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Returning 35 results for 'bead bottle diffusing charges reverts'.
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Magic Items
Dungeon Master’s Guide
contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Magic Items
Dungeon Master’s Guide
expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Magic Items
Dungeon Master’s Guide
This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls
.
Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell
Magic Items
Dungeon Master’s Guide
or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again
duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to
Magic Items
Forgotten Realms: Heroes of Faerûn
piece of jewelry has 3 charges and regains all expended charges daily at dawn. While you are holding it, you can take a Magic action to expend 1 charge, which causes the jewelry to transform into a
action required), the transformation ends and the Windskiff reverts to its jewelry form.
In vehicle form, a Windskiff is a Medium object with the following statistics: AC 12, HP 30, and Speed 40 ft
Potion of Growth
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7
takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops
Staff of the Woodlands
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical
quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
animal friendship (1 charge)
awaken (5 charges
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
magic-items
Forgotten Realms: Adventures in Faerûn
Artifact has the following random properties (see chapter 7 of the Dungeon Master’s Guide):
2 minor beneficial properties
2 minor detrimental properties
Spellcasting. The orb has 6 charges
and regains 1d4 + 2;{"diceNotation":"1d4 + 2", "rollType":"roll", "rollAction":"Spellcasting"} expended charges daily at dawn. While attuned to the orb, you can cast one of the spells on the following
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1
, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains
figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its
specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On
a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can’t be used
specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of the Woodlands Staff, Rare (Requires Attunement by a Druid) This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made
indicates how many charges you must expend to cast the spell. Spell Charge Cost Animal Friendship 1 Awaken 5 Barkskin 2 Locate Animals or Plants 2 Pass without Trace 2 Speak with Animals 1 Speak
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all expended charges.
Goat of Travail. This figurine can become a Giant Goat for up
figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of the Woodlands Staff, Rare (Requires Attunement by a Druid) This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made
indicates how many charges you must expend to cast the spell. Spell Charge Cost Animal Friendship 1 Awaken 5 Barkskin 2 Locate Animals or Plants 2 Pass without Trace 2 Speak with Animals 1 Speak
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. If the head drops to 0 Hit Points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost Hit Points when it reverts to its inanimate form.
Staff of the Magi Staff
, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard)
This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcana Tables Arcana—Common 1d100 Item 01–02 Bead of Nourishment 03–04 Bead of Refreshment 05–07 Candle of the Deep 08–10 Cloak of Billowing 11–13 Cloak of Many Fashions 14–15 Clothes of Mending
Elemental Gem 25 Enspelled Staff (cantrip or level 1 spell) 26 Eversmoking Bottle 27 Eyes of Charming 28 Eyes of Minute Seeing 29–30 Figurine of Wondrous Power (silver raven) 31 Gem of Brightness 32 Hag
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
introduction). 2 Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged. 3 Packet of pixie dust (see appendix A
). 4 Bottle of Witchlight wine. While the bottle is uncorked, it plays calliope music until the bottle is emptied of wine. 5 Replica unicorn horn filled with candy. 6 Single application of magic face
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast. The axe has 12 charges and regains 1d6
+ 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for passwall, 2nd for gust of wind, and 1st or higher for
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Inside one of the drawers is a gem of brightness with 10 charges remaining. C17. Grand Lounge This spacious lounge is decorated to an arcano-biologist’s tastes. Paintings of strange magic creatures
bottle with a sweet-smelling liquid inside. The bottle holds a potion of mind reading. C19. Student Storage This storeroom is filled with loose parchment, books, and misfiled paperwork. In the center of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
your choice Tool Proficiencies: One gaming set of your choice (such as playing cards or three-dragon ante cards) Equipment: A bottle of black ink, an ink pen, five sheets of paper, a gaming set
Trinkets d6 Trinket 1 A perfumed silk scarf from an admirer 2 A crystal bead that glows like a candle in the dark 3 A letter of introduction and invitation from an influential person in a far-off
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
location, spending 3 charges results in both transforming back into their original forms—the human Andrastolos and his giant snowy owl companion. If restored to normal, Andrastolos uses Andras’s
statistics but his alignment reverts to neutral. He is endlessly grateful to the characters, providing any information about the temple he can (he is familiar with areas 1 through 23), and offering to guide the party as needed.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
sites in the Hive Ward. Bottle and Jug Raucous, booze-fueled brawls take place in the back room of the Bottle and Jug, one of the Hive’s most infamous drinkeries. This mass of steel, barbed wire, and
and loves a good laugh at someone else’s expense. Anyone’s welcome in her taproom. A portal to a massive pit-fighting arena rests at the back of the Bottle and Jug, disguised as the door to an always
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frozen corpse or leaving a gift, but otherwise expects the characters to withdraw from its presence so it can mourn in private. If the characters fail to calm Norsu or flee from it, the mammoth charges
bottle. This rare secretion is called thrym; remorhazes are known to exude small quantities of it shortly before they give birth. Alchemists use thrym to craft potions of resistance (cold) and other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your






