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Returning 35 results for 'bat both drawing complete rites'.
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Wizard
Legacy
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Classes
Basic Rules (2014)
circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside the
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
K: Shrine of Evil Chaos The Cult of Chaos performs evil rites in this cave, subtly drawing monsters to inhabit the Caves of Chaos and bring strife to the Borderlands. The current cult leader is Ivlis
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
K: Shrine of Evil Chaos The Cult of Chaos performs evil rites in this cave, subtly drawing monsters to inhabit the Caves of Chaos and bring strife to the Borderlands. The current cult leader is Ivlis
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rites The services of the Blood of Vol focus on drawing the faithful together as a community and encouraging people to find power within themselves. The most important ritual of the faith is the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rites The services of the Blood of Vol focus on drawing the faithful together as a community and encouraging people to find power within themselves. The most important ritual of the faith is the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rites The services of the Blood of Vol focus on drawing the faithful together as a community and encouraging people to find power within themselves. The most important ritual of the faith is the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
K: Shrine of Evil Chaos The Cult of Chaos performs evil rites in this cave, subtly drawing monsters to inhabit the Caves of Chaos and bring strife to the Borderlands. The current cult leader is Ivlis
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
provide the characters with a potion of longevity if they complete a mission for her. Bureaucratic Invitation. Secretary Wei invites the characters to Yongjing for a meeting about investigating the
ruins of the Old City beneath Yongjing. Political Pawns. An agent of the emperor or his family asks the characters to meet with Secretary Wei and aid her in any way they can—thereby drawing the characters into the city’s politics.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
provide the characters with a potion of longevity if they complete a mission for her. Bureaucratic Invitation. Secretary Wei invites the characters to Yongjing for a meeting about investigating the
ruins of the Old City beneath Yongjing. Political Pawns. An agent of the emperor or his family asks the characters to meet with Secretary Wei and aid her in any way they can—thereby drawing the characters into the city’s politics.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
provide the characters with a potion of longevity if they complete a mission for her. Bureaucratic Invitation. Secretary Wei invites the characters to Yongjing for a meeting about investigating the
ruins of the Old City beneath Yongjing. Political Pawns. An agent of the emperor or his family asks the characters to meet with Secretary Wei and aid her in any way they can—thereby drawing the characters into the city’s politics.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
An Infernal War Machine For deeper integration with Baldur’s Gate: Descent into Avernus, an alternative climax could have the characters’ chosen agent complete their version of the Infernal Machine
—which is then converted into an infernal war machine. Such a process might involve drawing on other elements of the adventure’s locations (the Tomb of Horrors’ still-to-be-built stone juggernaut, the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
An Infernal War Machine For deeper integration with Baldur’s Gate: Descent into Avernus, an alternative climax could have the characters’ chosen agent complete their version of the Infernal Machine
—which is then converted into an infernal war machine. Such a process might involve drawing on other elements of the adventure’s locations (the Tomb of Horrors’ still-to-be-built stone juggernaut, the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
An Infernal War Machine For deeper integration with Baldur’s Gate: Descent into Avernus, an alternative climax could have the characters’ chosen agent complete their version of the Infernal Machine
—which is then converted into an infernal war machine. Such a process might involve drawing on other elements of the adventure’s locations (the Tomb of Horrors’ still-to-be-built stone juggernaut, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
didn’t kill it in the catacombs of Castle Ravenloft), or in bat form. Strahd’s arrival prompts the druids in area Y3 to rise from their “graves” and begin their ritual. When the ritual begins, the druids
use their actions to chant and dance about. To complete the ritual, the druids must chant for 10 consecutive rounds, with at least one of them chanting each round. If a round goes by and none of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
didn’t kill it in the catacombs of Castle Ravenloft), or in bat form. Strahd’s arrival prompts the druids in area Y3 to rise from their “graves” and begin their ritual. When the ritual begins, the druids
use their actions to chant and dance about. To complete the ritual, the druids must chant for 10 consecutive rounds, with at least one of them chanting each round. If a round goes by and none of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
didn’t kill it in the catacombs of Castle Ravenloft), or in bat form. Strahd’s arrival prompts the druids in area Y3 to rise from their “graves” and begin their ritual. When the ritual begins, the druids
use their actions to chant and dance about. To complete the ritual, the druids must chant for 10 consecutive rounds, with at least one of them chanting each round. If a round goes by and none of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over all waters and coasts is complete, and maritime commerce is at their mercy. The sahuagin have renovated the fortress to conform with their plans. The two lower levels of the fortress have been
completed, with work on the uppermost level still in process. A further lowering of the seabed and a final internal reorganization will complete the preparations. Twenty or thirty days after the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over all waters and coasts is complete, and maritime commerce is at their mercy. The sahuagin have renovated the fortress to conform with their plans. The two lower levels of the fortress have been
completed, with work on the uppermost level still in process. A further lowering of the seabed and a final internal reorganization will complete the preparations. Twenty or thirty days after the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over all waters and coasts is complete, and maritime commerce is at their mercy. The sahuagin have renovated the fortress to conform with their plans. The two lower levels of the fortress have been
completed, with work on the uppermost level still in process. A further lowering of the seabed and a final internal reorganization will complete the preparations. Twenty or thirty days after the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to slowly turn to ash and drawing the souls of the dead into it. The longer the void persists, the more quickly the city deteriorates. Jhaeros has been transformed into a heartless puppet under
, restoring Ghalasine and its king to their former glory. If they fail, the city will be destroyed, and Charmayne’s treason will be complete. ASHEN CREATURES
Many of the creatures that haunt Ghalasine
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to slowly turn to ash and drawing the souls of the dead into it. The longer the void persists, the more quickly the city deteriorates. Jhaeros has been transformed into a heartless puppet under
, restoring Ghalasine and its king to their former glory. If they fail, the city will be destroyed, and Charmayne’s treason will be complete. ASHEN CREATURES
Many of the creatures that haunt Ghalasine
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to slowly turn to ash and drawing the souls of the dead into it. The longer the void persists, the more quickly the city deteriorates. Jhaeros has been transformed into a heartless puppet under
, restoring Ghalasine and its king to their former glory. If they fail, the city will be destroyed, and Charmayne’s treason will be complete. ASHEN CREATURES
Many of the creatures that haunt Ghalasine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
grand scale. Other holy days are important only to people particularly devoted to a single deity. Still others are observed by priests, who perform private rites and sacrifices inside their temples on
: Highharvesttide
10 Marpenoth Leaffall
11 Uktar The Rotting
Annual holiday: The Feast of the Moon
12 Nightal The Drawing Down
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
grand scale. Other holy days are important only to people particularly devoted to a single deity. Still others are observed by priests, who perform private rites and sacrifices inside their temples on
: Highharvesttide
10 Marpenoth Leaffall
11 Uktar The Rotting
Annual holiday: The Feast of the Moon
12 Nightal The Drawing Down
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
grand scale. Other holy days are important only to people particularly devoted to a single deity. Still others are observed by priests, who perform private rites and sacrifices inside their temples on
: Highharvesttide
10 Marpenoth Leaffall
11 Uktar The Rotting
Annual holiday: The Feast of the Moon
12 Nightal The Drawing Down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
traditions. Temples in Faerûn don’t have regular services as such. Group observances in a temple occur only at specific festival times, and priests also go out into the community to perform rites such as
can accommodate groups of acolytes, each learning under the direction of one or more mentors responsible for training them in the duties and skills of the priesthood. Once acolytes complete their






