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Returning 35 results for 'battle blinked diffusing container roving'.
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Equipment
quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Equipment
a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Equipment
, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Equipment
quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Arrows
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Sling Bullets
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Blowgun Needles
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Crossbow Bolts
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
wrap around the corpse to animate it, causing it to rise and lurch about like a zombie.
Invasive Species. When a great battle is fought in a fey woodland, the plants of the wood sometimes take on the
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
lava. As the scion dreams of battle—perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer all in Surtur’s name—the volcano rumbles and spews molten
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the
its cradle is functionally identical to a glacier or iceberg, nestled in an alpine valley or drifting in a polar sea. In its wintry seclusion, the scion dreams of battle and glory.
If it is disturbed
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically locked together during an ancient battle. Over the centuries since, fey gardeners have turned the two into a temple. Characters who explore the temple might inadvertently help the treant or the
statistics from Mordenkainen’s Tome of Foes) or a gibbering mouther with a mechanical skull housing its central brain. 8–10 The characters come across a group of roving outlaws (five to ten thugs led by a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically locked together during an ancient battle. Over the centuries since, fey gardeners have turned the two into a temple. Characters who explore the temple might inadvertently help the treant or the
statistics from Mordenkainen’s Tome of Foes) or a gibbering mouther with a mechanical skull housing its central brain. 8–10 The characters come across a group of roving outlaws (five to ten thugs led by a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically locked together during an ancient battle. Over the centuries since, fey gardeners have turned the two into a temple. Characters who explore the temple might inadvertently help the treant or the
statistics from Mordenkainen’s Tome of Foes) or a gibbering mouther with a mechanical skull housing its central brain. 8–10 The characters come across a group of roving outlaws (five to ten thugs led by a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Transients. The bullywugs are a roving band but they have set up a defensive camp here because they have happened upon a considerable treasure. Rather than risk traveling through the swamp with their
his prowess in battle. A dozen more bullywugs appear at the edge of the battlefield but do not approach. An equally aggressive response from the characters, verbally or through gestures, and a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Transients. The bullywugs are a roving band but they have set up a defensive camp here because they have happened upon a considerable treasure. Rather than risk traveling through the swamp with their
his prowess in battle. A dozen more bullywugs appear at the edge of the battlefield but do not approach. An equally aggressive response from the characters, verbally or through gestures, and a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Transients. The bullywugs are a roving band but they have set up a defensive camp here because they have happened upon a considerable treasure. Rather than risk traveling through the swamp with their
his prowess in battle. A dozen more bullywugs appear at the edge of the battlefield but do not approach. An equally aggressive response from the characters, verbally or through gestures, and a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bugbears attack. Drow Adolescents This roving gang consists of 1d6 + 6 drow bandits. If the gang outnumbers the party, the drow attack. Otherwise, they make lewd hand gestures at the party but retreat
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bugbears attack. Drow Adolescents This roving gang consists of 1d6 + 6 drow bandits. If the gang outnumbers the party, the drow attack. Otherwise, they make lewd hand gestures at the party but retreat
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Roving bands of salamanders battle each other, raid azer outposts, and avoid patrols from the City of Brass. Obsidian ruins dot the desert—remnants of forgotten civilizations. City of Brass Perhaps the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Roving bands of salamanders battle each other, raid azer outposts, and avoid patrols from the City of Brass. Obsidian ruins dot the desert—remnants of forgotten civilizations. City of Brass Perhaps the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Roving bands of salamanders battle each other, raid azer outposts, and avoid patrols from the City of Brass. Obsidian ruins dot the desert—remnants of forgotten civilizations. City of Brass Perhaps the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bugbears attack. Drow Adolescents This roving gang consists of 1d6 + 6 drow bandits. If the gang outnumbers the party, the drow attack. Otherwise, they make lewd hand gestures at the party but retreat
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
, a firenewt warrior in combat can become “touched by the Fire Lord,” entering a nearly unstoppable battle rage. Warlocks of Imix command warriors to prove their worth by going on raids to bring back
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more iron and silver scrap. A console on the catwalk controls both containers. A creature adjacent to the console can spend an action to throw a lever and tip either of the containers. If a container is
talk to him requires convincing roleplaying and a DC 14 Charisma (Persuasion) check. If a character succeeds on this check before battle begins, Serapio temporarily overcomes the demonic influence
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
, a firenewt warrior in combat can become “touched by the Fire Lord,” entering a nearly unstoppable battle rage. Warlocks of Imix command warriors to prove their worth by going on raids to bring back
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
, a firenewt warrior in combat can become “touched by the Fire Lord,” entering a nearly unstoppable battle rage. Warlocks of Imix command warriors to prove their worth by going on raids to bring back
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more iron and silver scrap. A console on the catwalk controls both containers. A creature adjacent to the console can spend an action to throw a lever and tip either of the containers. If a container is
talk to him requires convincing roleplaying and a DC 14 Charisma (Persuasion) check. If a character succeeds on this check before battle begins, Serapio temporarily overcomes the demonic influence
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more iron and silver scrap. A console on the catwalk controls both containers. A creature adjacent to the console can spend an action to throw a lever and tip either of the containers. If a container is
talk to him requires convincing roleplaying and a DC 14 Charisma (Persuasion) check. If a character succeeds on this check before battle begins, Serapio temporarily overcomes the demonic influence






