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Returning 35 results for 'battle binding diffusing connect revered'.
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Monsters
Forgotten Realms: Adventures in Faerûn
megalomaniacal.
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster
rule Faerûn. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies
Monsters
Forgotten Realms: Adventures in Faerûn
.
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster established himself
. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
Minotaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Guildmasters’ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
tail in the way.
Strength and Zeal
Minotaurs are zealous and love battle. They are found among the Gruul Clans, but the minotaurs of the Ordruun family line, long associated with the Boros Legion
Classes
Dragonlance: Shadow of the Dragon Queen
On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selû
;ne uses the light of the moon to battle darkness. On Eberron, scholars of the Draconic Prophecy decipher ancient secrets from the waxing and waning of that world’s twelve moons.
You or someone
Classes
Dragonlance: Shadow of the Dragon Queen
On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selû
;ne uses the light of the moon to battle darkness. On Eberron, scholars of the Draconic Prophecy decipher ancient secrets from the waxing and waning of that world’s twelve moons.
You or someone
Magic Items
Lost Laboratory of Kwalish
approached.
Battle of Wills. When donned by a new user, the armor deems itself superior and attempts to take possession of that user. The user must succeed on a DC 13 Charisma saving throw or be
power from additional sources, or that energy cells can be recharged with the aid of a tinker, inventor, or artificer. It might also be possible for allies to connect to the armor through the use of
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarven Deities The gods of the dwarves are a pantheon, or clan, collectively known as the Morndinsamman. Forge Father and Revered Mother Moradin, the Soulforger, leads the dwarven gods. Known as
Dwarf-father or All-Father, he is the god of the dwarf people as a whole, as well as the god of creation, “dwarf-crafts” (smithing and stonework), and protection. His wife is the Revered Mother
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarven Deities The gods of the dwarves are a pantheon, or clan, collectively known as the Morndinsamman. Forge Father and Revered Mother Moradin, the Soulforger, leads the dwarven gods. Known as
Dwarf-father or All-Father, he is the god of the dwarf people as a whole, as well as the god of creation, “dwarf-crafts” (smithing and stonework), and protection. His wife is the Revered Mother
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarven Deities The gods of the dwarves are a pantheon, or clan, collectively known as the Morndinsamman. Forge Father and Revered Mother Moradin, the Soulforger, leads the dwarven gods. Known as
Dwarf-father or All-Father, he is the god of the dwarf people as a whole, as well as the god of creation, “dwarf-crafts” (smithing and stonework), and protection. His wife is the Revered Mother
classes
Player’s Handbook
personify their Rage as a fierce spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own
deepest self. For every Barbarian, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses.
Barbarians often serve as protectors and leaders in their
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own deepest self. For every Barbarian
, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil. Some Barbarians personify their Rage as a fierce spirit or revered forebear. Others see it as a
battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong into danger so those under their protection
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own deepest self. For every Barbarian
, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil. Some Barbarians personify their Rage as a fierce spirit or revered forebear. Others see it as a
battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong into danger so those under their protection
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own deepest self. For every Barbarian
, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil. Some Barbarians personify their Rage as a fierce spirit or revered forebear. Others see it as a
battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong into danger so those under their protection
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. An encounter might indeed be the prelude to a battle, a parley, or some other interaction. What happens next depends on what the characters try, or what you decide is bound to occur. The tables also
include entries for what the Dungeon Master’s Guide calls “encounters of a less monstrous nature.” Many of these results cry out to be customized or detailed, which offers you an opportunity to connect
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
Government: Absolute monarchy
Defense: Large standing army with specialized corps; every duergar is trained for battle, and the citizens of the city create a formidable militia
Commerce: Weapons and
. The Wyrmsmith’s lair and the cavern complex the stone giants of Cairngorm Clan call home both connect to these districts.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. An encounter might indeed be the prelude to a battle, a parley, or some other interaction. What happens next depends on what the characters try, or what you decide is bound to occur. The tables also
include entries for what the Dungeon Master’s Guide calls “encounters of a less monstrous nature.” Many of these results cry out to be customized or detailed, which offers you an opportunity to connect
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
Government: Absolute monarchy
Defense: Large standing army with specialized corps; every duergar is trained for battle, and the citizens of the city create a formidable militia
Commerce: Weapons and
. The Wyrmsmith’s lair and the cavern complex the stone giants of Cairngorm Clan call home both connect to these districts.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. An encounter might indeed be the prelude to a battle, a parley, or some other interaction. What happens next depends on what the characters try, or what you decide is bound to occur. The tables also
include entries for what the Dungeon Master’s Guide calls “encounters of a less monstrous nature.” Many of these results cry out to be customized or detailed, which offers you an opportunity to connect
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
Government: Absolute monarchy
Defense: Large standing army with specialized corps; every duergar is trained for battle, and the citizens of the city create a formidable militia
Commerce: Weapons and
. The Wyrmsmith’s lair and the cavern complex the stone giants of Cairngorm Clan call home both connect to these districts.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle Balloon Through the winter clouds that surround the castle on this desolate hill, you see a shape emerge. Something so gigantic, you can’t believe it can actually fly. Airships are relatively
battle balloon a much-coveted upgrade for any franchise. Origins and Operations. Professional secrecy and aggressive marketing make it unclear where the airship originated. Some say battle balloons were
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle Balloon Through the winter clouds that surround the castle on this desolate hill, you see a shape emerge. Something so gigantic, you can’t believe it can actually fly. Airships are relatively
battle balloon a much-coveted upgrade for any franchise. Origins and Operations. Professional secrecy and aggressive marketing make it unclear where the airship originated. Some say battle balloons were
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle Balloon Through the winter clouds that surround the castle on this desolate hill, you see a shape emerge. Something so gigantic, you can’t believe it can actually fly. Airships are relatively
battle balloon a much-coveted upgrade for any franchise. Origins and Operations. Professional secrecy and aggressive marketing make it unclear where the airship originated. Some say battle balloons were
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The corridor is not guarded while the flying fortress is moored at the Stygian Dock. Signal Vents Tiny hatches in the hull connect to 1-foot-diameter chutes that ascend to the vessel’s command deck
. During battle, Zariel’s imp couriers use these chutes to enter and exit the flying fortress. Characters reduced to Tiny size or in gaseous form can navigate these narrow chutes to reach the command
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The corridor is not guarded while the flying fortress is moored at the Stygian Dock. Signal Vents Tiny hatches in the hull connect to 1-foot-diameter chutes that ascend to the vessel’s command deck
. During battle, Zariel’s imp couriers use these chutes to enter and exit the flying fortress. Characters reduced to Tiny size or in gaseous form can navigate these narrow chutes to reach the command
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The corridor is not guarded while the flying fortress is moored at the Stygian Dock. Signal Vents Tiny hatches in the hull connect to 1-foot-diameter chutes that ascend to the vessel’s command deck
. During battle, Zariel’s imp couriers use these chutes to enter and exit the flying fortress. Characters reduced to Tiny size or in gaseous form can navigate these narrow chutes to reach the command






