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Returning 35 results for 'battle banneret diffusing commonly restraint'.
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Kobold
Legacy
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races
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
gnomes and other humanoids, the kobolds instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
). The course covers the anatomy, abilities, and dispositions of monsters commonly encountered while adventuring. Students read popular accounts related to Aberrations, Monstrosities, and Oozes, as well
as studying how best to either avoid a fight with such creatures or battle them and emerge triumphant. The class’s professor is Verelda Lang (chaotic neutral dryad professor from Witherbloom College
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
). The course covers the anatomy, abilities, and dispositions of monsters commonly encountered while adventuring. Students read popular accounts related to Aberrations, Monstrosities, and Oozes, as well
as studying how best to either avoid a fight with such creatures or battle them and emerge triumphant. The class’s professor is Verelda Lang (chaotic neutral dryad professor from Witherbloom College
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
). The course covers the anatomy, abilities, and dispositions of monsters commonly encountered while adventuring. Students read popular accounts related to Aberrations, Monstrosities, and Oozes, as well
as studying how best to either avoid a fight with such creatures or battle them and emerge triumphant. The class’s professor is Verelda Lang (chaotic neutral dryad professor from Witherbloom College
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Influence Iroas personifies the glory of victory, honorable combat, and physical competition. He is the unspoken bond between soldiers on the eve of battle, the courage of the standard
bearer holding colors aloft in the midst of battle, and the exultation that comes after a hard-won victory. Iroas pushes his followers to excel in their chosen fields, particularly war and athletics, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Influence Iroas personifies the glory of victory, honorable combat, and physical competition. He is the unspoken bond between soldiers on the eve of battle, the courage of the standard
bearer holding colors aloft in the midst of battle, and the exultation that comes after a hard-won victory. Iroas pushes his followers to excel in their chosen fields, particularly war and athletics, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Influence Iroas personifies the glory of victory, honorable combat, and physical competition. He is the unspoken bond between soldiers on the eve of battle, the courage of the standard
bearer holding colors aloft in the midst of battle, and the exultation that comes after a hard-won victory. Iroas pushes his followers to excel in their chosen fields, particularly war and athletics, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in others by committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in others by committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in others by committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of
issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of
issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of
issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnoll Tactics Gnolls might seem to throw themselves into battle mindlessly, driven only by fury and hunger, but they do possess a rudimentary form of cunning that is borne out by several tactics they
numerous they rush forward in waves. The creatures will crawl over their own dead to climb a castle’s walls and kill all within it. A commonly held belief is that a fortress besieged by gnolls needs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnoll Tactics Gnolls might seem to throw themselves into battle mindlessly, driven only by fury and hunger, but they do possess a rudimentary form of cunning that is borne out by several tactics they
numerous they rush forward in waves. The creatures will crawl over their own dead to climb a castle’s walls and kill all within it. A commonly held belief is that a fortress besieged by gnolls needs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnoll Tactics Gnolls might seem to throw themselves into battle mindlessly, driven only by fury and hunger, but they do possess a rudimentary form of cunning that is borne out by several tactics they
numerous they rush forward in waves. The creatures will crawl over their own dead to climb a castle’s walls and kill all within it. A commonly held belief is that a fortress besieged by gnolls needs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
varieties commonly used by Talenta halflings as mounts. Clawfoot Clawfoot dinosaurs are two-legged saurians with sharp teeth and toe claws that resemble deadly sickles. They are imposing creatures, about
rather than fight. However, even though not trained for battle, they can deliver a vicious bite if pressed. Fastieth
Medium beast, unaligned
Armor Class 14
Hit Points 9 (2d8)
Speed 50 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis turned a herd of cattle into catoblepases). The gods can assume any form they choose. They most commonly appear as humanoids—the form in which the people of Theros most easily imagine them—but
into a physical form that doesn’t fill the sky (perhaps something similar to an empyrean or the tarrasque), which could enable adventurers to battle the god, especially if they have access to a divine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Strength (Athletics) check. Breaking the staff in this manner destroys it. Treasure The game on the table is called Coroniir, more commonly known as crowns. A game of strategy like chess, it enables
two players to reenact a battle of the Crown Wars between two elven coronals. The set features a varnished oak game board and painted wooden figurines, weighs 5 pounds, and is worth 250 gp intact. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis turned a herd of cattle into catoblepases). The gods can assume any form they choose. They most commonly appear as humanoids—the form in which the people of Theros most easily imagine them—but
into a physical form that doesn’t fill the sky (perhaps something similar to an empyrean or the tarrasque), which could enable adventurers to battle the god, especially if they have access to a divine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Strength (Athletics) check. Breaking the staff in this manner destroys it. Treasure The game on the table is called Coroniir, more commonly known as crowns. A game of strategy like chess, it enables
two players to reenact a battle of the Crown Wars between two elven coronals. The set features a varnished oak game board and painted wooden figurines, weighs 5 pounds, and is worth 250 gp intact. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis turned a herd of cattle into catoblepases). The gods can assume any form they choose. They most commonly appear as humanoids—the form in which the people of Theros most easily imagine them—but
into a physical form that doesn’t fill the sky (perhaps something similar to an empyrean or the tarrasque), which could enable adventurers to battle the god, especially if they have access to a divine
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
varieties commonly used by Talenta halflings as mounts. Clawfoot Clawfoot dinosaurs are two-legged saurians with sharp teeth and toe claws that resemble deadly sickles. They are imposing creatures, about
rather than fight. However, even though not trained for battle, they can deliver a vicious bite if pressed. Fastieth
Medium beast, unaligned
Armor Class 14
Hit Points 9 (2d8)
Speed 50 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Troglodyte Lair Approximately half way between Araj and the worm nursery, the characters’ route is blocked by a looming battle between two factions of a troglodyte tribe. A foul stench and a
. TROGLODYTE LAIR: GENERAL FEATURES
Characters notice commonly recurring features as they explore the troglodyte lair.
Light. Nightlights (see “Fungi of the Underdark” in chapter 2) and other luminous
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Troglodyte Lair Approximately half way between Araj and the worm nursery, the characters’ route is blocked by a looming battle between two factions of a troglodyte tribe. A foul stench and a
. TROGLODYTE LAIR: GENERAL FEATURES
Characters notice commonly recurring features as they explore the troglodyte lair.
Light. Nightlights (see “Fungi of the Underdark” in chapter 2) and other luminous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
varieties commonly used by Talenta halflings as mounts. Clawfoot Clawfoot dinosaurs are two-legged saurians with sharp teeth and toe claws that resemble deadly sickles. They are imposing creatures, about
rather than fight. However, even though not trained for battle, they can deliver a vicious bite if pressed. Fastieth
Medium beast, unaligned
Armor Class 14
Hit Points 9 (2d8)
Speed 50 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Troglodyte Lair Approximately half way between Araj and the worm nursery, the characters’ route is blocked by a looming battle between two factions of a troglodyte tribe. A foul stench and a
. TROGLODYTE LAIR: GENERAL FEATURES
Characters notice commonly recurring features as they explore the troglodyte lair.
Light. Nightlights (see “Fungi of the Underdark” in chapter 2) and other luminous
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Strength (Athletics) check. Breaking the staff in this manner destroys it. Treasure The game on the table is called Coroniir, more commonly known as crowns. A game of strategy like chess, it enables
two players to reenact a battle of the Crown Wars between two elven coronals. The set features a varnished oak game board and painted wooden figurines, weighs 5 pounds, and is worth 250 gp intact. The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and mossy logs, firing needlelike arrows from tiny bows. One of them calls out to you.
“Well met, giant travelers! We are training for battle,” he reports. “Care to spar with us?”
Four Sprite
restraint. A player character reduced to 0 Hit Points by a sprite has the Unconscious condition and is Stable. The sprites expect similar treatment by the characters.
If all the sprites are defeated
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
attacks from the air. Red dragons ridden by knights accompany the vessels, serving as outriders and shock trips to pave the way for the githyanki warriors to descend en masse. In battle, the githyanki use
energy into motive force. A gish, a githyanki who excels as both a warrior and a spellcaster, most commonly occupies the helm. A gish uses its combination of abilities to pilot the ship and also take
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
attacks from the air. Red dragons ridden by knights accompany the vessels, serving as outriders and shock trips to pave the way for the githyanki warriors to descend en masse. In battle, the githyanki use
energy into motive force. A gish, a githyanki who excels as both a warrior and a spellcaster, most commonly occupies the helm. A gish uses its combination of abilities to pilot the ship and also take
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and mossy logs, firing needlelike arrows from tiny bows. One of them calls out to you.
“Well met, giant travelers! We are training for battle,” he reports. “Care to spar with us?”
Four Sprite
restraint. A player character reduced to 0 Hit Points by a sprite has the Unconscious condition and is Stable. The sprites expect similar treatment by the characters.
If all the sprites are defeated
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
attacks from the air. Red dragons ridden by knights accompany the vessels, serving as outriders and shock trips to pave the way for the githyanki warriors to descend en masse. In battle, the githyanki use
energy into motive force. A gish, a githyanki who excels as both a warrior and a spellcaster, most commonly occupies the helm. A gish uses its combination of abilities to pilot the ship and also take
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and mossy logs, firing needlelike arrows from tiny bows. One of them calls out to you.
“Well met, giant travelers! We are training for battle,” he reports. “Care to spar with us?”
Four Sprite
restraint. A player character reduced to 0 Hit Points by a sprite has the Unconscious condition and is Stable. The sprites expect similar treatment by the characters.
If all the sprites are defeated
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
godhood, assuming the responsibilities of the dead deities. The Return of Netheril In 1374 DR, the Empire of Netheril rose again when the floating city of Thultanthar, commonly known as Shade
settlements survived, the Netherese Empire was no more. The remainder of the Netherese forces battle with the Bedine over control of the Memory Spire, thought to be a tomb of the phaerimm, Netheril’s ancient






