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Conjure Animals
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
One beast of challenge
rating 2 or lower
Two beasts of challenge rating 1 or lower
Four beasts of challenge rating 1/2 or lower
Eight beasts of challenge rating 1/4 or lower
Each beast is also considered fey, and it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep
disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage.
Frenzied Animals. Beasts within 1 mile of the lair become frenzied and violent—even creatures that are
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
form of two serpentine towers, each crowned by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The
, creating one or more of the following effects:
The area within 6 miles of the lair becomes overpopulated with lizards, poisonous snakes, and other venomous beasts.
Beasts within 1 mile of the lair become
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
artistic depictions represent chimeras as an amalgam of lion, ram, and dragon, these beasts appear with nearly endless variations.
The Akroans tell a tale of the first chimera’s origin, wherein
Monsters
Curse of Strahd
that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would rather exist in perpetual denial, whiling away the days
imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
Monsters
Fizban's Treasury of Dragons
gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others
wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4
A crystal dragon wyrmling encourages nearby farmers to
Bugbear
Legacy
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Species
Volo's Guide to Monsters
; Elminster
Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
Monsters
Waterdeep: Dungeon of the Mad Mage
commands. The beasts remain for 1 hour, until Keresta dies, or until Keresta dismisses them as a bonus action.Keresta can take 3 legendary actions, choosing from the options below. Only one legendary
. It vanishes when light is brought to bear on it but reappears when the light passes. A permanent fog hangs in some areas regardless of light, as noted in the descriptions of those areas.
Rats and
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I am always the first into the fray.
3
I bear any injury or indignity with stoic discipline.
4
My righteous wrath is easily inflamed by the slightest iniquity.
5
My honor is more
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them. Most Beasts have little to say about topics that don’t pertain to survival or companionship
, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day. JESPER EJSING A human Druid uses Speak with Animals to chat with his best bear friend
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them. Most Beasts have little to say about topics that don’t pertain to survival or companionship
, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day. JESPER EJSING A human Druid uses Speak with Animals to chat with his best bear friend
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them. Most Beasts have little to say about topics that don’t pertain to survival or companionship
, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day. JESPER EJSING A human Druid uses Speak with Animals to chat with his best bear friend
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beasts you’ve already seen. The following tables organize beasts from the Monster Manual according to the beasts’ most likely environments. Consider the environment your druid grew up in, then consult the
speed. This information will help you determine whether you qualify to assume that beast’s form. The tables include all the individual beasts that are eligible for Wild Shape (up to a challenge rating of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beasts you’ve already seen. The following tables organize beasts from the Monster Manual according to the beasts’ most likely environments. Consider the environment your druid grew up in, then consult the
speed. This information will help you determine whether you qualify to assume that beast’s form. The tables include all the individual beasts that are eligible for Wild Shape (up to a challenge rating of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beasts you’ve already seen. The following tables organize beasts from the Monster Manual according to the beasts’ most likely environments. Consider the environment your druid grew up in, then consult the
speed. This information will help you determine whether you qualify to assume that beast’s form. The tables include all the individual beasts that are eligible for Wild Shape (up to a challenge rating of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mansion’s forbidden east wing, where terrible noises sound from every night
2 A castle where all visitors are transformed into rats, bats, spiders, and other beasts
3 A science lab where
preserved body parts carry the consciousnesses of their former owners
4 A hidden fighting arena where rivals and lovers battle to prove the strength of their emotions
5 A beautiful garden where
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mansion’s forbidden east wing, where terrible noises sound from every night
2 A castle where all visitors are transformed into rats, bats, spiders, and other beasts
3 A science lab where
preserved body parts carry the consciousnesses of their former owners
4 A hidden fighting arena where rivals and lovers battle to prove the strength of their emotions
5 A beautiful garden where
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mansion’s forbidden east wing, where terrible noises sound from every night
2 A castle where all visitors are transformed into rats, bats, spiders, and other beasts
3 A science lab where
preserved body parts carry the consciousnesses of their former owners
4 A hidden fighting arena where rivals and lovers battle to prove the strength of their emotions
5 A beautiful garden where
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
no more than 6 seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A
object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
6 seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A static visual
bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
no more than 6 seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A
object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A static visual
. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
6 seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A static visual
bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A static visual
. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
no more than 6 seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A
object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A static visual
. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
6 seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A static visual
bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of the Shepherd Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize
, you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of the Shepherd Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize
, you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of the Shepherd Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize
, you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
capturing and taming smaller animals and beasts, particularly rats, dire rats, and reptilian creatures like lizards that thrive in a cave or underground environment. The kobolds corral these pets or allow
the animals might wander into the outermost parts of the lair, particularly when they’re about to begin hibernating. Kobolds are likely to panic when they see a bear animal companion in the company of another creature. This aversion extends to owlbears and other bear-like creatures.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster Manual. Menagerie Creatures Creature Size Cost Ape Medium 500 GP Black Bear Medium 500
GP Brown Bear Large 1,000 GP Constrictor Snake Large 250 GP Crocodile Large 500 GP Dire Wolf Large 1,000 GP Giant Vulture Large 1,000 GP Hyena Medium 50 GP Jackal Small 50 GP Lion Large 1,000 GP
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
11–12 Banshee
13–14 Brown bear(s)
15–16 Chwingas
17–18 Fox and hare
19–20 Wolf pack
Banshee This banshee is the spectral remnant of a female elf warrior who was banished
the banshee’s Corrupting Touch. There is only one banshee haunting the forest. If it’s destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile. Brown Bear
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
capturing and taming smaller animals and beasts, particularly rats, dire rats, and reptilian creatures like lizards that thrive in a cave or underground environment. The kobolds corral these pets or allow
the animals might wander into the outermost parts of the lair, particularly when they’re about to begin hibernating. Kobolds are likely to panic when they see a bear animal companion in the company of another creature. This aversion extends to owlbears and other bear-like creatures.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster Manual. Menagerie Creatures Creature Size Cost Ape Medium 500 GP Black Bear Medium 500
GP Brown Bear Large 1,000 GP Constrictor Snake Large 250 GP Crocodile Large 500 GP Dire Wolf Large 1,000 GP Giant Vulture Large 1,000 GP Hyena Medium 50 GP Jackal Small 50 GP Lion Large 1,000 GP






