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Returning 35 results for 'bead beating diffusing cracks religion'.
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Magic Items
Acquisitions Incorporated
long rest.
Bead of Instant Karma
At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a reaction, you can
target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles to dust when
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
rest.
OCCULTANT ABACUS
Bead of Instant Karma At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
rest.
OCCULTANT ABACUS
Bead of Instant Karma At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
rest.
OCCULTANT ABACUS
Bead of Instant Karma At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
itself, called the Firehive, resembles a gargantuan wasp nest with an open top. Aurnozci’s power causes the Firehive to throb like a beating heart, and the nest’s surface is hot to the touch. Halfway up
the Firehive, a ramshackle platform of regurgitated bones encircles the nest. From here, demonic pilgrims and priests of Aurnozci peer through cracks in the nest’s wall to gaze upon their dread lord
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
itself, called the Firehive, resembles a gargantuan wasp nest with an open top. Aurnozci’s power causes the Firehive to throb like a beating heart, and the nest’s surface is hot to the touch. Halfway up
the Firehive, a ramshackle platform of regurgitated bones encircles the nest. From here, demonic pilgrims and priests of Aurnozci peer through cracks in the nest’s wall to gaze upon their dread lord
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
itself, called the Firehive, resembles a gargantuan wasp nest with an open top. Aurnozci’s power causes the Firehive to throb like a beating heart, and the nest’s surface is hot to the touch. Halfway up
the Firehive, a ramshackle platform of regurgitated bones encircles the nest. From here, demonic pilgrims and priests of Aurnozci peer through cracks in the nest’s wall to gaze upon their dread lord
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, both sets of doors are under attack by humanoid figures. They have already breached the smaller door, and they are starting to make cracks in the larger.
The smaller doorway leads into a cloak room
building to the party, who are easier to reach. If the zombies are defeated and examined, each bears a brand on its forehead in the shape of a skull. A successful DC 15 Intelligence (Religion) check reveals
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, both sets of doors are under attack by humanoid figures. They have already breached the smaller door, and they are starting to make cracks in the larger.
The smaller doorway leads into a cloak room
building to the party, who are easier to reach. If the zombies are defeated and examined, each bears a brand on its forehead in the shape of a skull. A successful DC 15 Intelligence (Religion) check reveals
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, both sets of doors are under attack by humanoid figures. They have already breached the smaller door, and they are starting to make cracks in the larger.
The smaller doorway leads into a cloak room
building to the party, who are easier to reach. If the zombies are defeated and examined, each bears a brand on its forehead in the shape of a skull. A successful DC 15 Intelligence (Religion) check reveals
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Crumbled Wall. The east wall here is weak and riddled with cracks. The Mourning Sanctum (area S23) is visible to creatures that look through these cracks. A 10-foot section of this wall is a Large
with lit black candles and melted wax cover the walls at even intervals. Simple doors lead to the north and east.
A cleric of Nuitari or a character who succeeds on a DC 12 Intelligence (Religion
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Crumbled Wall. The east wall here is weak and riddled with cracks. The Mourning Sanctum (area S23) is visible to creatures that look through these cracks. A 10-foot section of this wall is a Large
with lit black candles and melted wax cover the walls at even intervals. Simple doors lead to the north and east.
A cleric of Nuitari or a character who succeeds on a DC 12 Intelligence (Religion
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Crumbled Wall. The east wall here is weak and riddled with cracks. The Mourning Sanctum (area S23) is visible to creatures that look through these cracks. A 10-foot section of this wall is a Large
with lit black candles and melted wax cover the walls at even intervals. Simple doors lead to the north and east.
A cleric of Nuitari or a character who succeeds on a DC 12 Intelligence (Religion
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. This sends a web of cracks through the marble, negating the floor’s frictionless effect and allowing creatures to move across it normally. The sphere also deactivates and falls if it comes into
(2,500 gp) A potion of diminution, a bead of force, and a bronze +1 shield shaped like a screaming devil’s face
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. This sends a web of cracks through the marble, negating the floor’s frictionless effect and allowing creatures to move across it normally. The sphere also deactivates and falls if it comes into
(2,500 gp) A potion of diminution, a bead of force, and a bronze +1 shield shaped like a screaming devil’s face
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid’s chest and races to the massive dwarven statue. Like a parasite, the light burrows into the statue’s shattered face, seeping through its cracks. The statue lurches forward, still smiling, while
Intelligence (Religion) check. On a successful check, the character realizes that the message’s tone as well as the means of communication are unlike any known divine tradition—this is some other kind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the same winged serpent with its fanged mouth open. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the statues as depictions of Sseth, a yuan-ti deity. Flickering torches
dedicated to Sseth, the neutral evil yuan-ti god. If the candle is removed from the altar by a creature that is not a yuan-ti, green mist billows up through cracks in the floor and coalesces into two yuan-ti
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the same winged serpent with its fanged mouth open. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the statues as depictions of Sseth, a yuan-ti deity. Flickering torches
dedicated to Sseth, the neutral evil yuan-ti god. If the candle is removed from the altar by a creature that is not a yuan-ti, green mist billows up through cracks in the floor and coalesces into two yuan-ti
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid’s chest and races to the massive dwarven statue. Like a parasite, the light burrows into the statue’s shattered face, seeping through its cracks. The statue lurches forward, still smiling, while
Intelligence (Religion) check. On a successful check, the character realizes that the message’s tone as well as the means of communication are unlike any known divine tradition—this is some other kind
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. This sends a web of cracks through the marble, negating the floor’s frictionless effect and allowing creatures to move across it normally. The sphere also deactivates and falls if it comes into
(2,500 gp) A potion of diminution, a bead of force, and a bronze +1 shield shaped like a screaming devil’s face
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid’s chest and races to the massive dwarven statue. Like a parasite, the light burrows into the statue’s shattered face, seeping through its cracks. The statue lurches forward, still smiling, while
Intelligence (Religion) check. On a successful check, the character realizes that the message’s tone as well as the means of communication are unlike any known divine tradition—this is some other kind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the same winged serpent with its fanged mouth open. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the statues as depictions of Sseth, a yuan-ti deity. Flickering torches
dedicated to Sseth, the neutral evil yuan-ti god. If the candle is removed from the altar by a creature that is not a yuan-ti, green mist billows up through cracks in the floor and coalesces into two yuan-ti
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
entrance to this chamber. Candlelight shines through the cracks. A character who listens at the door and succeeds on a DC 13 Wisdom (Perception) check hears growling beyond it. Passwall Trap. A 5th-level
or succeeds on a DC 13 Intelligence (Arcana or Religion) check gleans that an innocent creature is being twisted into an envoy of Pazuzu and is spreading corruption through the region. Dinosaur
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
entrance to this chamber. Candlelight shines through the cracks. A character who listens at the door and succeeds on a DC 13 Wisdom (Perception) check hears growling beyond it. Passwall Trap. A 5th-level
or succeeds on a DC 13 Intelligence (Arcana or Religion) check gleans that an innocent creature is being twisted into an envoy of Pazuzu and is spreading corruption through the region. Dinosaur
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
entrance to this chamber. Candlelight shines through the cracks. A character who listens at the door and succeeds on a DC 13 Wisdom (Perception) check hears growling beyond it. Passwall Trap. A 5th-level
or succeeds on a DC 13 Intelligence (Arcana or Religion) check gleans that an innocent creature is being twisted into an envoy of Pazuzu and is spreading corruption through the region. Dinosaur
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
knowledge unique to the people of Bakar. A character who inspects the statue and succeeds on a DC 15 Intelligence (Religion) check knows this god prizes secrets. Treasure. If a character tells the
(Religion) check knows this god enjoys music. Treasure. If a character sings a song or plays a tune before the statue, a Potion of Resistance (necrotic) glitters into existence at the statue’s feet. This






