Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 21 results for 'bat burned diffusing continuous renewal'.
Monsters
Waterdeep: Dungeon of the Mad Mage
Shapechanger. If Keresta isn't in sunlight or running water, she can use her action to polymorph into a Tiny bat or a Medium cloud of mist, or back into her true form.
While in bat form, Keresta
. (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by Keresta
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in the
wandering Undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take one of the following lair actions; he can
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
humanlike upper body with a belly swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary
central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another. Lair Actions On
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
humanlike upper body with a belly swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary
central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another. Lair Actions On
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
humanlike upper body with a belly swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary
central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another. Lair Actions On
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
tombs and shrines left behind by an ancient civilization of bat-like humanoids whose history is largely forgotten. Devastating Magic. Almost a thousand years ago, the war between the Baklunish and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
tombs and shrines left behind by an ancient civilization of bat-like humanoids whose history is largely forgotten. Devastating Magic. Almost a thousand years ago, the war between the Baklunish and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
tombs and shrines left behind by an ancient civilization of bat-like humanoids whose history is largely forgotten. Devastating Magic. Almost a thousand years ago, the war between the Baklunish and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pave the way for reconstruction and renewal. In the Hive, however, Wreaker activity sometimes compounds the miseries of everyday life when their fires—vain attempts to garner attention from the movers
fortress of rehabilitation and renewal. The tiered, ivory sanctuary rests on a hill at the end of Bedlam Run, a curved road that rises to meet the headquarters above the Hive. Calming fountains cascade
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The turf is burned and overturned, revealing the stone floor in places.
A behir spends its days sleeping and eating in this chamber. The creature is asleep or otherwise preoccupied when the
of Renewal A pool in this cavern glows with pale yellow light. Northeast of the pool, the turf gives way to a stone floor with a black gate set into it. East of the gate is a contact stone.
Pool
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pave the way for reconstruction and renewal. In the Hive, however, Wreaker activity sometimes compounds the miseries of everyday life when their fires—vain attempts to garner attention from the movers
fortress of rehabilitation and renewal. The tiered, ivory sanctuary rests on a hill at the end of Bedlam Run, a curved road that rises to meet the headquarters above the Hive. Calming fountains cascade
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pave the way for reconstruction and renewal. In the Hive, however, Wreaker activity sometimes compounds the miseries of everyday life when their fires—vain attempts to garner attention from the movers
fortress of rehabilitation and renewal. The tiered, ivory sanctuary rests on a hill at the end of Bedlam Run, a curved road that rises to meet the headquarters above the Hive. Calming fountains cascade
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The turf is burned and overturned, revealing the stone floor in places.
A behir spends its days sleeping and eating in this chamber. The creature is asleep or otherwise preoccupied when the
of Renewal A pool in this cavern glows with pale yellow light. Northeast of the pool, the turf gives way to a stone floor with a black gate set into it. East of the gate is a contact stone.
Pool
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The turf is burned and overturned, revealing the stone floor in places.
A behir spends its days sleeping and eating in this chamber. The creature is asleep or otherwise preoccupied when the
of Renewal A pool in this cavern glows with pale yellow light. Northeast of the pool, the turf gives way to a stone floor with a black gate set into it. East of the gate is a contact stone.
Pool
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
looms atop a hill. Womforders lock and bar their doors and shutter their windows at night, for fear of the so-called Womford Bat, a nocturnal predator that snatches folk it can catch outside after dark
remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
looms atop a hill. Womforders lock and bar their doors and shutter their windows at night, for fear of the so-called Womford Bat, a nocturnal predator that snatches folk it can catch outside after dark
remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
looms atop a hill. Womforders lock and bar their doors and shutter their windows at night, for fear of the so-called Womford Bat, a nocturnal predator that snatches folk it can catch outside after dark
remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are piled two high near the door to the kitchen (area N2e). All the barrels have the Wizard of Wines name burned into them. Nine of the fifteen barrels, including two of the barrels in the curtained
alcoves, have the following label burned into their sides, under the winery’s name: Purple Grapemash No. 3. Six of the fifteen barrels, including one of the barrels in the curtained alcoves, have a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are piled two high near the door to the kitchen (area N2e). All the barrels have the Wizard of Wines name burned into them. Nine of the fifteen barrels, including two of the barrels in the curtained
alcoves, have the following label burned into their sides, under the winery’s name: Purple Grapemash No. 3. Six of the fifteen barrels, including one of the barrels in the curtained alcoves, have a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are piled two high near the door to the kitchen (area N2e). All the barrels have the Wizard of Wines name burned into them. Nine of the fifteen barrels, including two of the barrels in the curtained
alcoves, have the following label burned into their sides, under the winery’s name: Purple Grapemash No. 3. Six of the fifteen barrels, including one of the barrels in the curtained alcoves, have a






