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Returning 35 results for 'bead book diffusing command rarity'.
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Magic Items
Dungeon Master’s Guide
’s Feather Tokens table. The type of token determines its rarity.
Anchor (Uncommon). You can take a Magic action to touch the token to a boat or ship. For the next 24 hours, the vessel can&rsquo
action while on the boat to command it to move or to turn up to 90 degrees. The boat remains for 24 hours and then disappears. You can dismiss the boat as a Magic action.
Tree (Uncommon). You must be
Magic Items
Tasha’s Cauldron of Everything
spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
made to interact with non-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
Magic Items
Keys from the Golden Vault
-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You can’t use this
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Infernal Command. Each of Bael’s allies within 60 feet of him can’t be charmed or frightened until the end of his next turn.
Spellcasting. Bael casts
’s turn. Bael regains spent legendary actions at the start of his turn.
Fiendish Magic. Bael uses Spellcasting or Teleport.
Infernal Command. Bael uses Infernal Command.
Attack (Costs 2 Actions
Magic Items
Tasha’s Cauldron of Everything
speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material
determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
Spellwrought Tattoo
Spell Level
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity. You can use this book as a spellbook. In
Arcane Grimoire Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity. You can use this book as a spellbook. In
Arcane Grimoire Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity. You can use this book as a spellbook. In
Arcane Grimoire Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
item requires an action to activate, that action isn’t a function of the Use an Object action, so a feature such as the rogue’s Fast Hands can’t be used to activate the item. Command Word A command word
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
item requires an action to activate, that action isn’t a function of the Use an Object action, so a feature such as the rogue’s Fast Hands can’t be used to activate the item. Command Word A command word
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
item requires an action to activate, that action isn’t a function of the Use an Object action, so a feature such as the rogue’s Fast Hands can’t be used to activate the item. Command Word A command word
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellwrought Tattoo Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use
the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellwrought Tattoo Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use
the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellwrought Tattoo Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use
the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 2: Common Magic Items The Dungeon Master’s Guide includes many magic items of every rarity. The one exception are common items; that book includes few of them. This section introduces more of
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the
count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 2: Common Magic Items The Dungeon Master’s Guide includes many magic items of every rarity. The one exception are common items; that book includes few of them. This section introduces more of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 2: Common Magic Items The Dungeon Master’s Guide includes many magic items of every rarity. The one exception are common items; that book includes few of them. This section introduces more of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Magic Items in This Book The Magic Item by Name table presents all magic items in this book. Magic Items by Name Magic Item Rarity Chapter Antimagic Armor 3- Very rare 9 Armor of Fungal Spores 1
Tidecaller Trident 3- Very rare 9 Voidwalker Armor 2- Rare 5 Warrior’s Passkey 2- Rare 5 Weapon of Throne’s Command 3- Very rare 5 Winged Ammunition 1- Uncommon 9 Wraps of Unarmed Prowess 0- Varies 9 Julie Dillon The Gem card leads Asteria to fabulous wealth
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Magic Items in This Book The Magic Item by Name table presents all magic items in this book. Magic Items by Name Magic Item Rarity Chapter Antimagic Armor 3- Very rare 9 Armor of Fungal Spores 1
Tidecaller Trident 3- Very rare 9 Voidwalker Armor 2- Rare 5 Warrior’s Passkey 2- Rare 5 Weapon of Throne’s Command 3- Very rare 5 Winged Ammunition 1- Uncommon 9 Wraps of Unarmed Prowess 0- Varies 9 Julie Dillon The Gem card leads Asteria to fabulous wealth
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Magic Items in This Book The Magic Item by Name table presents all magic items in this book. Magic Items by Name Magic Item Rarity Chapter Antimagic Armor 3- Very rare 9 Armor of Fungal Spores 1
Tidecaller Trident 3- Very rare 9 Voidwalker Armor 2- Rare 5 Warrior’s Passkey 2- Rare 5 Weapon of Throne’s Command 3- Very rare 5 Winged Ammunition 1- Uncommon 9 Wraps of Unarmed Prowess 0- Varies 9 Julie Dillon The Gem card leads Asteria to fabulous wealth
Backgrounds
Baldur’s Gate: Descent into Avernus
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The dragon casts the forcecage spell, using its spell save DC and requiring
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Leomund’s Tiny Hut Level 3 Evocation (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S, M (a crystal bead)
Duration: 8 hours
A 10-foot Emanation springs into
effects of such spells can’t extend into it. The atmosphere inside the Emanation is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior to have Dim
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Leomund’s Tiny Hut 3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius immobile
, regardless of the weather outside. Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Leomund’s Tiny Hut Level 3 Evocation (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S, M (a crystal bead)
Duration: 8 hours
A 10-foot Emanation springs into
effects of such spells can’t extend into it. The atmosphere inside the Emanation is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior to have Dim
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Leomund’s Tiny Hut Level 3 Evocation (Bard, Cleric, Wizard) Casting Time: 1 Minute
Range: Self (10 ft. Sphere)
Components: V, S, M (a crystal bead)
Duration: 8 Hours
A 10-foot Emanation
, and the effects of such spells can’t extend into it. The atmosphere inside the Emanation is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Leomund’s Tiny Hut 3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius immobile
, regardless of the weather outside. Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Leomund’s Tiny Hut Level 3 Evocation (Bard, Cleric, Wizard) Casting Time: 1 Minute
Range: Self (10 ft. Sphere)
Components: V, S, M (a crystal bead)
Duration: 8 Hours
A 10-foot Emanation
, and the effects of such spells can’t extend into it. The atmosphere inside the Emanation is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Leomund’s Tiny Hut 3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius immobile
, regardless of the weather outside. Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Leomund’s Tiny Hut Level 3 Evocation (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S, M (a crystal bead)
Duration: 8 hours
A 10-foot Emanation springs into
effects of such spells can’t extend into it. The atmosphere inside the Emanation is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior to have Dim
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Leomund’s Tiny Hut Level 3 Evocation (Bard, Cleric, Wizard) Casting Time: 1 Minute
Range: Self (10 ft. Sphere)
Components: V, S, M (a crystal bead)
Duration: 8 Hours
A 10-foot Emanation
, and the effects of such spells can’t extend into it. The atmosphere inside the Emanation is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior






