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Returning 35 results for 'bead brawler diffusing call rituals'.
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Monsters
Phandelver and Below: The Shattered Obelisk
evidenced by the goblin psi commander;goblin psi commanders and goblin psi brawler;goblin psi brawlers (see appendix A for descriptions of both) that make up their ranks. Collectively, the goblins call
Monsters
Bigby Presents: Glory of the Giants
, or through twisted rituals of wicked spellcasters. Sometimes troll worshipers of Vaprak hear a call to gather in the Underdark and perform a gruesome rite that fuses them into an amalgam that is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Resilient, Shield Master, Tavern Brawler, Tough When bottles start breaking and chairs start flying, you’re in your element. You love a good scrap, and you’ve likely seen your share of them. You may or may not have formal training, and while others might call you a dirty fighter, you’re still alive.
Brawler Fighting Style: Blind Fighting,* Two-Weapon Fighting, Unarmed Fighting* Maneuvers: Ambush,* Disarming Attack, Feinting Attack, Pushing Attack, Trip Attack Feats: Athlete, Durable, Grappler
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Resilient, Shield Master, Tavern Brawler, Tough When bottles start breaking and chairs start flying, you’re in your element. You love a good scrap, and you’ve likely seen your share of them. You may or may not have formal training, and while others might call you a dirty fighter, you’re still alive.
Brawler Fighting Style: Blind Fighting,* Two-Weapon Fighting, Unarmed Fighting* Maneuvers: Ambush,* Disarming Attack, Feinting Attack, Pushing Attack, Trip Attack Feats: Athlete, Durable, Grappler
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Resilient, Shield Master, Tavern Brawler, Tough When bottles start breaking and chairs start flying, you’re in your element. You love a good scrap, and you’ve likely seen your share of them. You may or may not have formal training, and while others might call you a dirty fighter, you’re still alive.
Brawler Fighting Style: Blind Fighting,* Two-Weapon Fighting, Unarmed Fighting* Maneuvers: Ambush,* Disarming Attack, Feinting Attack, Pushing Attack, Trip Attack Feats: Athlete, Durable, Grappler
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sailor NOOR RAHMAN Ability Scores: Strength, Dexterity, Wisdom
Feat: Tavern Brawler (see chapter 5)
Skill Proficiencies: Acrobatics and Perception
Tool Proficiency: Navigator’s Tools
barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
one city-state were killed and eaten to create the first yuan-ti, and once the news of how to perform these rituals spread to other leaders, the call for slaves to fuel the process increased. As the
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sailor NOOR RAHMAN Ability Scores: Strength, Dexterity, Wisdom
Feat: Tavern Brawler (see chapter 5)
Skill Proficiencies: Acrobatics and Perception
Tool Proficiency: Navigator’s Tools
barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sailor NOOR RAHMAN Ability Scores: Strength, Dexterity, Wisdom
Feat: Tavern Brawler (see chapter 5)
Skill Proficiencies: Acrobatics and Perception
Tool Proficiency: Navigator’s Tools
barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers.
Checking and rechecking his work, a human scribes an intricate magic
-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with the charm or desire to usually grant their cambion children the Fiendish Charm ability. Cultists of Baphomet and Orcus can also use foul rituals to infuse their master’s strength into a young or
One’s Call. Horned One’s Call. When the cambion targets only one creature with the attacks of its Multiattack, it can choose one ally it can see within 30 feet. That ally can use its reaction to make one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with the charm or desire to usually grant their cambion children the Fiendish Charm ability. Cultists of Baphomet and Orcus can also use foul rituals to infuse their master’s strength into a young or
One’s Call. Horned One’s Call. When the cambion targets only one creature with the attacks of its Multiattack, it can choose one ally it can see within 30 feet. That ally can use its reaction to make one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with the charm or desire to usually grant their cambion children the Fiendish Charm ability. Cultists of Baphomet and Orcus can also use foul rituals to infuse their master’s strength into a young or
One’s Call. Horned One’s Call. When the cambion targets only one creature with the attacks of its Multiattack, it can choose one ally it can see within 30 feet. That ally can use its reaction to make one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monuments, tombs, and pyramids of past golden ages litter Har’Akir. These countless tombs are interconnected, forming a vast, semi-hidden underground network called the Labyrinth. Akirran death rituals call
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monuments, tombs, and pyramids of past golden ages litter Har’Akir. These countless tombs are interconnected, forming a vast, semi-hidden underground network called the Labyrinth. Akirran death rituals call
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monuments, tombs, and pyramids of past golden ages litter Har’Akir. These countless tombs are interconnected, forming a vast, semi-hidden underground network called the Labyrinth. Akirran death rituals call
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Monster Manual
travelers in navigating the realms of Beasts, Fey, or Plants. 3 A hermit who works alone to protect the lands, seas, or skies they call home. 4 A mender who travels the world healing natural, magical, or
manufactured disasters. 5 Part of a loose organization that adheres to timeless rituals and guards natural secrets. 6 A warden who minds the underpinnings of reality and protects against extraplanar
Compendium
- Sources->Dungeons & Dragons->Monster Manual
travelers in navigating the realms of Beasts, Fey, or Plants. 3 A hermit who works alone to protect the lands, seas, or skies they call home. 4 A mender who travels the world healing natural, magical, or
manufactured disasters. 5 Part of a loose organization that adheres to timeless rituals and guards natural secrets. 6 A warden who minds the underpinnings of reality and protects against extraplanar
Compendium
- Sources->Dungeons & Dragons->Monster Manual
travelers in navigating the realms of Beasts, Fey, or Plants. 3 A hermit who works alone to protect the lands, seas, or skies they call home. 4 A mender who travels the world healing natural, magical, or
manufactured disasters. 5 Part of a loose organization that adheres to timeless rituals and guards natural secrets. 6 A warden who minds the underpinnings of reality and protects against extraplanar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bakunawa’s call over the skybridge in the night, but she has seen nothing. After conversing with the characters, Ina returns to her ritual song and invites the characters to join in. Any character can
. The necklace’s beads look like tiny fangs and include a bead of wind walk and 1d4 other magic beads. Sighting Lambakluha A few hours before the party reaches Lambakluha, the party spots their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bakunawa’s call over the skybridge in the night, but she has seen nothing. After conversing with the characters, Ina returns to her ritual song and invites the characters to join in. Any character can
. The necklace’s beads look like tiny fangs and include a bead of wind walk and 1d4 other magic beads. Sighting Lambakluha A few hours before the party reaches Lambakluha, the party spots their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bakunawa’s call over the skybridge in the night, but she has seen nothing. After conversing with the characters, Ina returns to her ritual song and invites the characters to join in. Any character can
. The necklace’s beads look like tiny fangs and include a bead of wind walk and 1d4 other magic beads. Sighting Lambakluha A few hours before the party reaches Lambakluha, the party spots their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
make her expendable to the other hags. Disguised as elves, the hags tempt guests into undergoing magical transformations. Their rituals, which they call treatments, seem entirely beneficial on the
surface (see “Magic Treatments” below), and the hags are skilled at tricking guests into thinking the benefits outweigh the cost. The price for these special rituals is described as “some small boon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
make her expendable to the other hags. Disguised as elves, the hags tempt guests into undergoing magical transformations. Their rituals, which they call treatments, seem entirely beneficial on the
surface (see “Magic Treatments” below), and the hags are skilled at tricking guests into thinking the benefits outweigh the cost. The price for these special rituals is described as “some small boon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
make her expendable to the other hags. Disguised as elves, the hags tempt guests into undergoing magical transformations. Their rituals, which they call treatments, seem entirely beneficial on the
surface (see “Magic Treatments” below), and the hags are skilled at tricking guests into thinking the benefits outweigh the cost. The price for these special rituals is described as “some small boon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Underground Cave The underground cave was Murgaxor’s (and is now Y’demi’s) private chambers. It contains space for rituals, research, and quiet contemplation. It is depicted on map 6.3 and has the
. Ritual Area Ritual circles drawn in fine, chalky powder cover the floor. Notebooks, scrolls, and brass braziers sit on shelves carved into the walls.
Murgaxor used this area to perfect his rituals
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Underground Cave The underground cave was Murgaxor’s (and is now Y’demi’s) private chambers. It contains space for rituals, research, and quiet contemplation. It is depicted on map 6.3 and has the
. Ritual Area Ritual circles drawn in fine, chalky powder cover the floor. Notebooks, scrolls, and brass braziers sit on shelves carved into the walls.
Murgaxor used this area to perfect his rituals
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Underground Cave The underground cave was Murgaxor’s (and is now Y’demi’s) private chambers. It contains space for rituals, research, and quiet contemplation. It is depicted on map 6.3 and has the
. Ritual Area Ritual circles drawn in fine, chalky powder cover the floor. Notebooks, scrolls, and brass braziers sit on shelves carved into the walls.
Murgaxor used this area to perfect his rituals
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
business they have at the house on the far side of the village. However the characters respond, Sarusanda says she is also going to the building. “The locals call it Death House,” she says. “Perhaps we
-prolonging magic. They wish to claim the rod piece for use in their necromantic rituals, and they’ve divined the characters’ arrival and know the characters will try to stop them. To slow the characters






