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Returning 35 results for 'beam before demon certain reveals'.
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Spells
Player’s Handbook
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth
. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
accordance with its normal disposition and alignment.
An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly
Githyanki knight
52
Cambion
80
Githzerai zerth
53-54
Dao
81-82
Invisible Stalker
55-57
Demon (type 1)
83-84
Marid
58-60
Demon (type 2)
85-86
Mezzoloth
61-62
Demon (type 3
Monsters
Keys from the Golden Vault
harmless beams of light. It tirelessly protects whatever its creator wants, and it can be programmed by its creator not to attack certain kinds of creatures.PoisonLight Beam. The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, true seeingLolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
.
Variant: Demon Summoning
Drow Inquisitor (Summoner Variant);Variant: Demon Summoning
Some drow inquisitors have an action that allows them to summon a yochlol.
Summon Demon (1/Day). The drow
Magic Items
Candlekeep Mysteries
Carved from an ogre’s petrified heart, the gray figurine depicts the Demon Prince of Undeath in ghastly detail, clutching his skull-topped wand in one hand and three severed heads by the hair
damage except radiant damage. A detect evil and good spell or similar magic reveals that the figurine has been desecrated. As long as it has at least 1 hit point, the figurine has the following magical
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, true seeing
Summon Demon (1/Day). The drow attempts to magically summon a yochlol (see the Monster Manual), with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10
);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Summon Demon", "rollDamageType":"psychic"} psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its
Summon Fiend
Legacy
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Spells
Tasha’s Cauldron of Everything
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon
, Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends
Sage
Legacy
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Backgrounds
Basic Rules (2014)
life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of
information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook
Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below
.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Backgrounds
Sword Coast Adventurer's Guide
work is a series of tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Backgrounds
Baldur’s Gate: Descent into Avernus
tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Compendium
- Sources->Dungeons & Dragons->Divine Contention
party to the Ethereal Plane. Before beginning his ritual, Gallio shows the characters the monsters held in his dimensional cells. He reveals that the planar beacon freezes any extraplanar beings caught
in its beam: to bring the monsters home, the characters must grab hold of them, then return to this world and imprison the monster inside one of his dimensional cells.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tunnels leading north, west, and south. 2a. Demon Reliefs Bas-Reliefs. Every 10-foot section of wall has a 9-foot-high, 4-foot-wide, 3-inch-deep door-shaped recess containing a bas-relief carving of a
demon. Each relief depicts a different kind of demon (see below).
Skeleton. A kenku skeleton lies on the floor, one of its thin arms pointing toward a bas-relief of a nalfeshnee demon on the south
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
certain areas. In this way, crystal dragons’ hoards literally become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
points, and immunity to poison and psychic damage. 40b. Arcturia’s Library Pedestal. A 5-foot-tall stone pedestal carved in the likeness of a nalfeshnee demon stands near the southern wall.
Secret
Door and Trap. A secret door in the east wall opens into area 40c. The 10-foot-square space in front of the secret door contains a polymorph trap (see “Polymorph Traps”).
A detect magic spell reveals
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
demonic forces of Kas, who is attempting to free Miska the Wolf-Spider from his prison in the nearby Ruinous Citadel, and the demon-god Lolth, who is allied with Vecna. The characters can manipulate the battle, or they can race straight to Kas, who eventually reveals the location of Vecna’s ritual.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Demon Zapper The purest of souls lures fiends into a hellish trap. Zap! Zap! — The Cartographer When the characters approach this location, read or paraphrase the following boxed text to the players
that moves within 100 feet of it, discharging a beam of radiance that forms a line 5 feet wide and up to 100 feet long, extending to the target. Any creature in the line that has 100 hit points or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Strength (Athletics) check. Characters can reach the belfry from inside using magic such as a spider climb or fly spell. Treasure. Close examination of the bell reveals that it’s thin sides are solid
can use them to detach the bell from the beam in 1 minute. Any creature under the bell when it falls must succeed on a DC 12 Dexterity saving throw to get out of the way, or take 14 (4d6) bludgeoning damage. The gold bell is worth 2,500 gp.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
other means of seeing in the dark. Moonlight Mirrors Several areas in the vault contain objects known as moonlight mirrors, which each reflect a powerful beam of light from one of Krynn’s moons
damage. A Detect Magic spell reveals an aura of evocation magic emanating from the mirror. Unless covered, the reflective side of a moonlight mirror casts bright light in a 20-foot hemisphere, in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
duration, the creature acts in accordance with its normal disposition and alignment. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is
Githyanki knight 52 Cambion 80 Githzerai zerth 53–54 Dao 81–82 Invisible stalker 55–57 Demon (type 1) 83–84 Marid 58–60 Demon (type 2) 85–86 Mezzoloth 61–62 Demon (type 3) 87–88 Night hag 63–64 Demon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
draw the demon lords together, and he believes that the ritual will have its intended effect regardless of where the talisman is placed. It doesn’t need to be placed in Sorcere, or even in
Menzoberranzan. Placing the talisman there only ensures that the drow city becomes the site of the demon lords’ battle — and might well be laid waste in the process. If pressed, Grin admits that he isn’t
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
, a demon can burn souls to use or enhance certain abilities. When they do, their soul count decreases by the number indicated. This cost is sometimes noted in parentheses at the beginning of an
Demons and Souls Demons feast not on food or water, but on souls. These fuel their bloodthirsty powers, and while starved for souls, a demon can scarcely think. Soul Count A demon’s stat block states
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
its creator wants, and it can be programmed by its creator not to attack certain kinds of creatures. Clockwork Defender
Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 42
attacks while grappling.
Bonus Actions
Light Beam. The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rituals. The automatons proved so effective and so fearsome that they now perform many different missions. Demon-Infused. Although each retriever is a metal-and-magic construct, it houses the imprisoned
Multiattack. The retriever makes two foreleg attacks and uses its force or paralyzing beam once, if available.
Foreleg. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, flickering like tiny stars as they catch the light.
Demon. A marilith demon slithers about the room.
Phylactery. Lying in the middle of the floor is a small ornate metal box (Ezzat’s phylactery
).
Ezzat recently summoned the marilith to guard his phylactery. A geas spell cast on it by the lich requires the demon to protect the phylactery against theft or destruction. The marilith takes out its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
duration, the creature acts in accordance with its normal disposition and alignment. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents 01–50 Empty 51 Arcanaloth 52 Cambion 53–54 Dao 55–57 Demon (type
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bleeding Citadel’s location only if the characters create a diversion to distract Zariel. The characters must seek out the demon lord Kostchtchie, who is imprisoned in Avernus and whose hammer Zariel stole
. If freed, the demon lord is sure to want its weapon back, which should create the diversion that Olanthius needs. The Arches of Ulloch can transport the characters to Kostchtchie’s Maw, where the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demonweb Pits with three eyes and vestigial wings. A chasme might appear on the layer of Azzagrat possessing the ability to belch forth clouds of flies. If a demon survives for centuries, it
accumulates changes to its form due to interaction with the energies of the Abyss. These long-lived demons often become demon lords, beings of such power that they can hold sway over entire realms within the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
distance, but whether they are small stones or rocks the size of mountains, you can’t say for certain. Your moment of reverie is broken by the sound of Basidia’s voice in your mind. “It begins.”
The
adventurers, now psychically linked with both the myconid sovereign and Araumycos, are aware of the demon queen and her minions performing Zuggtmoy’s demonic ritual. Through your link with Basidia, you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Ralzala the Dao A dao named Ralzala defends the demon zapper. Ralzala swore loyalty to Zariel to gain revenge against a rival dao who tried to ruin her. The dao regrets the arrangement and wants to
. She reveals that the deposed archdevil Bel would gladly aid the characters in overthrowing Zariel. If the characters help Ralzala break her pact with Zariel, the dao promises to direct them to Bel’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demon Customization Tables This section provides tables useful for DMs who want to customize certain demons. Demon Personality Traits d6 Trait 1 I enjoy telling lies. 2 Threats are my only
Someday all will worship me. Until then, I track their insults with obsessive attention. Demon Ideals d6 Ideal 1 Self-Preservation. It’s everything and everyone for themselves in this cruel world. 2
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the length of the journey. The characters’ thoughts draw them toward a distant, floating object. It appears to be a hemisphere, until its slow rotation reveals its true form: a giant skull missing its
jawbone, formed out of some kind of pale rock. As the characters draw closer, the skull reveals itself to be the size of a small mountain. Its surface is covered in lichens and broad patches of mold
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
have the ability to devise and cast a ritual, similar to Gromph’s but nowhere near as dangerous or foolish, that will draw the most powerful demon lords together to the site of the original summoning
. Once they are brought together, they will try to destroy each other. But though the demon lords might destroy each other’s physical manifestations here in our world, their essence cannot be
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
like a cackling demon skull decorates the front of the lid. Encircling the keyhole, a tiny inscription in Common reads, “I devour all but the greatest thieves.” The chest is locked and doesn’t appear to
be trapped. However, a detect magic spell or similar effect reveals an aura of evocation magic around it. Picking the lock requires a successful DC 22 Dexterity check made using thieves’ tools. This






