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Returning 35 results for 'beam before diffusing create reading'.
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Monsters
Spelljammer: Adventures in Space
chain.
Unusual Nature. The elf doesn’t require sleep.Multiattack. The elf makes two Scimitar attacks and uses Radiant Beam (if available).
Scimitar. Melee Weapon Attack: +5;{"diceNotation
"} slashing damage plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Scimitar","rollDamageType":"radiant"} radiant damage.
Radiant Beam (3/Day). A magical beam of radiance flashes out
Sunbeam
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8
create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as
Monsters
Fizban's Treasury of Dragons
action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6
trouble in the name of lifting the “curse.”
4
Ettercap;Ettercaps captured a moonstone dragon wyrmling, who has so far avoided becoming dinner by teaching the ettercaps to create wild
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
new area, the illusory flames create figures of violet flame, play out a scene, then harmlessly fade. After reading the description of each room, paraphrase the next scene from the following list
Dragon Queen. These phantom flames respond to the memories of the dead and re-create illusory scenes from the moments that haunt their souls. Visions in Fire As Soth moves through the catacombs, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
new area, the illusory flames create figures of violet flame, play out a scene, then harmlessly fade. After reading the description of each room, paraphrase the next scene from the following list
Dragon Queen. These phantom flames respond to the memories of the dead and re-create illusory scenes from the moments that haunt their souls. Visions in Fire As Soth moves through the catacombs, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
new area, the illusory flames create figures of violet flame, play out a scene, then harmlessly fade. After reading the description of each room, paraphrase the next scene from the following list
Dragon Queen. These phantom flames respond to the memories of the dead and re-create illusory scenes from the moments that haunt their souls. Visions in Fire As Soth moves through the catacombs, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sunbeam 6th-level evocation Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a magnifying glass) Duration: Concentration, up to 1 minute A beam of brilliant light flashes out
turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sunbeam 6th-level evocation Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a magnifying glass) Duration: Concentration, up to 1 minute A beam of brilliant light flashes out
turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sunbeam 6th-level evocation Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a magnifying glass) Duration: Concentration, up to 1 minute A beam of brilliant light flashes out
turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sunbeam 6th-level evocation Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a magnifying glass) Duration: Concentration, up to 1 minute A beam of brilliant light flashes out
turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sunbeam 6th-level evocation Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a magnifying glass) Duration: Concentration, up to 1 minute A beam of brilliant light flashes out
turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sunbeam 6th-level evocation Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a magnifying glass) Duration: Concentration, up to 1 minute A beam of brilliant light flashes out
turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the high ground to the west. A frayed length of rope dances from its beam. The well-worn road splits here, and a signpost opposite the gallows points off in three directions: Barovia Village to the
your card reading reveals that a treasure is here, it is buried in one of the graves. For each grave the characters dig up, there’s a cumulative 10 percent chance of finding the treasure.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the high ground to the west. A frayed length of rope dances from its beam. The well-worn road splits here, and a signpost opposite the gallows points off in three directions: Barovia Village to the
your card reading reveals that a treasure is here, it is buried in one of the graves. For each grave the characters dig up, there’s a cumulative 10 percent chance of finding the treasure.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the high ground to the west. A frayed length of rope dances from its beam. The well-worn road splits here, and a signpost opposite the gallows points off in three directions: Barovia Village to the
your card reading reveals that a treasure is here, it is buried in one of the graves. For each grave the characters dig up, there’s a cumulative 10 percent chance of finding the treasure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
draws the players’ attention. Give them just enough to invite further exploration, but don’t create the equivalent of a flashing neon sign reading “This way to adventure!” When using narration to guide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
draws the players’ attention. Give them just enough to invite further exploration, but don’t create the equivalent of a flashing neon sign reading “This way to adventure!” When using narration to guide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
draws the players’ attention. Give them just enough to invite further exploration, but don’t create the equivalent of a flashing neon sign reading “This way to adventure!” When using narration to guide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Languages and Dialects When fleshing out your world, you can create new languages and dialects to reflect its unique geography and history. You can replace the default languages presented in the
. In a region where one race has subjugated another, the language of the conquerors can become a mark of social status. Similarly, reading and writing might be restricted by law to the upper classes of a society.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Languages and Dialects When fleshing out your world, you can create new languages and dialects to reflect its unique geography and history. You can replace the default languages presented in the
. In a region where one race has subjugated another, the language of the conquerors can become a mark of social status. Similarly, reading and writing might be restricted by law to the upper classes of a society.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Languages and Dialects When fleshing out your world, you can create new languages and dialects to reflect its unique geography and history. You can replace the default languages presented in the
. In a region where one race has subjugated another, the language of the conquerors can become a mark of social status. Similarly, reading and writing might be restricted by law to the upper classes of a society.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracular Conflux A few of Keranos’s most isolated temples serve a purpose beyond worship, being sites for the reading of worldly signs and recording of knowledge. These oracular confluxes provide
, telescopes, and other tools used to predict the weather and chart the course of celestial bodies. Each shrine has multiple methods of predicting the future that it might offer visitors—with reading the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracular Conflux A few of Keranos’s most isolated temples serve a purpose beyond worship, being sites for the reading of worldly signs and recording of knowledge. These oracular confluxes provide
, telescopes, and other tools used to predict the weather and chart the course of celestial bodies. Each shrine has multiple methods of predicting the future that it might offer visitors—with reading the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracular Conflux A few of Keranos’s most isolated temples serve a purpose beyond worship, being sites for the reading of worldly signs and recording of knowledge. These oracular confluxes provide
, telescopes, and other tools used to predict the weather and chart the course of celestial bodies. Each shrine has multiple methods of predicting the future that it might offer visitors—with reading the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Student You have spent your youth preparing to be a student of Lorehold College, reading every book on the college’s recommended reading list for prospective students. Your academic passions
Strike, Legend Lore Consider customizing how your spells look when you cast them. Your Lorehold spells might create displays of golden light. You might use a tome or a scroll as a spellcasting focus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Student You have spent your youth preparing to be a student of Lorehold College, reading every book on the college’s recommended reading list for prospective students. Your academic passions
Strike, Legend Lore Consider customizing how your spells look when you cast them. Your Lorehold spells might create displays of golden light. You might use a tome or a scroll as a spellcasting focus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Student You have spent your youth preparing to be a student of Lorehold College, reading every book on the college’s recommended reading list for prospective students. Your academic passions
Strike, Legend Lore Consider customizing how your spells look when you cast them. Your Lorehold spells might create displays of golden light. You might use a tome or a scroll as a spellcasting focus
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Zombie Escape Set the scene by reading the following boxed text aloud: Groans fill the air as moaning humanoid figures covered in dried bird droppings sprint toward you on the road. As these beings
30-foot-high towers by walkways. The towers are surrounded by parapets at the top of the walls that create the keep.
Arrow Slits. When using an arrow slit for protection, a creature gains three
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Zombie Escape Set the scene by reading the following boxed text aloud: Groans fill the air as moaning humanoid figures covered in dried bird droppings sprint toward you on the road. As these beings
30-foot-high towers by walkways. The towers are surrounded by parapets at the top of the walls that create the keep.
Arrow Slits. When using an arrow slit for protection, a creature gains three
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Zombie Escape Set the scene by reading the following boxed text aloud: Groans fill the air as moaning humanoid figures covered in dried bird droppings sprint toward you on the road. As these beings
30-foot-high towers by walkways. The towers are surrounded by parapets at the top of the walls that create the keep.
Arrow Slits. When using an arrow slit for protection, a creature gains three
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a






