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Returning 35 results for 'bead before dripping check returns'.
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Monsters
Monster Manual
, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it
regains 1 Hit Point after spending 1 hour there.
Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The
Magic Items
Forgotten Realms: Heroes of Faerûn
check it makes with a Musical Instrument or Tinker's Tools.
Sprint. The wonder takes the Dash action.
Gyrocopter Wonder (Rare). This wagon-sized vehicle is made of brassy metal and has a spiral-shaped
creature attached to a cord is ever more than 500 feet away from the gyrocopter, the cord immediately disappears and returns to the wonder.
Mobility Wonder (Common). While inactive, the mobility wonder
Monsters
Mordenkainen Presents: Monsters of the Multiverse
combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the alkilith move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern
saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.
If the saving throw against Foment Confusion fails by 5
Magic Items
Acquisitions Incorporated
target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles to dust when
, turning the occultant abacus into a very rare magic item. While the bead is unused, you know automatically when any creature you can see is about to make an ability check, attack roll, or saving throw with
Monsters
Planescape: Adventures in the Multiverse
);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Force Dagger", "rollDamageType":"force"} force damage. Hit or Miss: The dagger magically returns to the null’s hand immediately after a
effect. If the spell is 4th level or higher, the null makes an Intelligence check (DC 10 + the spell’s level). On a successful check, the spell fails and has no effect.The Athar deny the legitimacy
Monsters
Strixhaven: A Curriculum of Chaos
Death Burst. When the spirit statue is reduced to 0 hit points, the statue crumbles, and the spirit returns to the afterlife in a burst of ghostly white flame. Each creature within 5 feet of it must
":"roll","rollAction":"Counsel of the Past"} and add the number rolled to one ability check of its choice, immediately after rolling the d20.To enhance their studies of the past, Lorehold students often
Monsters
Mordenkainen Presents: Monsters of the Multiverse
horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to
check.
The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10
Spells
Xanathar's Guide to Everything
, you must make a Charisma (Deception, Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devil’s true name. If your check
fails, the devil becomes immune to your verbal commands for the duration of the spell, though it can still carry out your commands if it chooses. If your check succeeds, the devil carries out your
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack
that make up its lair if that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the
Ancient Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail
that make up its lair if that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with
Monsters
Van Richten’s Guide to Ravenloft
creature must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette is animate.
Unusual Nature. The carrionette doesn’t require air, food, drink, or sleep.Silver Needle. Melee
, the target’s speed is reduced by 10 feet, and it must roll a 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Silver Needle"} and subtract the number rolled from each ability check or
Monsters
Van Richten’s Guide to Ravenloft
Podling Link. The plant can see through and communicate telepathically with any of its podling;podlings within 10 miles of it.
Rejuvenation. When the plant dies, it returns to life in the place
.
As an action, a creature within 5 feet of the bodytaker plant that is outside the pod can open the pod and pull the target free with a successful DC 15 Strength check. If the plant dies, the target
Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the phisarazu knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu
transforms into a crab, drider, or giant crab, or returns to its true form. Its game statistics, except for its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Storm King's Thunder
regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The
that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated.
Only the
remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) check. No ability check is required if the characters use a rope or climbing gear. A goblin clan driven from the Ardeep Forest by wood elves took refuge in the Dripping Caves a little over a month ago
Smaller Space” section in chapter 9 of the Player’s Handbook).
Walls. The walls are damp and slick, but thanks to an abundance of handholds and footholds, they can be climbed with a successful DC 10 Strength (Athletics) check.
Map 1.2: Dripping Caves View Player Version
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the
surrounding a legendary amethyst dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Background Check. Once per day, the dragon can cast the legend
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles
can add the d10 to any ability check, attack roll, or saving throw it makes within the next minute. The bead crumbles to dust when used, reappearing on your occultant abacus at the next dawn. Correct
Magic Items
Keys from the Golden Vault
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
property again until the next dawn.
Dark Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil, such as lore about
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
dragon’s magic, creating one or more of the following effects:
Background Check. Once per day, the dragon can cast the legend lore spell, requiring no spell components, naming any person, place, or
Magic Items
Infernal Machine Rebuild
malfunction returns to 10 percent.
Random Properties. There are far more possible combinations for the Infernal Machine’s controls than can ever be known or matrixed—especially as the controls
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
20. Underground River An underground river opens before you. Stalactites hang low over its surface, and dripping water echoes in the dark.
The river links various sections of the complex. The water
(Deception) check. If the group check succeeds, the broodguards wave them inside without checking their story. If the group check fails, the broodguards march them to meet Overseer Issar in area 19.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
depressions. If any of the characters succeed on a DC 10 Wisdom (Insight) check, they determine that victims were originally bound in chains in such a manner that the water dripping from the ceiling would
drive them completely insane. A successful DC 25 Intelligence (Investigation) check turns up a rather sizeable black pearl (pearl of power) that seems to have found its way to the bottom of one of the depressions. Treasure & Rewards The characters may find the following treasure. A pearl of power
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bakunawa’s call over the skybridge in the night, but she has seen nothing. After conversing with the characters, Ina returns to her ritual song and invites the characters to join in. Any character can
sing with her, but those who do so and succeed on a DC 18 Charisma (Performance) check impress the bonesinger. She thanks the first character to impress her by giving them her necklace of prayer beads
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shaft with a successful DC 10 Strength (Athletics) check. No ability check is required if a rope or climbing gear is used. An unscrupulous and ambitious goblin named Snigbat stands guard at the bottom
has no influence over them. With Hark and the ogres dead, Snigbat can seize the title of boss without being challenged. Once she becomes the new boss, she allows the characters and the villagers of Nightstone to leave the Dripping Caves unharmed.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
hanging near the northwest opening to area 9. The chamber is empty. Only the sound of dripping water comes from the direction of areas 3 and 9. Steps to the northwest descend 5 feet to area 9. Steps to the
southeast ascend 5 feet to a passage that descends again 5 feet to area 3. A search for muddy footprints accompanied by a successful DC 10 Wisdom (Perception) check reveals that only bullywugs use
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hanging near the northwest opening to area 9. The chamber is empty. Only the sound of dripping water comes from the direction of areas 3 and area 9. Steps to the northwest descend 5 feet to area 9. Steps
to the southeast ascend 5 feet to a passage that descends again 5 feet to area 3. A search for muddy footprints accompanied by a successful DC 10 Wisdom (Perception) check reveals that only bullywugs
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of Many Things because the pattern on the back of the cards is duplicated on the spider’s carapace. I lost my favorite necklace to a ruin spider; the pendant had a large bead I could spin whenever I
difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ophidian eyes.
Black Statue. The northwest section of the temple contains a black stone statue of a masked, hooded male humanoid dressed in leather armor and clutching a dripping dagger in each hand
days. Black Statue Water trickling down from the ceiling falls onto this statue and drips off its daggers like poison. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baazit’s cage. Once the cage stops moving, a character can try to use thieves’ tools to unlock the cage door, doing so with a successful DC 20 Dexterity check. A knock spell or similar magic also
, the slime animates as a loyal, lawful evil homunculus made of dripping green jelly. Each character can only have one of these servants active at a time. If a character makes a second homunculus, the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
identify its presence by noticing these smashed items, taking a Study action, and succeeding on a DC 15 Intelligence (Investigation) check. The effect is the same as the Reverse Gravity spell (save
DC 16), except that it is permanent and typically covers an area that is 60 feet in diameter and 60 feet high. Every 1d4 rounds, the effect is suppressed for 1d4 rounds and normal gravity returns, causing creatures and objects to fall.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
feet to the destination, where it hovers for 1 minute or until no more creatures or objects are on it, then returns to its original position. A creature who succeeds on this check automatically succeeds on future attempts to fly any disk to the same destination.
studies the runes and succeeds on a DC 15 Intelligence (Investigation) check realizes their rotation marks out repeating 12-hour cycles, allowing visitors to keep time with the Material Plane worlds
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tokens, or they attempt to speak with the dead and succeed on a DC 16 Charisma (Deception or Persuasion) check, the gwishin is calmed enough to talk; see “Conversing with the Gwishin.” Additionally
Charisma (Deception or Persuasion) check. If the characters present two tokens, they have advantage on this check. If the characters fail this check (or haven’t obtained any of the tokens yet), the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
no exit. The floor returns to a closed position in 10 minutes, sealing any victim inside the pit until another creature triggers the floor trap again. Crawl Space. The ceiling route is a crawl space
some 3 feet square. At the place it turns east there is a plug in the ceiling, which can be detected only with magic or if a character has sense enough to check for secret doors. A character who
Monsters
Fizban's Treasury of Dragons
needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.Multiattack. The dragon makes one
numbers.
If the dragon dies, the population of giant spider;giant spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days






