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Returning 35 results for 'battle birth diffusing conduct release'.
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Monsters
Quests from the Infinite Staircase
see the attacker and be wielding a melee weapon.Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their
fellow warriors to strike with decisive fury.
Warriors of Madarua
Members of the Warriors of Madarua wear bronze masks that depict the determined the face of Madarua, an ancient Cynidicean god of birth
Monsters
Quests from the Infinite Staircase
wielding a melee weapon.Warriors are the foot soldiers of the faction. They thank Madarua for each battle they see and train daily with spears to follow her to victory.
Warriors of Madarua
Members
of the Warriors of Madarua wear bronze masks that depict the determined the face of Madarua, an ancient Cynidicean god of birth, death, and the seasons. Each member bears a small tattoo of a sickle on
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments.
Fair Play
For goliaths, competition exists only
battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk have ever meet an elderly goliath, and even those goliaths who have left their people grapple with the urge to
Monsters
Curse of Strahd
present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor Belviews of their lingering imperfections. The Belview family, however, had strange ideas of what it
languish in the abbey's madhouse, the Abbot is giving his creation lessons in etiquette and ladylike conduct so that “she” can be formally presented to Strahd and win his love.
Strahd has no interest
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
to another dragonborn clan before seeking aid from other races—or even from the gods.
Dragonborn Names
Dragonborn have personal names given at birth, but they put their clan names first as a
Backgrounds
Baldur’s Gate: Descent into Avernus
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
1
The monstrous enemy we faced in battle still
Giff
Legacy
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Monsters
Mordenkainen’s Tome of Foes
of giff society is organized along military lines. From birth until death, every giff has a military rank. It must follow orders from those of superior rank, and it can give orders to those of lower
refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its
Orc
Legacy
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Species
Volo's Guide to Monsters
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Backgrounds
Sword Coast Adventurer's Guide
conduct yourself in the world at large as a representative of your house.
Noble
d8
Personality Trait
1
My eloquent flattery makes everyone I talk to feel like the most
.
6
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7
My favor, once lost, is lost forever.
8
If you do me an injury, I will crush you, ruin
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
where characters conduct their explorations might suggest particular conflicts. This section describes the three suggested conflicts, the goals of the villainous groups, and possible plot arcs tied to them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeepers The Gatekeepers are a druidic sect dedicated to protecting the natural world from unnatural forces. They battle aberrations and guard against extraplanar invasions and the release of
, the Gatekeepers have shared Vvaraak’s wisdom and druidic magic with humans, shifters, and others who came to Khorvaire. New interpretations of Vvaraak’s teachings gave birth to new druid sects: the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
good, or a battle averted that spared hundreds from death was ultimately the first step in an overlord’s release. (For instance, a soldier who was otherwise fated to die in the battle that was avoided
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
is random in his favors, meaning that his chaotic nature favors all sides equally. Lord Tempus might be an army’s ally one day, and its enemy the next. He might seem to manifest before a battle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After the Battle Once the characters deal with the vicious Elementals, their problems aren’t over. The ground heaves as a small earthquake ripples through the area. Characters must succeed on a DC 12
Dexterity saving throw to keep their footing. The sound of wood splintering and trees falling echoes from deeper in the forest, but the tremor soon passes. In the aftermath of the battle and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the area shows up, looking for dinner. If the adventurers slaughtered the lizardfolk combatants without trying to parley, they have no assistance in fighting the rot troll. If the battle is still
and the party. Defeating one rot troll is a good start, but in order to peacefully release the prisoners, the lizardfolk insist that the characters defeat a total of three rot trolls. They can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can replace that trainer with another one from the table. Expert Trainers Trainer Type Empower Effect Battle Expert When you take damage from an attack made with an Unarmed Strike or a weapon, you
use its mastery property. Empower: Training. When you issue the Empower order to this facility, the facility’s hirelings conduct training exercises for the next 7 days. Any character who trains here
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
warlord is a ruthless tyrant more interested in strategy, victory, glory, reputation, and dominion than leading troops into battle.
As loyal and disciplined as hobgoblins are in their own legion
cooperate on the battlefield.
Strategic Thinkers. Hobgoblins have a strong grasp of tactics and discipline, and can carry out sophisticated battle plans under the direction of a strategically minded leader
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Influence Iroas personifies the glory of victory, honorable combat, and physical competition. He is the unspoken bond between soldiers on the eve of battle, the courage of the standard
bearer holding colors aloft in the midst of battle, and the exultation that comes after a hard-won victory. Iroas pushes his followers to excel in their chosen fields, particularly war and athletics, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
attack any non-bullywugs that enter the water. If the characters find themselves in battle with the merrow, 1d4 + 1 bullywugs (neutral) arrive immediately after each merrow has taken two turns. The
). If the characters offer the bullywugs nothing in return for their help, the bullywugs take no offense. They don’t expect foreigners to honor the rule of reciprocity (see “Rules of Conduct” earlier in the chapter).
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis and regularly hold bloody rites in his honor. Warchanters, the minotaur clergy of Mogis, whip their marauders into a near-mindless frenzy before battle; the ensuing slaughter gives glory to
cooperation of both Mogis and Iroas themselves.
Mogis’s Warhound. Mogis generally fights alone, because he often loses control of his temper and strikes allies as well as foes in the heat of battle. Still
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
code, a faith, or an ideal. But a true pragmatist fights only for coin, understanding that battle is a means to an end and not an end in itself. A fighter in an Acquisitions Incorporated campaign
fighters use any means necessary to gain the edge in battle, whether those tricks were learned from a long-gone drill instructor, first used by an opponent against you, or an original tactic perfected by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vladeska Drakov In the world of her birth, Vladeska Drakov was known as the Crimson Falcon, leader of a peerless mercenary army called the Falcon’s Talons. She and her troops executed a thousand
veteran troops. Since then, Drakov has lost nearly her entire nation. Every month a new desperate battle unfolds. She prepares ceaselessly for each, certain of her plans and ultimate victory, but
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for which they were eternally grateful, but could not cure them of certain human defects that had been present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor
ladylike conduct so that “she” can be formally presented to Strahd and win his love. Strahd has no interest in a flesh golem bride, but he enjoys corrupting this once angelic being and driving the Abbot
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also charged with stopping any creature that seeks to use the Prophecy for its own ends. This responsibility sets them against the Lords of Dust, who must manipulate the Prophecy in order to release
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
tactics to become effective leaders in battle. Among Lolth’s devotees in the city of Menzoberranzan in the Forgotten Realms, each noble house entrusts the leadership of its military forces to a house
Battle Command. Choose one creature within 30 feet of the drow that the drow can see. If the chosen creature can see or hear the drow, that creature can use its reaction to make one melee attack or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
meet in battle, the Xaryxia singles out the characters’ ship while the rest of the armada engages the other ships in the characters’ fleet. The Xaryxia and the characters’ ship are 1,000 feet apart at
characters’ ship and the Xaryxia. In between actions, you can narrate glimpses of what’s going on in the larger battle—for example, stray ballista bolts whizzing past the characters’ ship or an aartuk
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
3. Kennel The Cragmaws keep a kennel of foul-tempered wolves that they are training for battle. Just inside the cave mouth, a few uneven stone steps lead up to a small, dank chamber on the east side
yank the rod loose, bending it so that their chains are freed. A goblin or bugbear can use its action to release one wolf from its chain.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically locked together during an ancient battle. Over the centuries since, fey gardeners have turned the two into a temple. Characters who explore the temple might inadvertently help the treant or the
its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. 5 Gathering firewood results in a visit from an angered undead treant. (Use normal statistics, but the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. A character pretending to be a Harper can fool her with a successful DC 16 Charisma (Deception) check. Otherwise, the characters must either compel Elaspra to release the information using magic, or
battle unfold through the eyes of a gazer (see appendix B), which stays out of the fight and tries to remain unseen. If this encounter occurs at night, there’s a 50 percent chance that Ambrose Everdawn
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from its chains and returned to the Material Plane. Otherwise, Zariel will release the chains but leave Elturel in Avernus with no hope of salvation. To Destroy a Demon Lord Baphomet and Yeenoghu are
that both demon lords have recently converged around Elturel. You can add either demon lord to the battle in “Endgame in Elturel” later in this chapter. If the characters freed the demon lord
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists who have died and risen as undead are kept. If battle erupts, the cultists open the door and release six ghouls. The ghouls ignore the cultists as long as there are other creatures to feed on.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of her battle-depleted legions. Through Thavius Kreeg, Zariel found a way to exploit the gullible nature of mortals by appealing to their need to follow a leader who proclaims spiritual power. Because
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Assault Because of the characters’ familiarity with the sahuagin fortress and their obvious skill at staying alive, the Saltmarsh council involves them in the their battle plans. The Plan The
. The Attack The allied forces are destined for victory, but their degree of success is yet to be determined. Success in the battle is determined by how many victory points the characters accrue
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Motherhood. Hags propagate by snatching and devouring human infants. After stealing a baby from its cradle or its mother’s womb, the hag consumes the poor child. A week later, the hag gives birth to a
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Drow Battle Characters who approach this 50-foot-high cavern for the first time hear the sounds of battle ahead. Demons. In the narrower section between the north and south halves of the cavern
cavern is the site of a heated battle between House Freth (to the north) and House Auvryndar (to the south). House Freth’s forces are nine male drow led by a male drow mage named Spirreth Dalambra. The






