid with a fiendish curse. If allowed to run its course, the curse brings about a gruesome transformation as an abyssal spirit invades the person’s body
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calvary. What’s more important, quickness or strength? Our modern race is a test of speed and skill through a course that weaves around and through the spires of Dura. There are eight competitors, and
its rider. Malleon’s Gate used to be represented by the Bat, but twelve years ago they exchanged that mascot for the Gargoyle, whose colors are black and gray. The current Gargoyle is a stone-faced
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
humanlike upper body with a belly swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary
over the course of 1d10 days. Cultists of Orcus Orcus grants his rank-and-file cultists the Undying Soul trait, and his cult leaders can gain the Aura of Death trait. Undying Soul (Recharges after a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
humanlike upper body with a belly swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary
over the course of 1d10 days. Cultists of Orcus Orcus grants his rank-and-file cultists the Undying Soul trait, and his cult leaders can gain the Aura of Death trait. Undying Soul (Recharges after a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
humanlike upper body with a belly swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary
over the course of 1d10 days. Cultists of Orcus Orcus grants his rank-and-file cultists the Undying Soul trait, and his cult leaders can gain the Aura of Death trait. Undying Soul (Recharges after a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calvary. What’s more important, quickness or strength? Our modern race is a test of speed and skill through a course that weaves around and through the spires of Dura. There are eight competitors, and
its rider. Malleon’s Gate used to be represented by the Bat, but twelve years ago they exchanged that mascot for the Gargoyle, whose colors are black and gray. The current Gargoyle is a stone-faced
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calvary. What’s more important, quickness or strength? Our modern race is a test of speed and skill through a course that weaves around and through the spires of Dura. There are eight competitors, and
its rider. Malleon’s Gate used to be represented by the Bat, but twelve years ago they exchanged that mascot for the Gargoyle, whose colors are black and gray. The current Gargoyle is a stone-faced
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
to the Tormentor, if Mad Maggie instructs them to. Replacing the armor on the Tormentor can be done as well, but only after efforts are made to salvage scrap metal from the battlefields of Avernus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
to the Tormentor, if Mad Maggie instructs them to. Replacing the armor on the Tormentor can be done as well, but only after efforts are made to salvage scrap metal from the battlefields of Avernus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
to the Tormentor, if Mad Maggie instructs them to. Replacing the armor on the Tormentor can be done as well, but only after efforts are made to salvage scrap metal from the battlefields of Avernus
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-sucking, bat-things”), Runara helped in her recovery. Now Myla spends her time experimenting with alchemy, engineering, and magic. Rix is pious and tends to the temple, acting as Runara’s assistant. She
working in the temple recently, she witnessed a ship change course and crash into the rocks to the north (see “Cloister Quests”). Varnoth is indifferent to visitors, but a character can shift her attitude
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-sucking, bat-things”), Runara helped in her recovery. Now Myla spends her time experimenting with alchemy, engineering, and magic. Rix is pious and tends to the temple, acting as Runara’s assistant. She
working in the temple recently, she witnessed a ship change course and crash into the rocks to the north (see “Cloister Quests”). Varnoth is indifferent to visitors, but a character can shift her attitude
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-sucking, bat-things”), Runara helped in her recovery. Now Myla spends her time experimenting with alchemy, engineering, and magic. Rix is pious and tends to the temple, acting as Runara’s assistant. She
working in the temple recently, she witnessed a ship change course and crash into the rocks to the north (see “Cloister Quests”). Varnoth is indifferent to visitors, but a character can shift her attitude
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The skeletons are the remains of the missionaries that overcame the allure of the harpies’ song and tried to convince the others to put the Marshal back on course. Their pleas failed, and these
Xendros, he sends two glabrezus to attack the characters while they rest. Wizards. When the characters approach the wreck, they notice a keelboat, the Bat Guano, anchored in the distance. The boat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The skeletons are the remains of the missionaries that overcame the allure of the harpies’ song and tried to convince the others to put the Marshal back on course. Their pleas failed, and these
Xendros, he sends two glabrezus to attack the characters while they rest. Wizards. When the characters approach the wreck, they notice a keelboat, the Bat Guano, anchored in the distance. The boat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The skeletons are the remains of the missionaries that overcame the allure of the harpies’ song and tried to convince the others to put the Marshal back on course. Their pleas failed, and these
Xendros, he sends two glabrezus to attack the characters while they rest. Wizards. When the characters approach the wreck, they notice a keelboat, the Bat Guano, anchored in the distance. The boat
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
present adventure opportunities via advertisements recruiting mercenaries, half-substantiated reports of monster attacks ignored by the Flaming Fist, and more. And of course, should adventurers succeed or
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
present adventure opportunities via advertisements recruiting mercenaries, half-substantiated reports of monster attacks ignored by the Flaming Fist, and more. And of course, should adventurers succeed or
deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
present adventure opportunities via advertisements recruiting mercenaries, half-substantiated reports of monster attacks ignored by the Flaming Fist, and more. And of course, should adventurers succeed or
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
activities. Since then, he’s been slowly laying off existing workers and replacing them with cultists loyal to the group’s mission. Assisting him are Corian Khee, a death’s head of Bhaal who spends days
spellcasters and warriors in the styles of their ancestral homeland, allowing only the most talented outsiders to access their archives or join in their lessons. And, of course, every patriar in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
course.
4: Sun Thick vines cover every wall in this chamber, which splits into three parallel hallways separated by walls that don’t quite reach the ceiling. The ceiling emanates a scorching, fiery
in space. A creature can hover and move by thought with a flying speed of 30 feet, or by using its own flying speed if it has one. Misty Boundary. Mist encircles the void, replacing walls, floor, and






