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Returning 35 results for 'bead before declare continuously roll'.
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Magic Items
Dungeon Master’s Guide
When you drink this potion, you gain the “enlarge” effect of the Enlarge/Reduce spell for 10 minutes (no Concentration required).
The red in the potion’s liquid continuously
expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Magic Items
Dungeon Master’s Guide
When you drink this potion, you gain the “reduce” effect of the Enlarge/Reduce spell for 1d4 hours (no Concentration required).
The red in the potion’s liquid continuously
contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Magic Items
Dungeon Master’s Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
Potion of Growth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands
from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Magic Items
Acquisitions Incorporated
target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles to dust when
, turning the occultant abacus into a very rare magic item. While the bead is unused, you know automatically when any creature you can see is about to make an ability check, attack roll, or saving throw with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
behind a calling card to taunt their victims. You may roll on the Master Thief Calling Cards table to determine what a master thief leaves behind.
Master Thief Calling Cards
d10;{"diceNotation
":"1d10","rollType":"roll","rollAction":"Calling Card"}
Calling Card
1
Tiny, folded paper cat
2
Red bird feather
3
Rose petal
4
Figurine made from twigs and twine
5
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6;{"diceNotation":"6d6", "rollType":"roll", "rollAction":"Days"} days, the opening becomes a permanent
combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the alkilith move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
inspire your portrayal of distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am
Monsters
Fizban's Treasury of Dragons
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when contemplating the beauty and wonders of the
Magic Items
The Book of Many Things
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
the next 8 hours, whenever you or a creature within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
or roll a d6):
1–3: Light. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
4–6: Sound. The object continuously emits the creature’s choice of a nonverbal
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
tables to inspire your portrayal of distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles
can add the d10 to any ability check, attack roll, or saving throw it makes within the next minute. The bead crumbles to dust when used, reappearing on your occultant abacus at the next dawn. Correct
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Random Encounters For each hour the party spends in the ruins, roll a d6. On a roll of 1, an encounter occurs. To determine what the characters encounter, roll on the Random Ziggurat Encounters table
. Several of the encounters below are with specific Cynidiceans within the ziggurat and aren’t likely to happen more than once unless the characters seek them out. If you roll on the table and get the
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies
darkvision and the Nimble Escape traits common to all goblins. Each time the goblin casts a spell, there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Player’s Handbook to determine the wild magic effect.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your targets before
making any attacks, but you would still roll separately for each attack roll (and damage, if appropriate). Can a spell with an attack roll be used as the attack in the Attack action or as part of the
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
whichever cards they desire. Alternatively, roll on the Deck of Many More Things table below to randomly determine what cards are drawn.
Deck of Many More Things
d100
Card
01
Aberration
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, spearhead some covert enterprise, or enjoy a quiet life of luxury. When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the
twigs and twine 5 Small note with the words “It’s been fun!” written on it in an ornate script 6 Glass bead that looks like an eye 7 Pistachio shells 8 Two playing cards balanced against each other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
life. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Port
wrong most of the time. 6 Alarm horns declare that undead are attacking Malar’s Throat. Mercenaries keep the monsters out of the city proper, but people are trapped in the temple of Tymora and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abyssal but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6 days, the opening becomes a
start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the alkilith move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
assume the characters are intruders and attack unless Grin Ousstyl is with them. If the characters declare that they have Quenthel Baenre’s permission to be here, they can convince the mages to stand down
) if they enter Gromph’s sanctum or are seen leaving it. If the demon escapes, the tower goes on alert. Mad Drow Mage This drow is afflicted with a form of indefinite madness. Roll on the Indefinite
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. After poking through your oatmeal with the blade of her dagger, the gnome lifts it out and shows you an oatmeal-smeared object resembling a tiny bead. She glances over her shoulder toward where cultists
against the characters in all their dealings. If players ask to use Wisdom (Insight) to detect whether the gnome is telling the truth, let them make the check. On a roll of 15 or higher, the character
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
abandoned, and the party encounters few people during their travels. As the characters make their way to Lambakluha, roll on the Skybridge Sights table after every 12 hours of travel—or whenever you see fit
. The necklace’s beads look like tiny fangs and include a bead of wind walk and 1d4 other magic beads. Sighting Lambakluha A few hours before the party reaches Lambakluha, the party spots their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Roll initiative. The ball uses its initial actions to bounce off the walls and strike at characters, trying to get them to strike back. When a character’s attack hits the ball, it bounces off the south
attacks the ball successfully sends it flying south up to 15 feet. To knock the ball into the southern goal, the ball must be within 15 feet of the goal, and a player must declare that the character
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. After poking through your oatmeal with the blade of her dagger, the gnome lifts it out and shows you an oatmeal-smeared object resembling a tiny bead. She glances over her shoulder toward where cultists
against the characters in all their dealings. If players ask to use Wisdom (Insight) to detect whether the gnome is telling the truth, let them make the check. On a roll of 15 or higher, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stationed throughout the fair declare, “Big Top Extravaganza tonight at midnight! Prepare to be delighted!” After midnight, these barkers shout, “Who will be crowned our Witchlight Monarch? Join us in
chests of drawers and wardrobes spilling over with garments.
If a character searches the dressing room for something fun, roll on the Costumes and Accessories table to determine what they find






