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Classes
Player’s Handbook
Trace the Roots and Branches of the Multiverse
Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes
Monsters
Journeys through the Radiant Citadel
lair or the eruption of its molten home—the lava-drenched brute emerges in a rage, rampaging forth until its belly is full and its volcano is quiet once more.
Despite a tlexolotl’s
Monsters
Vecna: Eve of Ruin
rage he murdered his brother, Sergei. Sergei’s betrothed, Tatyana, leapt from a tower to escape Strahd and vanished into the Mists rising around Barovia as Strahd slew everyone else in the castle
dies. When transforming into a new form, Strahd chooses one of the following options:
Beast Form. Strahd transforms into a Tiny bat (flying speed 30 ft.) or a Medium wolf (speed 40 ft.). While in that
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Barbarian I have witnessed the indomitable performance of barbarians on the field of battle, and it makes me wonder what force lies at the heart of their rage.
— Seret, archwizard
The anger felt
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Barbarian I have witnessed the indomitable performance of barbarians on the field of battle, and it makes me wonder what force lies at the heart of their rage.
— Seret, archwizard
The anger felt
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Barbarian I have witnessed the indomitable performance of barbarians on the field of battle, and it makes me wonder what force lies at the heart of their rage.
— Seret, archwizard
The anger felt
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves. Orcus wields a malevolent artifact known as the Wand
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves. Orcus wields a malevolent artifact known as the Wand
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves. Orcus wields a malevolent artifact known as the Wand
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
some planning. The first step is to reach area L4; from there, the characters must spin the orb to connect area L4 to area L5. Once in area L5, the characters must then return the orb to its initial
position to connect area L5 to the chambers north of the orb. Map 7.6 shows the alternate configuration of the Labyrinth of Eyes once the characters rotate it to connect areas L4 and L5. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
some planning. The first step is to reach area L4; from there, the characters must spin the orb to connect area L4 to area L5. Once in area L5, the characters must then return the orb to its initial
position to connect area L5 to the chambers north of the orb. Map 7.6 shows the alternate configuration of the Labyrinth of Eyes once the characters rotate it to connect areas L4 and L5. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
some planning. The first step is to reach area L4; from there, the characters must spin the orb to connect area L4 to area L5. Once in area L5, the characters must then return the orb to its initial
position to connect area L5 to the chambers north of the orb. Map 7.6 shows the alternate configuration of the Labyrinth of Eyes once the characters rotate it to connect areas L4 and L5. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Using Malaxxix in a Game Malaxxix is a powerful and violent brute, an ideal enemy for a deadly high-level combat encounter anywhere in the multiverse. The best way to presage such a confrontation is
teleport to the characters’ location, attempt to slay the buffoonish mortals, and reclaim the treasures.
Roleplaying Malaxxix Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Using Malaxxix in a Game Malaxxix is a powerful and violent brute, an ideal enemy for a deadly high-level combat encounter anywhere in the multiverse. The best way to presage such a confrontation is
teleport to the characters’ location, attempt to slay the buffoonish mortals, and reclaim the treasures.
Roleplaying Malaxxix Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Using Malaxxix in a Game Malaxxix is a powerful and violent brute, an ideal enemy for a deadly high-level combat encounter anywhere in the multiverse. The best way to presage such a confrontation is
teleport to the characters’ location, attempt to slay the buffoonish mortals, and reclaim the treasures.
Roleplaying Malaxxix Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
prey with high-pitched clicks and shrieks, then swoop down and snatch up their prey with razor sharp claws. Bat riders of the Red Fang return from their raids the same way they exited — through a crack
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous rage he murdered his
:
Beast Form. Strahd transforms into a Tiny bat (flying speed 30 ft.) or a Medium wolf (speed 40 ft.). While in that form, he can’t speak, and he retains his game statistics other than his size and speed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
prey with high-pitched clicks and shrieks, then swoop down and snatch up their prey with razor sharp claws. Bat riders of the Red Fang return from their raids the same way they exited — through a crack
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous rage he murdered his
:
Beast Form. Strahd transforms into a Tiny bat (flying speed 30 ft.) or a Medium wolf (speed 40 ft.). While in that form, he can’t speak, and he retains his game statistics other than his size and speed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous rage he murdered his
:
Beast Form. Strahd transforms into a Tiny bat (flying speed 30 ft.) or a Medium wolf (speed 40 ft.). While in that form, he can’t speak, and he retains his game statistics other than his size and speed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
prey with high-pitched clicks and shrieks, then swoop down and snatch up their prey with razor sharp claws. Bat riders of the Red Fang return from their raids the same way they exited — through a crack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters who uncover an NPC’s ideal can use what they’ve learned to influence the NPC in a social interaction (as discussed in chapter 8). Ideals can connect to alignment, as shown on the NPC Ideals
romance 2 Enjoys decadent pleasures 3 Arrogance 4 Envies another creature’s possessions or station 5 Overpowering greed 6 Prone to rage 7 Has a powerful enemy 8 Prone to sudden suspicion 9 Shameful or scandalous history 10 Secret crime or misdeed 11 Possession of forbidden lore 12 Foolhardy bravery
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters who uncover an NPC’s ideal can use what they’ve learned to influence the NPC in a social interaction (as discussed in chapter 8). Ideals can connect to alignment, as shown on the NPC Ideals
romance 2 Enjoys decadent pleasures 3 Arrogance 4 Envies another creature’s possessions or station 5 Overpowering greed 6 Prone to rage 7 Has a powerful enemy 8 Prone to sudden suspicion 9 Shameful or scandalous history 10 Secret crime or misdeed 11 Possession of forbidden lore 12 Foolhardy bravery
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters who uncover an NPC’s ideal can use what they’ve learned to influence the NPC in a social interaction (as discussed in chapter 8). Ideals can connect to alignment, as shown on the NPC Ideals
romance 2 Enjoys decadent pleasures 3 Arrogance 4 Envies another creature’s possessions or station 5 Overpowering greed 6 Prone to rage 7 Has a powerful enemy 8 Prone to sudden suspicion 9 Shameful or scandalous history 10 Secret crime or misdeed 11 Possession of forbidden lore 12 Foolhardy bravery
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
whole of Eastern Oerik. Adventurers and Organizations
Factions and organizations aimed at player characters can connect adventurers to your world, providing ties to key NPCs and a clear agenda beyond
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
whole of Eastern Oerik. Adventurers and Organizations
Factions and organizations aimed at player characters can connect adventurers to your world, providing ties to key NPCs and a clear agenda beyond
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
whole of Eastern Oerik. Adventurers and Organizations
Factions and organizations aimed at player characters can connect adventurers to your world, providing ties to key NPCs and a clear agenda beyond
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
connect each level of a tower, and the trapdoor in the roof can be bolted shut from below. Breaking through a bolted trapdoor requires a successful DC 27 Strength (Athletics) check. Each tower contains
tower, the drow mage summons a quasit and instructs it to notify Rilna Freth of the new arrivals. The quasit assumes bat form and flies to area 19c to deliver the news. Rilna decides what to do with any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
connect each level of a tower, and the trapdoor in the roof can be bolted shut from below. Breaking through a bolted trapdoor requires a successful DC 27 Strength (Athletics) check. Each tower contains
tower, the drow mage summons a quasit and instructs it to notify Rilna Freth of the new arrivals. The quasit assumes bat form and flies to area 19c to deliver the news. Rilna decides what to do with any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
connect each level of a tower, and the trapdoor in the roof can be bolted shut from below. Breaking through a bolted trapdoor requires a successful DC 27 Strength (Athletics) check. Each tower contains
tower, the drow mage summons a quasit and instructs it to notify Rilna Freth of the new arrivals. The quasit assumes bat form and flies to area 19c to deliver the news. Rilna decides what to do with any
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly lit by crystal sconces spaced along the walls. The floor is one large balcony that overhangs a supply room on the lower level, with a glass staircase to connect them. Cables stretch between
caretakers behind. Ylagan’s Arrival. When Ylagan arrived a year ago and made the outpost his lair, the modrons set about repurposing it to serve the dragon’s needs. Ylagan’s Rage. The dragon keeps his






