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Returning 35 results for 'battle brazier diffusing cosmic read'.
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Spells
Player’s Handbook
You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend loyal
exchange for payment, but it isn’t obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during
Planar Ally
Legacy
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Spells
Basic Rules (2014)
You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a
service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or
Monsters
The Book of Many Things
and other magical effects.
Thought Shield. The hierophant’s thoughts can’t be read by any means unless the hierophant allows it.Multiattack. The hierophant makes two Herald’s Axe
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Mythic Odysseys of Theros
Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its
shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
Monsters
Mythic Odysseys of Theros
.
Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
The Book of Many Things
Inviolate Presence. The veiled presence can’t be targeted by divination magic or by features that would read its mind or determine its creature type.
Legendary Resistance (3/Day). If the
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
Feats
Planescape: Adventures in the Multiverse
You can channel cosmic forces of chaos to gain these benefits:
Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20.
Chaotic Flare. When you roll a 1 or a 20 on
new flare can’t occur until after the first flare ends.
Chaotic Flares
d4
Flare
1
Battle Fury. A creature of your choice that you can see is filled with reckless fury. It
Whelm
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle
Orc
Legacy
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Species
Volo's Guide to Monsters
cosmic implications of Maglubiyet’s attacks. To prevent the goblinoids from outstripping her people in population, she urges the orcs to have many offspring and teach them the ways of battle not only
herself and claw Maglubiyet’s beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its composition and craftsmanship
Species
Mordenkainen Presents: Monsters of the Multiverse
carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.
Thick hair extends down minotaurs’ necks and
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
battle with Kern begins and immediately attacks. See area S25 for more details. Brazier. Cataclysmic fire fills the room’s giant brazier. A creature that falls into it takes 70 (20d6) necrotic damage
, read or paraphrase the following: From the top of the stairs, a shattered corridor runs to the south. The ancient walls to the west and east are made of crumbling stone, and flickering violet light
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
battle with Kern begins and immediately attacks. See area S25 for more details. Brazier. Cataclysmic fire fills the room’s giant brazier. A creature that falls into it takes 70 (20d6) necrotic damage
, read or paraphrase the following: From the top of the stairs, a shattered corridor runs to the south. The ancient walls to the west and east are made of crumbling stone, and flickering violet light
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
battle with Kern begins and immediately attacks. See area S25 for more details. Brazier. Cataclysmic fire fills the room’s giant brazier. A creature that falls into it takes 70 (20d6) necrotic damage
, read or paraphrase the following: From the top of the stairs, a shattered corridor runs to the south. The ancient walls to the west and east are made of crumbling stone, and flickering violet light
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry
walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry
walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry
walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-high ceilings throughout. As the characters descend the stairs, read: To your left as you enter this dark hall is a closed, stone double door with no handles or hinges on this side. To your right is
wyrm (dragon). When the proper ingredients are placed inside one, magical fire fills the brazier. This fire destroys the brazier’s nonmagical contents and burns for 1 hour. Only while all six braziers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-high ceilings throughout. As the characters descend the stairs, read: To your left as you enter this dark hall is a closed, stone double door with no handles or hinges on this side. To your right is
wyrm (dragon). When the proper ingredients are placed inside one, magical fire fills the brazier. This fire destroys the brazier’s nonmagical contents and burns for 1 hour. Only while all six braziers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-high ceilings throughout. As the characters descend the stairs, read: To your left as you enter this dark hall is a closed, stone double door with no handles or hinges on this side. To your right is
wyrm (dragon). When the proper ingredients are placed inside one, magical fire fills the brazier. This fire destroys the brazier’s nonmagical contents and burns for 1 hour. Only while all six braziers
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 6: Grave Alliance After acquiring a Wildspace orrery at Topolah’s tower, the characters fought a void scavver named Big Momma. After that battle, Topolah mentioned a possible ally in the
fight against the Xaryxian Empire: a pirate named Grimzod Gargenhale. Amid a cosmic storm, the characters laid eyes on Gargenhale’s flagship and its vampirate crew!
In this chapter, the characters come
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 6: Grave Alliance After acquiring a Wildspace orrery at Topolah’s tower, the characters fought a void scavver named Big Momma. After that battle, Topolah mentioned a possible ally in the
fight against the Xaryxian Empire: a pirate named Grimzod Gargenhale. Amid a cosmic storm, the characters laid eyes on Gargenhale’s flagship and its vampirate crew!
In this chapter, the characters come
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 6: Grave Alliance After acquiring a Wildspace orrery at Topolah’s tower, the characters fought a void scavver named Big Momma. After that battle, Topolah mentioned a possible ally in the
fight against the Xaryxian Empire: a pirate named Grimzod Gargenhale. Amid a cosmic storm, the characters laid eyes on Gargenhale’s flagship and its vampirate crew!
In this chapter, the characters come
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Battle Begins When the battle begins, read the following boxed text aloud: The night is dark, and torrential rain beats down on the rooftops. An hour before dawn, the bell on the newly erected
south gate begins to toll urgently. A cry goes up from the wall as troops dash to man their positions:
“The dead! The dead are coming!”
The Battle of Leilon has begun.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Battle Begins When the battle begins, read the following boxed text aloud: The night is dark, and torrential rain beats down on the rooftops. An hour before dawn, the bell on the newly erected
south gate begins to toll urgently. A cry goes up from the wall as troops dash to man their positions:
“The dead! The dead are coming!”
The Battle of Leilon has begun.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Battle Begins When the battle begins, read the following boxed text aloud: The night is dark, and torrential rain beats down on the rooftops. An hour before dawn, the bell on the newly erected
south gate begins to toll urgently. A cry goes up from the wall as troops dash to man their positions:
“The dead! The dead are coming!”
The Battle of Leilon has begun.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival When the characters approach the vessel, read the following boxed text aloud: An armored dreadnaught made from metal and bones rests on a rocky outcrop in the bay. Flames leap from a brazier
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival When the characters approach the vessel, read the following boxed text aloud: An armored dreadnaught made from metal and bones rests on a rocky outcrop in the bay. Flames leap from a brazier
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival When the characters approach the vessel, read the following boxed text aloud: An armored dreadnaught made from metal and bones rests on a rocky outcrop in the bay. Flames leap from a brazier
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
— Veritus Wrath, commander, Flawless Execution
The battle lines in the Blood War
the Nine Hells. Whether by cosmic chance or the design of some unknown power, the dark waters of the Styx provide passage between the two planes, but pathways to other realms are at best fleeting and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
— Veritus Wrath, commander, Flawless Execution
The battle lines in the Blood War
the Nine Hells. Whether by cosmic chance or the design of some unknown power, the dark waters of the Styx provide passage between the two planes, but pathways to other realms are at best fleeting and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
— Veritus Wrath, commander, Flawless Execution
The battle lines in the Blood War
the Nine Hells. Whether by cosmic chance or the design of some unknown power, the dark waters of the Styx provide passage between the two planes, but pathways to other realms are at best fleeting and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge






