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Returning 35 results for 'bat breath diffusing contiguous rolling'.
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Cloudkill
Legacy
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Spells
Basic Rules (2014)
throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.
The fog moves
10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings
Monsters
Bigby Presents: Glory of the Giants
by dealing 15 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the cradle but ends the grapple.
Rolling Hills (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Rolling Hills"}. The cradle magically creates a wave of dirt that extends from a point on the ground within 120 feet of itself. The wave is up to 30 feet long, up to 30 feet tall, and
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"Polymorph Concoction"}): 1, bat; 2, frog; 3, lizard; or 4, rat. This transformation lasts for 1 hour or until the creature drops to 0 hit points in its new form.
Shattered Shards. The witch targets a
/day each: animal messenger, charm person, Tasha's hideous laughter
1/day each: bestow curse, dispel magic
“Taste the sweetness, breath for breath. Keep the balance, death for death.&rdquo
Species
Fizban's Treasury of Dragons
and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
elements that the witches use in their fell concoctions and rituals. The labels identify such items as “Eye of Newt,” “Hair of Bat,” “Snail Hearts,” and “Frog’s Breath.” There are no magic potions among the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
elements that the witches use in their fell concoctions and rituals. The labels identify such items as “Eye of Newt,” “Hair of Bat,” “Snail Hearts,” and “Frog’s Breath.” There are no magic potions among the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
elements that the witches use in their fell concoctions and rituals. The labels identify such items as “Eye of Newt,” “Hair of Bat,” “Snail Hearts,” and “Frog’s Breath.” There are no magic potions among the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as much damage on a successful one. Creatures are affected even if they hold their breath or don’t need to breathe. The fog moves 10 feet away from you at the start of each of your turns, rolling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as much damage on a successful one. Creatures are affected even if they hold their breath or don’t need to breathe. The fog moves 10 feet away from you at the start of each of your turns, rolling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as much damage on a successful one. Creatures are affected even if they hold their breath or don’t need to breathe. The fog moves 10 feet away from you at the start of each of your turns, rolling
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
are affected even if they hold their breath or don’t need to breathe.
The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
swiftly on land and retains its 50-foot walking speed. Change its lightning breath to deal thunder damage. This represents its discombobulating roar. The enraged whirlwyrm fights to the death. Mike
every round. Instead of rolling damage, Sytri and Tol both deal 10 damage to the whirlwyrm on each of their turns. For every round by which a rival hero beats the characters to Grakenok (if any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
are affected even if they hold their breath or don’t need to breathe.
The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Dunbarrow Witch Anna Pavleeva “Taste the sweetness, breath for breath. Keep the balance, death for death.”
—Dunbarrow witch incantation
In the misty marsh of Dunbarrow, the witches of the
following forms (roll a d4): 1, bat; 2, frog; 3, lizard; or 4, rat. This transformation lasts for 1 hour or until the creature drops to 0 hit points in its new form.
Shattered Shards. The witch
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Dunbarrow Witch Anna Pavleeva “Taste the sweetness, breath for breath. Keep the balance, death for death.”
—Dunbarrow witch incantation
In the misty marsh of Dunbarrow, the witches of the
following forms (roll a d4): 1, bat; 2, frog; 3, lizard; or 4, rat. This transformation lasts for 1 hour or until the creature drops to 0 hit points in its new form.
Shattered Shards. The witch
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Dunbarrow Witch Anna Pavleeva “Taste the sweetness, breath for breath. Keep the balance, death for death.”
—Dunbarrow witch incantation
In the misty marsh of Dunbarrow, the witches of the
following forms (roll a d4): 1, bat; 2, frog; 3, lizard; or 4, rat. This transformation lasts for 1 hour or until the creature drops to 0 hit points in its new form.
Shattered Shards. The witch
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
swiftly on land and retains its 50-foot walking speed. Change its lightning breath to deal thunder damage. This represents its discombobulating roar. The enraged whirlwyrm fights to the death. Mike
every round. Instead of rolling damage, Sytri and Tol both deal 10 damage to the whirlwyrm on each of their turns. For every round by which a rival hero beats the characters to Grakenok (if any
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
swiftly on land and retains its 50-foot walking speed. Change its lightning breath to deal thunder damage. This represents its discombobulating roar. The enraged whirlwyrm fights to the death. Mike
every round. Instead of rolling damage, Sytri and Tol both deal 10 damage to the whirlwyrm on each of their turns. For every round by which a rival hero beats the characters to Grakenok (if any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
are affected even if they hold their breath or don’t need to breathe.
The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
used their breath to set part of the grove aflame. The red dragons now lurk in the smoke, preparing to attack. They fight until wounded by a dragonlance or reduced to 10 hit points or fewer. Clystran
Battlefield Events During this battle, roll on the Hawker’s Grove Battlefield Events table each round on initiative count 0. Also consider rolling on the table when a red dragon is slain or if a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
used their breath to set part of the grove aflame. The red dragons now lurk in the smoke, preparing to attack. They fight until wounded by a dragonlance or reduced to 10 hit points or fewer. Clystran
Battlefield Events During this battle, roll on the Hawker’s Grove Battlefield Events table each round on initiative count 0. Also consider rolling on the table when a red dragon is slain or if a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
used their breath to set part of the grove aflame. The red dragons now lurk in the smoke, preparing to attack. They fight until wounded by a dragonlance or reduced to 10 hit points or fewer. Clystran
Battlefield Events During this battle, roll on the Hawker’s Grove Battlefield Events table each round on initiative count 0. Also consider rolling on the table when a red dragon is slain or if a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
containing 3d6 × 100 cp plus 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. A careful search of the room accompanied by a successful DC 15 Wisdom
a frost giant or similarly sized creature can wrap its mouth around the narrow end of the horn and muster the breath needed to blow it. Sounding the horn requires an action. Development. If the horn
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
rolling on the table below, or choose an encounter. Mere of Dead Men Encounters d12 Encounter 1–2 Bullywugs (2 or 3 per character) 3 Crocodiles (2 per character) 4 Giant frogs (2 per character) 5
they prefer halflings, gnomes, and other small targets over creatures they can’t swallow. Giant Lizards. Giant lizards of the Mere of Dead Men have the Hold Breath trait. There is a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
rolling on the table below, or choose an encounter. Mere of Dead Men Encounters d12 Encounter 1–2 Bullywugs (2 or 3 per character) 3 Crocodiles (2 per character) 4 Giant frogs (2 per character) 5
they prefer halflings, gnomes, and other small targets over creatures they can’t swallow. Giant Lizards. Giant lizards of the Mere of Dead Men have the Hold Breath trait. There is a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
containing 3d6 × 100 cp plus 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. A careful search of the room accompanied by a successful DC 15 Wisdom
a frost giant or similarly sized creature can wrap its mouth around the narrow end of the horn and muster the breath needed to blow it. Sounding the horn requires an action. Development. If the horn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
containing 3d6 × 100 cp plus 1d6 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. A careful search of the room accompanied by a successful DC 15 Wisdom
a frost giant or similarly sized creature can wrap its mouth around the narrow end of the horn and muster the breath needed to blow it. Sounding the horn requires an action. Development. If the horn
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rolling on the table below, or choose an encounter. Mere of Dead Men Encounters d12 Encounter 1–2 Bullywugs (2 or 3 per character) 3 Crocodiles (2 per character) 4 Giant frogs (2 per character) 5
they prefer halflings, gnomes, and other small targets over creatures they can’t swallow. Giant Lizards. Giant lizards of the Mere of Dead Men have the Hold Breath trait. There is a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
rolling on the table below, or choose an encounter. Mere of Dead Men Encounters d12 Encounter 1–2 Bullywugs (2 or 3 per character) 3 Crocodiles (2 per character) 4 Giant frogs (2 per character) 5
they prefer halflings, gnomes, and other small targets over creatures they can’t swallow. Giant Lizards. Giant lizards of the Mere of Dead Men have the Hold Breath trait. There is a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rolling on the table below, or choose an encounter. Mere of Dead Men Encounters d12 Encounter 1–2 Bullywugs (2 or 3 per character) 3 Crocodiles (2 per character) 4 Giant frogs (2 per character) 5
they prefer halflings, gnomes, and other small targets over creatures they can’t swallow. Giant Lizards. Giant lizards of the Mere of Dead Men have the Hold Breath trait. There is a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rolling on the table below, or choose an encounter. Mere of Dead Men Encounters d12 Encounter 1–2 Bullywugs (2 or 3 per character) 3 Crocodiles (2 per character) 4 Giant frogs (2 per character) 5
they prefer halflings, gnomes, and other small targets over creatures they can’t swallow. Giant Lizards. Giant lizards of the Mere of Dead Men have the Hold Breath trait. There is a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
whose maces are rolling pins—prattle on about the “misguided” surface factions of Sigil over cake and tea. The Cakers are initially indifferent toward the characters. Normally, the Cakers don’t take
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
whose maces are rolling pins—prattle on about the “misguided” surface factions of Sigil over cake and tea. The Cakers are initially indifferent toward the characters. Normally, the Cakers don’t take
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
whose maces are rolling pins—prattle on about the “misguided” surface factions of Sigil over cake and tea. The Cakers are initially indifferent toward the characters. Normally, the Cakers don’t take
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
darkvision 120 ft., passive Perception 10
Languages Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10
.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of






