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Returning 35 results for 'bath burned diffusing class recluse'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
action. He otherwise uses the possessed target’s statistics but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body
Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with undeath. Being duplicitous and cowardly
Ranger
Legacy
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Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Recluse
Small humanoid (gnome), chaotic neutral
Armor Class 10 (13 with mage armor)
Hit Points 7 (2d6)
Speed 25 ft.
STR
6 (-2)
DEX
11 (+0)
CON
10 (+0)
INT
15 (+2
Rock Gnome Recluse Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended. Rock Gnome
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Recluse
Small humanoid (gnome), chaotic neutral
Armor Class 10 (13 with mage armor)
Hit Points 7 (2d6)
Speed 25 ft.
STR
6 (-2)
DEX
11 (+0)
CON
10 (+0)
INT
15 (+2
Rock Gnome Recluse Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended. Rock Gnome
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Recluse
Small humanoid (gnome), chaotic neutral
Armor Class 10 (13 with mage armor)
Hit Points 7 (2d6)
Speed 25 ft.
STR
6 (-2)
DEX
11 (+0)
CON
10 (+0)
INT
15 (+2
Rock Gnome Recluse Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended. Rock Gnome
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
result of a mad wizard’s spell or a ritual bath in dragon’s blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Half-Red Dragon
Veteran
Medium humanoid (human), any alignment
Armor Class 18 (plate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16(+3)
DEX
13(+1)
CON
14(+2)
INT
10(+0)
WIS
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
result of a mad wizard’s spell or a ritual bath in dragon’s blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Half-Red Dragon
Veteran
Medium humanoid (human), any alignment
Armor Class 18 (plate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16(+3)
DEX
13(+1)
CON
14(+2)
INT
10(+0)
WIS
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
result of a mad wizard’s spell or a ritual bath in dragon’s blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Half-Red Dragon
Veteran
Medium humanoid (human), any alignment
Armor Class 18 (plate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16(+3)
DEX
13(+1)
CON
14(+2)
INT
10(+0)
WIS
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
end of the host creature’s next turn deals 1 fire damage to the host and kills the infesting rot grub. After this time, the rot grub is too far under the host creature’s skin to be burned. If a
. Burning a body kills any rot grubs infesting it. Swarm of Rot Grubs
Medium swarm of Tiny beasts, unaligned
Armor Class 8
Hit Points 22 (5d8)
Speed 5 ft., climb 5 ft.
STR
2 (-4)
DEX
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
end of the host creature’s next turn deals 1 fire damage to the host and kills the infesting rot grub. After this time, the rot grub is too far under the host creature’s skin to be burned. If a
. Burning a body kills any rot grubs infesting it. Swarm of Rot Grubs
Medium swarm of Tiny beasts, unaligned
Armor Class 8
Hit Points 22 (5d8)
Speed 5 ft., climb 5 ft.
STR
2 (-4)
DEX
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
end of the host creature’s next turn deals 1 fire damage to the host and kills the infesting rot grub. After this time, the rot grub is too far under the host creature’s skin to be burned. If a
. Burning a body kills any rot grubs infesting it. Swarm of Rot Grubs
Medium swarm of Tiny beasts, unaligned
Armor Class 8
Hit Points 22 (5d8)
Speed 5 ft., climb 5 ft.
STR
2 (-4)
DEX
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the flesh, so while the giant isn’t burned, the armor can’t be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire. Fire Giant of Evil Fire Huge
Giant, Typically Lawful Evil
Armor Class 18 (plate)
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
25 (+7)
DEX
9 (−1)
CON
23 (+6)
INT
10 (+0)
WIS
19 (+4)
CHA
14 (+2
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the flesh, so while the giant isn’t burned, the armor can’t be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire. Fire Giant of Evil Fire Huge
Giant, Typically Lawful Evil
Armor Class 18 (plate)
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
25 (+7)
DEX
9 (−1)
CON
23 (+6)
INT
10 (+0)
WIS
19 (+4)
CHA
14 (+2
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
specter, it doesn’t seek redemption; it just hopes to cause as much destruction as possible before attaining its final oblivion. A firegaunt looks like a severely burned corpse. Supernatural crimson
flames flow through its veins, erupting from its wounds and its mouth. Firegaunt Huge Undead, Typically Lawful Evil
Armor Class 15 (damaged plate)
Hit Points 175 (14d12 + 84)
Speed 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the flesh, so while the giant isn’t burned, the armor can’t be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire. Fire Giant of Evil Fire Huge
Giant, Typically Lawful Evil
Armor Class 18 (plate)
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
25 (+7)
DEX
9 (−1)
CON
23 (+6)
INT
10 (+0)
WIS
19 (+4)
CHA
14 (+2
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the flesh, so while the giant isn’t burned, the armor can’t be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire. Fire Giant of Evil Fire Huge
Giant, Typically Lawful Evil
Armor Class 18 (plate)
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
25 (+7)
DEX
9 (−1)
CON
23 (+6)
INT
10 (+0)
WIS
19 (+4)
CHA
14 (+2
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the flesh, so while the giant isn’t burned, the armor can’t be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire. Fire Giant of Evil Fire Huge
Giant, Typically Lawful Evil
Armor Class 18 (plate)
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
25 (+7)
DEX
9 (−1)
CON
23 (+6)
INT
10 (+0)
WIS
19 (+4)
CHA
14 (+2
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
, Neutral Evil
Armor Class 14
Hit Points 110 (20d8 + 20)
Speed 0 ft., fly 40 ft. (hover)
STR
1 (−5)
DEX
18 (+4)
CON
12 (+1)
INT
15 (+2)
WIS
13 (+1
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
, Neutral Evil
Armor Class 14
Hit Points 110 (20d8 + 20)
Speed 0 ft., fly 40 ft. (hover)
STR
1 (−5)
DEX
18 (+4)
CON
12 (+1)
INT
15 (+2)
WIS
13 (+1
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
specter, it doesn’t seek redemption; it just hopes to cause as much destruction as possible before attaining its final oblivion. A firegaunt looks like a severely burned corpse. Supernatural crimson
flames flow through its veins, erupting from its wounds and its mouth. Firegaunt Huge Undead, Typically Lawful Evil
Armor Class 15 (damaged plate)
Hit Points 175 (14d12 + 84)
Speed 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the flesh, so while the giant isn’t burned, the armor can’t be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire. Fire Giant of Evil Fire Huge
Giant, Typically Lawful Evil
Armor Class 18 (plate)
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
25 (+7)
DEX
9 (−1)
CON
23 (+6)
INT
10 (+0)
WIS
19 (+4)
CHA
14 (+2
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
specter, it doesn’t seek redemption; it just hopes to cause as much destruction as possible before attaining its final oblivion. A firegaunt looks like a severely burned corpse. Supernatural crimson
flames flow through its veins, erupting from its wounds and its mouth. Firegaunt Huge Undead, Typically Lawful Evil
Armor Class 15 (damaged plate)
Hit Points 175 (14d12 + 84)
Speed 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
, Neutral Evil
Armor Class 14
Hit Points 110 (20d8 + 20)
Speed 0 ft., fly 40 ft. (hover)
STR
1 (−5)
DEX
18 (+4)
CON
12 (+1)
INT
15 (+2)
WIS
13 (+1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
and overwhelm an unprepared population. Desperate rulers discovering that settlements are at risk often order entire neighborhoods or whole villages burned at the first sign of infestation. Within
monstrosity, neutral
Armor Class 14 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 10 ft., fly 50 ft.
STR
13(+1)
DEX
14(+2)
CON
13(+1)
INT
4(−3)
WIS
12(+1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
and overwhelm an unprepared population. Desperate rulers discovering that settlements are at risk often order entire neighborhoods or whole villages burned at the first sign of infestation. Within
monstrosity, neutral
Armor Class 14 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 10 ft., fly 50 ft.
STR
13(+1)
DEX
14(+2)
CON
13(+1)
INT
4(−3)
WIS
12(+1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
and overwhelm an unprepared population. Desperate rulers discovering that settlements are at risk often order entire neighborhoods or whole villages burned at the first sign of infestation. Within
monstrosity, neutral
Armor Class 14 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 10 ft., fly 50 ft.
STR
13(+1)
DEX
14(+2)
CON
13(+1)
INT
4(−3)
WIS
12(+1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Corpse Flower A corpse flower can sprout atop the grave of an evil necromancer or the remains of powerful undead. Unless it is uprooted and burned while it is still a seedling, the corpse flower
Class 12
Hit Points 127 (15d10 + 45)
Speed 20 ft., climb 20 ft.
STR
14(+2)
DEX
14(+2)
CON
16(+3)
INT
7(−2)
WIS
15(+2)
CHA
3(−4)
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit, animating the statue and turning it into a useful guardian. Stone cursed possess a malevolent drive to slay
, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 10 ft.
STR
16 (+3)
DEX
5 (−3)
CON
14 (+2)
INT
5 (−3)
WIS
8 (−1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Corpse Flower A corpse flower can sprout atop the grave of an evil necromancer or the remains of powerful undead. Unless it is uprooted and burned while it is still a seedling, the corpse flower
Class 12
Hit Points 127 (15d10 + 45)
Speed 20 ft., climb 20 ft.
STR
14(+2)
DEX
14(+2)
CON
16(+3)
INT
7(−2)
WIS
15(+2)
CHA
3(−4)
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit, animating the statue and turning it into a useful guardian. Stone cursed possess a malevolent drive to slay
, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 10 ft.
STR
16 (+3)
DEX
5 (−3)
CON
14 (+2)
INT
5 (−3)
WIS
8 (−1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Corpse Flower A corpse flower can sprout atop the grave of an evil necromancer or the remains of powerful Undead creatures. Unless it is uprooted and burned while it is still a seedling, the corpse
Plant, Typically Chaotic Evil
Armor Class 12
Hit Points 127 (15d10 + 45)
Speed 20 ft., climb 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit, animating the statue and turning it into a useful guardian. Lingering Spirits. The stone cursed possess a
. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again.
Stone Cursed
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 19
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Corpse Flower A corpse flower can sprout atop the grave of an evil necromancer or the remains of powerful Undead creatures. Unless it is uprooted and burned while it is still a seedling, the corpse
Plant, Typically Chaotic Evil
Armor Class 12
Hit Points 127 (15d10 + 45)
Speed 20 ft., climb 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit, animating the statue and turning it into a useful guardian. Stone cursed possess a malevolent drive to slay
, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 10 ft.
STR
16 (+3)
DEX
5 (−3)
CON
14 (+2)
INT
5 (−3)
WIS
8 (−1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit, animating the statue and turning it into a useful guardian. Lingering Spirits. The stone cursed possess a
. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again.
Stone Cursed
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 19






